Blackguards 2 Patch v2.0

Blackguards 2


Total votes: 62

Please note: Only for the Retail version of Blackguards 2.

Detailed Patchnotes (Spoiler warning):

Major Bugs:
– Fixed issues with passing blow interrupting AI scripts on special occasions
– Fixed win conditions with petrified enemies in several end game battles
– Removed two possible timing issues with Sandghost “devour” attack
– Fixed soft freeze when Kulminatio level 3 hit its target
– Fixed possible soft freezes when AI’s died during their turns
– Fixed an issue with speech being interrupted if app focus was lost
– Fixed an issue that made it possible to start the campaign with only mercenaries
– Fixed Korean book font
– Fixed Problem that potentially hindered the process of Zurbaran’s story

Minor Bugs:
– Fixed graphic glitches when applying overlays to pot helmet
– Fixed animation glitches in training fights
– Fixed a couple of battle-log issues with special attacks of monsters
– Improved sound fix in cut-scenes
– Fixed some issues with NPC barks
– Removed unnecessary colliders in scenes to improve performance and stability
– Improved crane load dropping precision
– Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
– Added “game over” trigger if Cassia dies in Labyrinth 3
– Fixed alternative win condition at Niobe’s estate
– Fixed Blood Organ’s Jumper conversion issues and conversion count for achievements
– Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
– Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
– Improved scripted camera movements during in-battle dialogues
– Added missing blood organ to battle of Mengbilla
– Fixed LOS issues with the inner wall in Mengbilla
– Improved escape zone functionality so players don’t have to wait inside escape zones until win is triggered
– Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
– Fixed a win condition issue in the Lorfas preparation battle
– Cleaned up hex-field in Goblin mine, disabled cells with obstacles
– Improved team-AI reactions on bridge outpost battle
– Fixed an issue with the gate in defend battles of the first Chimera creator
– Fixed some minor issues in Ghouls’ berserk behavior
– Fixed dialogue timing in first expedition battle
– lowered Adamant’s Astral Points, delayed Sandghost respawn in Adamant battle
– corrected Stamina consumption for several special attacks of monsters
– increased damage output of Cassia’s trained spider
– increased fire resistance of insectoids and legionnaires
– Increased damage of daggers
– Increased stamina cost of dual wield maneuver
– Added damage bonus to 2nd level and above of “Hawkeye Marksmanship” spell
– Added knockdown resistance to “Standfast Catlike” spell
– Increased total adventure points gained in easy mode
– Increased parry chance of enemies in hard mode
– Trainers in Heldenrain before Jungle-fight
– Changed difficulty-value for Mengbilla and Adamant-Fights

Add new comment

I double dare you to fill this field!
Fill in the blank.

Add new comment