Guide to Palantir Views:
So Palantir Views are one of the least understood and most powerful rewards
you can get in the LotR DLCG, let's break down why.
First of all, once you get going they're fairly plentiful. You get some to
start depending on your bundle, you get one every time you buy a Hero Pack
and then you get one for every new Hero you score 250pts with on a quest for
the first time. Right now, there are 8 Heroes and 5 Quests, so a total of 40
Palantir views up for grabs this way. But as the pool of Heroes grows and
campaigns get added, this will lead to a ton of available "PV"s to gain. For
example, at the end of EA there will supposedly be 20 Heroes and 15 quests,
that's 300 Palantir Views you can win just by beating quests!
Now what's so good about them you ask? They give two rewards, one is always
a card from your "Valor Card" pool, ie ones that are available for you to
purchase with valor. This means no duplicates of cards you already have 2x
of, and no cards from Hero Packs you haven't unlocked. The second is usually
more VP! though sometimes you can get cosmetic items as well.
Now back to the Valor Card part cause this is the most important. If you buy
all your commons and uncommons with valor, which are fairly cheap, before you
use your Palantir Views, you'll be guaranteed a Rare or a Legendary. This means
each Palantir View can be made to be worth 1500vp or more, just from the first
So as tough as it can be to be patient, I recommend saving these up, you don't
want to be getting cards worth 375vp when you can manipulate the card pool to
force them to give you cards worth 3000vp, that's almost 10x the value!
Anyway, hopefully it's apparent why PVs are important now but if not feel free
to ask questions below and I'll try and help clarify. Happy questing!
Quest 1.1 on Easy with Starter Deck:
Basic Walkthrough for the first quest using just the starter deck on easy. This
is just for people who want to experience the story and not interested in playing
at higher difficulties, or for people learning the game and just trying to get the
Mulligan. I’m looking for 1-2 cost allies and will mulligan anything else away.
Sauron begins with 4 enemies in play, 2 with guard, and a hazard-Glint of Steel.
The goal is to either kill the enemies or clear the hazard. The fate bar has 2
events I want to trigger, the first at 2 fate-Lembas and the second at 7 fate-Gloin.
I’ll try to open with a 2-cost ally like Veteran Axehand or Ithilien Lookout. This
will pass priority to Sauron who gets a free attack but I can guard my ally to
force the attack and get Gimli’s ability to trigger. Then I can guard with Gimli
and Aragorn to force more attacks. And I’ll be using Arwen to fill up that fate
meter. I want to get Gloin as soon as possible. If things go well, you’ll have
Gloin and Lembas by the time you clear out the spiders and can travel. Don’t forget
to use all your characters to either guard or fill up the fate meter before you
The goal here is to clear the hazard. I want Sting on Aragorn. With his power, he
can clear spiders easily. In the fate bar, I really want to use Arwen to grab the
mirkwood water before I leave. Use Gloin and Aragorn to soak attacks with guard.
Keep playing guys to the board and guarding up. Use Gimli to kill enemies before
they can attack if you have a guard up, or use guard on him.
So your only goal here is to kill Kirous. This is why we wanted the Mirkwood Water.
Immediately use it on him and go to town wailing on him. I also want to grab
Grimbeorn before I leave this location. Arwen should be able to grab it in 1-2
turns. If you can get Grimbeorn in 1 turn, it’ll clear Kirous and you can pass by
in a single round.
This is the final encounter. The goal is just to clear the enemies. With Grimbeorn,
you should be able to do this easily. Arwen can be used to free Wilelk. Between
Grimbeorn’s Stalwart and Wilelk’s Stalwart, clearing the enemies is cake. If you
came into this stage with a large board, you can clear the spiders even before