This guide will explain a fun way to spice your games up when you are bored.
What is Dueling?:
Note: I don't recommend this if someone is not on board with what is about to go down; 50% of the time they just leave or throw the game after the duel. However, that's a them problem and not an us problem because that's reportable.
Highly recommended for custom games with your friends.
Dueling is a "strategy" that can be used for 5, 6, and 7 man games. It involves
two people both promising the other that they will hack n1 if they are a hacker.
Setting Up a Duel:
To set up a duel, simply ask a player if they would like to duel. Make sure you
explain the rules. If they agree, feel free to go out of your way to ensure that the duel happens. This can be done by passing hammer to yourself, your duel partner, or anyone else who is willing to propose yourself and your partner. You can also just straight up propose yourself and your partner and attempt to convince everyone to accept the node.
Rules of the Duel:
1) A duel can only happen on n1; to duel on n3 is a forbidden jutsu.
2) Any player participating in the duel must hack the node if they are a hacker, assuming they have any sense of honor.
3) (Optional, declare this before the duel if you want) If a hacker bluffs, they have to send their duel partner a screenshot of them uninstalling the game.
4) If there are two hackers participating in the duel, it is expected that both
players are to hack the node.
5) Anyone who assists the duelists in setting up the duel shall not be found
suspicious if the node is hacked.
6) If the node is hacked, do not accuse the other duelist of hacking.
Simply respect their honor.
If the node is hacked, rule 6 is to be followed. However, if the node is secured, players will have to consider if any duelist threw away their honor to bluff the node. This is the part of the duel that really makes the game fun because the conversations and nodes to follow are normally hilarious, especially if n1 + 1 gets hacked.