You can force the game to make all the commands available. This can easily be done
by just creating a simple (empty) text-file inside the ”OxygenNotIncluded_Data“-folder
which is located at the root of the game-folder. The text-file needs to be named:
Note: The “.txt” is the extension! The filename should be “debug_enable”.
This allows you to use Debug-commands (A restart of the game is necessary). This is
very useful for screen-shot purposes as you can disable all hud by pressing ALT + F1
in-game or unlock the camera so you can zoom further out. The Control-submenu is full
of the commands, but please note that SOME of these commands will crash the game or
just not work.
Start after adding "debug_enable.txt" file, then press backspace to open the debug
Result - Code:
Instant Build Mode - CTRL + F4
Invincible / God Mode - ALT + F7
Discover All Elements - CTRL + F9
DebugToggle - Backspace
ToggleProfiler - Backquote/Tilde
DebugVisualTest - SHIFT + F1
DebugGameplayTest - SHIFT + F2
DebugElementTest - SHIFT + F3
DebugRiverTest - SHIFT + F4
DebugTileTest - SHIFT + F5
DebugSelectMalerlia! - CTRL + 5
DebugToggleMusic - CTRL + M
DebugFocus - CTRL + T
DebugUltraTestMode - CTRL + U
DebugSpawnMinion - CTRL + F2
DebugPlace - CTRL + F3
DebugInstantBuildMode - CTRL + F4
DebugShowTestMode - CTRL + F5
DebugDig - CTRL + F6
DebugExplosion - CTRL + F8
DebugDiscoverAllElements - CTRL + F9
DebugTriggerException - CTRL + F12
DebugRefreshNavDell - ALT + N
DebugTeleport - ALT + O
DebugGotoTarget - ALT + O
DebugToggleSelectInEditor - ALT + T
DebugPathFinding - ALT + P
DebugReloadMods - ALT + M
DebugReloadLevel - ALT + L
DebugSuperSpeed - ALT + Z
DebugNotification - ALT + X
DebugNotificationMessage - ALT + C
DebugToggleUI - ALT + F1
DebugCollectGarbage - ALT + F3
DebugInvincible - ALT + F7
DebugApplyHighAudioReverb - ALT + F8
DebugApplyLowAudioReverb - ALT + F9
DebugForceLightEverywhere - ALT + F10
DebugCellInfo - ALT + F11
Tips & Tricks:
* At early in the game, you might think you have enough algae. But NO, you don’t.
* Build at least 2 Massage Tables, especially if your stress level are reaching
40-50%. You should try to avoid using them as much as possible, but it’s better
to let them rest in the table instead of stressing out (>80%)
* Watch for warning notification, dupes are not the smartest creature in the
asteroid, sometime they can kill themselves in the most unpredictable (stupid)
* Exploring is good, but be careful not to expand too much or open a big vacuum
area when your oxygen production is still low.
* Taking new dupe is okay, but be very careful with your oxygen & food supply.
* Certain dupes can fart, and it release as natural gas.
* Some resource are more scarce than the other, be very careful.
Some example: At early game: Algae, clean water, and metal (copper, gold).
At mid-late game: Sands and coal.
* You might think mealwood will be your stable food supply. But NO, it is not.
First of all, if you don’t reach excellent yield, they won’t give any seed
back, so you can run out of them. Second, they are low quality of food. You
shouldn’t depends on them at mid-late game, they are causing stress to your
high level dupes.
* Farming has 3 yields: Standard, Good, and Excellent. Different plant have
different conditions to meet. But to reach Excellent yield, you need to
fulfill all of their conditions (fertilize, irrigate, ideal temperature &
If you set your Rations Box to Priority 6, when you dig up food while exploring,
your Dupes will automatically bring it to the box.
This also applies to food that has been harvested, and cooked.
CO2 is Sterile
Food does not rot in a sterile environment. If you place your Rations Box fully
submerged in CO2, the food inside of it will not rot.
CO2 is heavier than O2
Assuming you have O2 generation in your base, CO2 will sink downward. Create pits
toward the bottom of your base for food/CO2 storage.
Food / Item Transfers
If you set your new Rations Box/Storage Container to Priority 6, and a different
one has a lower Priority, your Dupes will automatically transfer the items in them.
Don't kill Hatch's
Seriously, don't kill them. This one was embarrassing as hell. I had no clue that
they make coal. Coal is used for power generation a few cycles in via Coal Generator.
If you build a storage compartment near them, and fill it with dirt; you can feed
them to keep making you coal. If you have all tile underneath them, the Hatch's
never go to sleep.
Base design is important. You need enough space in each room for items, and decor,
while enough space between rooms to allow for airflow (thus needing less O2 producing
items.) Creating a 3 block space between rooms. Room 1 ends, empty tile, ladder,
empty tile, room 2. Dupes can jump one space, land on the ladder, and go to the
next room. Having a 3 open block space between rooms provides better air flow
for Oxygen. - Refer to the Image section below.
Algae is Limited Early Game Early game, Algae is limited. Move on to Electrolyzers
for O2 until you can SAFETLY enter the Slime biome.
So my Dupes would always eat Meallice, and I could never make bars. I had no clue
that you can set your Dupes to not eat certain foods. Color me stupid.
You can reject taking on new Duplicants.
You should NOT take more than 6-8 until your colony is fully stablized.
Certain buildings can be rotated using the O key.
Such as airlocks!
Airlocks can be rotated to be up-down rather than left-right!
You can prevent certain Dupes from using an airlock by clicking it, and choosing
Abyssalite Is great for keeping a cold area cold, or warm area warm, BUT if you take
Abyssalite from a warm area, and try to tile a cold area, that Abyssalite will
maintain the heat from the area you harvested it.
Do not rush into the Slime Biome. Slimelung can seriously mess you up if you're not
careful. Make sure you've multiple airlocks, wash basins, and ore scrubber setup
before entering one. Limit how many of your Dupes enter at a time.