- There is nothing inherently special about the center display screen in the
rover uplink, except that it is large. You can put a camera on any screen.
- The large center screen is great for getting a better look at the contents
of a small screen. Drag the small screen onto the center screen, take a good
look, and then do the same thing again to swap them back.
- You probably don’t need all the gear provided on the rover by default.
Go into the config tool, in the Starting Equipment tab, and select only what
you like. Future new games will start with only that gear.
- The radiation tends to knock your terminals offline. Reboot them in engineering, at the back of the ship.
- Every new game takes place in a different universe, a different “might have been”. Discoveries you make in one game may or may not apply to another, but they will always be useful within that run.
- Some modules interact with other modules, both positively and negatively.
A found map might draw data on your survey map, or a targetting computer might improve a missile lock, or so on.
- If you run a power controller, put it on top of the list. You can make a paradox otherwise, where the power controller only has enough power to work if it isn’t getting enough power to work. This flickering is amusing, but not what you likely wanted.
Basic Survival & Tips
Since the planet emits strong radiation, you can't stay in orbit forever. 8,000
mSv is deadly, but anything above 2,500 mSv will most likely have either deadly
consequences or severe impact on your final score. Visit the Autodoc every 5 or
10 minutes and keep yourself in check. If things start to go south, get your Rover and end the expedition.
If you leave Air valves on "Normal", you won't run out of oxygen before radiation kills you. Be careful when operating airlocks. It depletes the air supply quick if you don't use the strict airlock procedures and if you are not careful, you might find yourself out in the cold vacuum of space without an EVA suit (you'll suffocate obviously).
Don't put your Rover into impossible situations. If you can't win a fight, run away or recall the Rover (then reset the landing zone unless you wan't to land on top of the enemy). Know your limits, high risk high reward in this case is not worth it.
Drive carefully around cliffs and narrow pathways. You can slide into a cravase if you drive recklessly, which would mean the end of the expedition. If rough terrain gets you stuck, recall the Rover and either launch it again or reset the landing zone if it continues stuck.
Tips & Tricks:
Now, a list of useful tips. Some of them will require you to read other parts of the guide or play the game for a bit in order to understand them. I also included some other cool facts.
Left click a terminal to use it, right click to exit out of it
You can launch the Rover from the Garage, Cargo bay and the Bridge terminal
Left clicking the center screen while driving the Rover will activate the turret (same as pressing the "Turret" button)
Right clicking will exit out of turret mode
Don't leave too many doors open on the ship (you'll thank me)
You can rename all items to anything by clicking on their nametag
The Autodoc can't scan you while wearing an EVA suit
You can play music from your Quarters terminal
Stowaways can be removed from the Rover by discarding them
You can pass time by playing Dungeon Road on your Quarters terminal
Your ship's name will show up on the Cargo airlock door and the side of the Rover
Research can be started right after you dragged all items into the Lab's storage (no need to wait for the cargo to arrive physically)