Half-Life 2 v1.0 ENG

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Half-Life 2 v1.0 ENG

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DebugMenu { "width" "512" "height" "300" Performance { r_speeds { "incrementcvar" "r_speeds 0 10 1" } host_speeds { "togglecvar" "host_speeds" } "FPS" { "togglecvar" "cl_showfps" } "Position" { "togglecvar" "cl_showpos" } } "MatSys" { Fullbright { "incrementcvar" "mat_fullbright 0 2 1" } "Buffer Primitives" { "togglecvar" "mat_bufferprimitives" } WireFrame { "togglecvar" "mat_wireframe" } Luxels { "togglecvar" "mat_luxels" } DrawFlat { "togglecvar" "mat_drawflat" } LightMapsOnly { "togglecvar" "mat_lightmapsonly" } Normals { "togglecvar" "mat_normals" } "Software Lighting" { "togglecvar" "mat_softwarelighting" } "Reverse Depth" { "togglecvar" "mat_reversedepth" } "Overbright" { "togglecvar" "mat_overbright" } } Renderer { r_speeds { "incrementcvar" "r_speeds 0 10 1" } SkyBox { "togglecvar" "r_drawskybox" } VGUI { "togglecvar" "r_drawvgui" } World { "togglecvar" "r_drawworld" } Displacements { "togglecvar" "r_drawdisp" } Entities { "togglecvar" "r_drawentities" } "View Model" { "togglecvar" "r_drawviewmodel" } "Static Props" { "togglecvar" "r_drawstaticprops" } "Detail Props" { "togglecvar" "r_drawdetailprops" } Decals { "togglecvar" "r_drawdecals" } "Brush Models" { "togglecvar" "r_drawbrushmodels" } Lights { "togglecvar" "r_drawlights" } Portals { "togglecvar" "r_drawportals" } Beams { "togglecvar" "r_drawbeams" } Ropes { "togglecvar" "r_drawropes" } Sprites { "togglecvar" "r_drawsprites" } Particles { "togglecvar" "r_drawparticles" } "Water Surface" { "togglecvar" "r_drawwatersurface" } } Physics { "VPhysics wireframe" { "togglecvar" "vcollide_wireframe" } "VPhysics axes" { "togglecvar" "vcollide_axes" } } AI { Disable { "command" "ai_disable 0" } Resume { "command" "ai_resume" } Step { "command" "ai_step" } "Noclip" { "command" "noclip" } "God" { "command" "god" } "No Target" { "command" "notarget" } Enemies { "command" "npc_enemies" } Go { "command" "npc_go" } "Go Random" { "command" "npc_go_random" } Route { "command" "npc_route" } Select { "command" "npc_select" } Bipass { "command" "npc_destroy" } Destroy { "command" "npc_destroy" } Visibility { "command" "npc_visibility" } Tasks { "command" "npc_tasks" } Combat { "command" "npc_combat" } Focus { "command" "npc_focus" } Picker { "command" "ent_picker" } Text { "command" "ent_text" } "Name" { "command" "ent_name" } BBox { "command" "ent_bbox" } Messages { "command" "ent_messages" } Pause { "command" "ent_pause" } Pivot { "command" "ent_pivot" } } "Node Graph" { Nodes { "command" "ai_nodes" } "Next Hull" { "command" "ai_next_hull" } "Show Hull" { "command" "ai_show_hull" } "Show Connect" { "command" "ai_show_connect" } "Show Visibility" { "command" "ai_show_visibility" } "Show Graph Connect" { "command" "ai_show_graph_connect" } } } / PRESENTS Half-Life 2 *PROPER* *FIX* (c) Valve Software Supplied ...: TEAM LOGiC Cracked ....: TEAM LOGiC Released ...: 11/20/2004 Type .......: Game/FPS Protection .: Lots 'n' Lots RELEASE NOTES This uses a few various methods we found as well as some we created to fix the AI disabling after loading and the net graph rebuilding errors. If you still have problems try droping your console down, and looking in the top right at the map name. Goto load game, delete all your saves and do map <mapname> and start your saves over. Installation: Extract to your root install dir, and enjoy! GROUP iNFO TEAM LOGiC is currently looking for: - SUPPLIERS - You have access to RETAIL (PHP/CGI/ASP) scripts OR applications/games (WinALL/Linux). - CRACKERS - You have experience with shareware cracking OR are familiar with protections such as FlexLM, DONGLE, SentinelLM, etc. Contact: A51@elitefitness.com GREETiNGS WDYL-WTN - DEMENTiA (R.I.P) - SSG - TECHNiCS webpige0 of Superior Art Creations #SAC@EFNET 2004 :D [Last Update] [08-NOV-04]

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