Infamous 2 Designer: Xbox 360 Not As Good As Half A PS3

Infamous 2 Designer: Xbox 360 Not As Good As Half A PS3 Infamous 2 Designer: Xbox 360 Not As Good As Half A PS3 Infamous 2 Designer: Xbox 360 Not As Good As Half A PS3 Infamous 2 Designer: Xbox 360 Not As Good As Half A PS3 Infamous 2 Designer: Xbox 360 Not As Good As Half A PS3 Infamous 2 Designer: Xbox 360 Not As Good As Half A PS3

Sucker Punch designer Darren Bridges believes that Infamous 2 could not be done on Xbox 360, now that it uses almost half of the processing power offered by the Playstation 3's cell processor.

"For Infamous 1 we were only using 20/25 percent of the power, now we're hovering over 50/60 percent of the power," he said. "When we say it probably couldn't be done on the other console, we're talking strictly horsepower."

"Maybe it can be, but we just don't feel like the other console has the horsepower to carry this off."

Bridges then admitted that all of this is "pure speculation" since he - and his development studio - didn't work on any consoles other than the Playstation 3. "That's good for us because we don't have to play to the lowest denominator of the consoles. We're playing to the PS3 and we're making a game that we can make, technology isn't limiting us."

"We can focus on the specific things that the PS3 provides and tailor everything on the technology specifically for it so that we can squeeze every drop out of it," he concluded. "And I don't know if we could make this game if we had to go cross-platform."