After a six month wait, PC gamers are finally going to get a chance to play Monster Hunter World in just over a month's time. The game will be a direct port of the PS4 and Xbox One version of the game with no major enhancements, though Capcom has promised that it will be capable of running at up to 4K resolution and 60 frames per second.
The Monster Hunter franchise has typically been a big hit in Japan but apart from a couple of notable entries, never made much headway in the West thanks to its steep learning curve, typically terrible storylines and slog of a tutorial. But Monster Hunter World has become Capcom's biggest selling game ever, shifting more than eight million copies over the past few months. While it is unlikely to reach such heights on PC, there should be enough extras to bring to bear to make the experience an exciting one full of multiplayer cooperative hunting.
The game won't launch on PC with all of the DLC content that's been released so far on consoles, but we're promised that that will all be coming down the pipe in the next few months and like previous Monster Hunter games, entirely for free too. That's a welcome change of pace considering the glut of loot box and DLC nonsense that has infested major PC games in recent years.
While the game will look the same as the console versions, there will be plenty of graphical options, so you'll be able to tweak the experience to take the greatest advantage of your hardware and push the frame rate up as high as possible during play.
If you want to pre-order the game, you can do so now on its newly launched steam page.