Team 17 Gambled And Nearly Lost Its Worms IP

In her latest Develop column, Team 17 Managing Director Debbie Bestwick admitted that her studio nearly lost the Worms IP in the 1990's.

Back then, the team was around 4 or 5 months behind schedule on a big game and needed extra funding to finish it. That funding was secured through an unnamed publisher signed a contract with Team 17 mandating that they'd have to relinquish the Worms IP if the game failed to meet the 12-months sales target set by him.

“At the time, the extra funding was necessary but agreeing to clauses that include IP seizure is beyond stupid," admitted Bestwick .

Team 17 spent the next 12 months working closely with the publisher's team to "monitor orders on a day-to-day basis, knowing every single unit sold and where it had shipped." In the end, they were able to beat the sales target by 1.7 percent.

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