Hitman: Absolution (+7 Trainer) [s0beit]
Text file description:
Variable [profile_vcalltracking] -> [0.000000][0] Variable [UI_DebugMemory] -> [0.000000][0] Variable [UI_DebugLog] -> [0.000000][0] Variable [UI_DebugPeaks] -> [0.000000][0] Variable [UI_RenderThread] -> [0.000000][0] Variable [UI_DebugProfile] -> [0.000000][0] Variable [UI_DebugVerbose] -> [0.000000][0] Variable [UI_AllocatorStrategy] -> [0.000000][0] Variable [wipesteamcloudsaves] -> [0.000000][0] Variable [Guides_ActivationFrameSplit] -> [0.000000][0] Variable [TargetLCFB] -> [0.000000][0] Variable [EnableMemoryStats] -> [0.000000][0] Variable [EnableFpsString] -> [0.000000][0] Variable [EnableFingerprintString] -> [0.000000][0] Variable [EnableVersionString] -> [0.000000][0] Variable [GameCam_HardCollisionDebug] -> [0.000000][0] Variable [GameCam_EnableNewCollisionSystem] -> [0.000000][0] Variable [FlagUnlocalized] -> [0.000000][0] Variable [ContractsUnlockAllCheckpoints] -> [0.000000][0] Variable [EnableStoryModeUpgrades] -> [0.000000][0] Variable [ShowAllContentKits] -> [0.000000][0] Variable [checkpoint_AllowStreamNext] -> [0.000000][0] Variable [StartCheckpoint] -> [-1.#QNAN0][-536870912] Variable [checkpoint_streamOnDemand] -> [0.000000][0] Variable [ai_CheckKnownEntityLeakBetweenCheckpoints] -> [0.000000][0] Variable [LevelLockingOn] -> [0.000000][0] Variable [ContractDebugText] -> [0.000000][0] Variable [ContractMarkerFarDist] -> [100.000000][0] Variable [ContractMarkerDelay] -> [0.200000][-1610612736] Variable [ContractWebServicePollInterval] -> [30.000000][0] Variable [ContractForcePlayerMode] -> [-1.#QNAN0][-536870912] Variable [ContractForceCreateMode] -> [0.000000][0] Variable [ContractUnlockAllLocalContracts] -> [0.000000][0] Variable [OSDContractDisplayScaleMinDist] -> [4.000000][0] Variable [OSDContractDisplayScaleMaxDist] -> [22.000000][0] Variable [OSDContractDisplayScaleMin] -> [0.005000][1073741824] Variable [OSDContractDisplayScaleMax] -> [0.020000][1073741824] Variable [RatingScorePacified] -> [0.000000][0] Variable [RatingScoreLiving] -> [0.000000][0] Variable [EnableReputationDisplay] -> [0.000000][0] Variable [OutfitDamageReductionPerRating] -> [0.100000][-1610612736] Variable [DebugBlood] -> [0.000000][0] Variable [HitIndicatorAliveTime] -> [2.000000][0] Variable [heartbeathighduration] -> [0.200000][-1610612736] Variable [heartbeatlowduration] -> [0.200000][-1610612736] Variable [heartbeathighinterval] -> [1.000000][0] Variable [heartbeatlowinterval] -> [0.200000][-1610612736] Variable [BloodBaseDamage] -> [12.000000][0] Variable [DisplayBloodThreshold] -> [50.000000][0] Variable [DebugDamageVal] -> [15.000000][0] Variable [DebugHealthEffects] -> [0.000000][0] Variable [HealthRefillTime] -> [1.000000][0] Variable [HealthInterval2] -> [-1.000000][0] Variable [debugchallenges] -> [0.000000][0] Variable [ai_FlyByEventCooldown] -> [0.100000][-1610612736] Variable [gamestats_LostBulletTime] -> [2.000000][0] Variable [ShowGameStats] -> [0.000000][0] Variable [challenge_PrintSavegameData] -> [0.000000][0] Variable [gamestats_ChallengePopupInBetweenDelay] -> [0.500000][0] Variable [gamestats_ChallengePopupDuration] -> [8.000000][0] Variable [gamestats_ChallengePopupInitDelay] -> [1.500000][0] Variable [Game_EnablePostfilterBlendGraph] -> [0.000000][0] Variable [UIAddScoreDebug] -> [0.000000][0] Variable [RatingScoreAnimTime] -> [2.000000][0] Variable [UI_DisplayDebugSetText] -> [0.000000][0] Variable [UI_DebugProfileHUD] -> [0.000000][0] Variable [UI_Challenges] -> [0.000000][0] Variable [UI_ThreatRadar] -> [0.000000][0] Variable [UI_DisableHUD] -> [0.000000][0] Variable [PC_AddDepthToPrompts] -> [0.000000][0] Variable [UI_HideOutOfScreenPrompts] -> [0.000000][0] Variable [PromptsOuterClipPlanesFactor] -> [0.900000][-1073741824] Variable [PromptsInnerClipPlanesFactor] -> [0.800000][-1610612736] Variable [CCDisableHighLowPrompts] -> [0.000000][0] Variable [NearDeadBodyMsgDelay] -> [1.000000][0] Variable [DisguiseBlownMessageCooldown] -> [5.000000][0] Variable [HostileMessageMsgDelay] -> [2.000000][0] Variable [ClearMessageMsgDelay] -> [0.400000][-1610612736] Variable [ClearMessageMsgDelay] -> [1.000000][0] Variable [IllegalWeaponMsgDelay] -> [0.450000][-1073741824] Variable [RadarRange] -> [60.000000][0] Variable [RadarHightThreshold] -> [2.000000][0] Variable [LimitedVisionAreaDumpPairs] -> [0.000000][0] Variable [LimitedVisionAreaTextDebug] -> [0.000000][0] Variable [LimitedVisionAreaGraphicsDebug] -> [0.000000][0] Variable [trigger_Plot] -> [0.000000][0] Variable [trigger_UseAxisSort] -> [0.000000][0] Variable [trigger_dumpTriggerNames] -> [0.000000][0] Variable [VolumeTrigger_ShowDebug] -> [0.000000][0] Variable [ShowDebugValues] -> [0.000000][0] Variable [EnableUPlotEntity] -> [0.000000][0] Variable [physics_DefaultRigidBodyPoolMaxSize] -> [0.000000][0] Variable [physics_EnableRigidBodyPools] -> [0.000000][0] Variable [physics_Ragdoll_Sleep_ForceSleepFrames] -> [0.000000][0] Variable [Physics_Ragdoll_Sleep_RootLowVelThres] -> [0.100000][-1610612736] Variable [PoweredRagdoll_MaxAngularVelocity] -> [200.000000][0] Variable [PoweredRagdoll_AngularDamping] -> [0.050000][-1610612736] Variable [PoweredRagdoll_SkinWidth] -> [0.030000][-536870912] Variable [PoweredRagdoll_ShowFeed] -> [0.000000][0] Variable [RagdollInMotionSpeed] -> [1.000000][0] Variable [RagdollInMotion] -> [0.000000][0] Variable [RagdollOutput] -> [0.000000][0] Variable [physics_DisableDynamicAttachments] -> [0.000000][0] Variable [DamCntShowShot] -> [0.000000][0] Variable [DamCntShowDam] -> [0.000000][0] Variable [DamCntShowNrg] -> [0.000000][0] Variable [DebugSafeZones] -> [0.000000][0] Variable [DebugAnchor] -> [0.000000][0] Variable [DebugGuides] -> [0.000000][0] Variable [SoundFootstepDisableRayDepthFilter] -> [0.000000][0] Variable [SoundFootstepRaycastDepth] -> [1.500000][0] Variable [SoundFootstepRaycastOffset] -> [0.500000][0] Variable [DebugSoundFootstepLogging] -> [0.000000][0] Variable [DebugSoundFootstepAnimToolDirectTrigger] -> [0.000000][0] Variable [DebugSoundFootstepShowMaterial] -> [0.000000][0] Variable [DebugSoundFootstepShowTrack] -> [0.000000][0] Variable [DebugSoundFootstepAttenuation] -> [0.000000][0] Variable [DebugSoundCloseCombatLogging] -> [0.000000][0] Variable [AI_InstinctBottomSpeed] -> [20.000000][0] Variable [AI_InstinctSwirlSpeed] -> [20.000000][0] Variable [AI_InstinctRegisterAllActors] -> [0.000000][0] Variable [AI_InstinctDebug] -> [0.000000][0] Variable [AI_InstinctForceEnable] -> [0.000000][0] Variable [AI_InstinctRevealTime] -> [1.500000][0] Variable [AI_InstinctPerfMaxEndpointsActivatedPerFrame] -> [0.000000][0] Variable [AI_InstinctPerfMaxPathDistancesUpdatesPerFrame] -> [0.000000][0] Variable [AI_InstinctPerfMaxPathsActivatedPerFrame] -> [0.000000][0] Variable [AI_InstinctPerfMaxSplineGroundProjectionsPerFrame] -> [0.000000][0] Variable [AI_InstinctPerfMaxSequenceSamplesPerFrame] -> [0.000000][0] Variable [AI_InstinctSequenceIdleGap] -> [1.000000][0] Variable [AI_InstinctVisibilityDistance] -> [20.000000][0] Variable [AI_InstinctPathRaise] -> [0.060000][-536870912] Variable [AI_InstinctRaycastRaise] -> [1.200000][1073741824] Variable [AI_POI_Stare_ViewConeAngle] -> [20.000000][0] Variable [AI_POI_Stare_LocalDur] -> [1.500000][0] Variable [AI_POI_Stare_QuarentineDur] -> [0.000000][0] Variable [AI_POI_Stare_LookDur] -> [-1.000000][0] Variable [AI_POI_Inspect_ViewConeAngle] -> [40.000000][0] Variable [AI_POI_Inspect_LocalDur] -> [1.500000][0] Variable [AI_POI_Inspect_QuarentineDur] -> [10.000000][0] Variable [AI_POI_Inspect_LookDur] -> [8.000000][0] Variable [AI_POI_Glance_ViewConeAngle] -> [90.000000][0] Variable [AI_POI_Glance_LocalDur] -> [1000.000000][0] Variable [AI_POI_Glance_QuarentineDur] -> [10.000000][0] Variable [AI_POI_Glance_LookDur] -> [1.000000][0] Variable [AI_POI_DurationVariance] -> [0.300000][1073741824] Variable [AI_POI_DebugActorEnabled] -> [0.000000][0] Variable [AI_POI_DebugActorDirZ] -> [0.000000][0] Variable [AI_POI_DebugActorDirY] -> [1.000000][0] Variable [AI_POI_DebugActorDirX] -> [0.000000][0] Variable [AI_POI_DebugActorZ] -> [0.000000][0] Variable [AI_POI_DebugActorY] -> [0.000000][0] Variable [AI_POI_DebugActorX] -> [0.000000][0] Variable [AI_ShowWaypointLines] -> [0.000000][0] Variable [ai_ShowAllCombatActs] -> [0.000000][0] Variable [AI_AllowCivilianPropagation] -> [0.000000][0] Variable [combat_explosionavoidancetime] -> [40.000000][0] Variable [combat_explosionavoidanceradius] -> [8.000000][0] Variable [combat_clp_debug] -> [0.000000][0] Variable [combat_aggression_debug] -> [0.000000][0] Variable [combat_clp_timermultiplier] -> [1.000000][0] Variable [combat_debug_maxdistancefieldrange] -> [50.000000][0] Variable [combat_grid_debugmode] -> [0.000000][0] Variable [combat_humanshield_maxdistancetorelationshipboss] -> [30.000000][0] Variable [CCActivationDist] -> [1.000000][0] Variable [AI_Situation_Trespassing_ShowLOSField] -> [0.000000][0] Variable [AI_Situation_Trespassing_ShowDistanceField] -> [0.000000][0] Variable [AI_Situation_Trespassing_NoEscalate] -> [0.000000][0] Variable [AI_Situation_Trespassing_TimePerWarning] -> [5.000000][0] Variable [ai_StandOff_DebugShowDistanceField] -> [0.000000][0] Variable [ai_StandOff_DebugShowShowPositioningField] -> [0.000000][0] Variable [ai_standoff_maxassistdistance] -> [20.000000][0] Variable [ai_standoff_numassisting] -> [0.000000][0] Variable [AI_InvestigateStanding_TimeBetweenComments] -> [8.000000][0] Variable [AI_InvestigateStanding_MaxBizarreTime] -> [20.000000][0] Variable [AI_InvestigateCurious_DisableEscalateStrikes] -> [0.000000][0] Variable [AI_InvestigateCautious_GuardOccupancyRadius] -> [4.000000][0] Variable [AI_InvestigateCautious_DisableNothingToDo] -> [0.000000][0] Variable [AI_InvestigateCautious_Search_MemberLastDisturbanceCooldown] -> [5.000000][0] Variable [AI_InvestigateCautious_Search_MemberLastSearchCalculationCooldown] -> [3.000000][0] Variable [AI_InvestigateCautious_Search_LastDisturbanceCooldown] -> [3.000000][0] Variable [AI_InvestigateCautious_Search_LastSearchCooldown] -> [0.500000][0] Variable [AI_InvestigateCautious_EnableBackupGroup] -> [0.000000][0] Variable [AI_InvestigateCautious_BulletImpactMax] -> [0.000000][0] Variable [AI_InvestigateCautious_StandDown_MinSituationAge] -> [30.000000][0] Variable [AI_InvestigateCautious_BystanderMaxDistance] -> [30.000000][0] Variable [AI_InvestigateCautious_BystanderDangerThreshold] -> [0.100000][-1610612736] Variable [AI_InvestigateCautious_grid_debugmode] -> [0.000000][0] Variable [AI_InvestigateCautious_DisturbanceField_MemberBackRadius] -> [8.000000][0] Variable [AI_InvestigateCautious_DisturbanceField_MemberFrontRadius] -> [15.000000][0] Variable [AI_InvestigateCautious_DisturnbanceField_DecayRate] -> [0.005000][1073741824] Variable [AI_InvestigateCautious_LookAround_MaxDistance] -> [20.000000][0] Variable [AI_InvestigateCautious_LookAround_MinDisturbanceValue] -> [0.300000][1073741824] Variable [Invisible] -> [0.000000][0] Variable [ai_Visibility_NonActorsPerFrame] -> [0.000000][0] Variable [ai_Visibility_ActorsPerFrame] -> [0.000000][0] Variable [ai_Visibility_Debug_Actor_LOS] -> [0.000000][0] Variable [ai_Visibility_Debug_Hitman_LOS] -> [0.000000][0] Variable [ai_Visibility_Debug_Cones] -> [0.000000][0] Variable [ai_Visibility_Debug] -> [0.000000][0] Variable [ai_DisableVisibilityPerception] -> [0.000000][0] Variable [ai_AudioPerceptionDebugHitmanFieldRange] -> [0.000000][0] Variable [ai_AudioPerceptionDebug] -> [0.000000][0] Variable [ai_AudioPerceptionNewSystem] -> [0.000000][0] Variable [ai_AudioPerceptionDisable] -> [0.000000][0] Variable [ai_DisguiseBreakAimAttentionModifier] -> [2.000000][0] Variable [ai_KillingAttentionModifier] -> [8.000000][0] Variable [ai_IllegalPushButtonAttentionModifier] -> [1.000000][0] Variable [ai_IllegalPushButtonRange] -> [10.000000][0] Variable [ai_DeadBodyBaseAttention] -> [2.000000][0] Variable [ai_DeadBodyMaxAttentionRange] -> [3.000000][0] Variable [NewRadar] -> [0.000000][0] Variable [Disguise_EnableNewSystem] -> [0.000000][0] Variable [HitmanSensorSendOutfitSuspicious] -> [0.000000][0] Variable [HitmanSensorActorDistance] -> [0.000000][0] Variable [HitmanSensorInfo] -> [0.000000][0] Variable [HitmanSensor_MaxFacingVerticalAngleThreshold] -> [20.000000][0] Variable [HitmanSensor_MaxFacingDistanceThreshold] -> [10.000000][0] Variable [ai_LookingAtMeMaxDistance] -> [50.000000][0] Variable [ai_AimingAtMeMaxDistance] -> [50.000000][0] Variable [AI_DebugAttention] -> [0.000000][0] Variable [CCDefaultBlendToContact] -> [0.300000][1073741824] Variable [CCMoveThreshold] -> [0.200000][-1610612736] Variable [ai_enableTransitionSelectorLog] -> [0.000000][0] Variable [ArrestStartDist] -> [2.000000][0] Variable [Sequence_ActThresholdPos] -> [0.600000][1073741824] Variable [Disguise_TargetMoveThreshold] -> [5.000000][0] Variable [Disguise_MeterRelease] -> [0.140000][536870912] Variable [Disguise_MeterAttack] -> [0.080000][1073741824] Variable [Disguise_MeterDistFactor] -> [0.000000][0] Variable [protocombat_humanshield_maxdistancetothreat] -> [6.000000][0] Variable [Combat_ReevaluateTacticalPositionFrequency] -> [1.000000][0] Variable [playAct_CooldownMax] -> [1.000000][0] Variable [playAct_CooldownMin] -> [0.300000][1073741824] Variable [ai_Knowledge_Debug] -> [0.000000][0] Variable [ai_BehaviorEvaluationKnowledgeDump] -> [0.000000][0] Variable [ai_HuntActQuarantineDur] -> [40.000000][0] Variable [AI_GunzCutoffDistance] -> [20.000000][0] Variable [ActorOTSCulling] -> [0.000000][0] Variable [ai_ActorManagerDebug] -> [0.000000][0] Variable [ai_DebugAttentionMeterThickness] -> [0.003000][-1073741824] Variable [ai_DebugAttentionMeterPeakRadius] -> [0.050000][-1610612736] Variable [ai_DebugAttentionMeterLength] -> [2.094395][1073741824] Variable [ai_DebugAttentionResolution] -> [50.000000][0] Variable [ai_DebugAttentionRadius] -> [0.150000][1073741824] Variable [ai_DebugActorGridMapping] -> [0.000000][0] Variable [actor_ShootIntoGround_ShowDebug] -> [0.000000][0] Variable [actor_ShootIntoGround_PreCulling] -> [0.000000][0] Variable [actor_ShootIntoGround_Enable] -> [0.000000][0] Variable [AIEventEmitter_ViewportMarginY] -> [50.000000][0] Variable [AIEventEmitter_ViewportMarginX] -> [50.000000][0] Variable [AIEventEmitter_CameraRange_Sound] -> [20.000000][0] Variable [AIEventEmitter_CameraRange] -> [40.000000][0] Variable [ai_BehaviorTreeEvaluationsPerFrame] -> [0.000000][0] Variable [SBActorTagSlotDist] -> [6.000000][0] Variable [SBActorTagSlotsReactTime] -> [10.000000][0] Variable [SBShowActorTagSlots] -> [0.000000][0] Variable [DebugSuperWeapon] -> [0.000000][0] Variable [Physics_Ragdoll_ReleaseAfterHiddenTimeout] -> [2.000000][0] Variable [Physics_Ragdoll_ReleaseAfterHiddenEnabled] -> [0.000000][0] Variable [protocombat_shoot_maxdifferencebetweenshootandaimdirections] -> [20.000000][0] Variable [protocombat_shoot_rifle_high_disabledmax] -> [1.000000][0] Variable [protocombat_shoot_rifle_high_disabledmin] -> [0.500000][0] Variable [protocombat_shoot_rifle_high_enabledmax] -> [4.000000][0] Variable [protocombat_shoot_rifle_high_enabledmin] -> [1.000000][0] Variable [protocombat_shoot_rifle_medium_disabledmax] -> [1.000000][0] Variable [protocombat_shoot_rifle_medium_disabledmin] -> [0.500000][0] Variable [protocombat_shoot_rifle_medium_enabledmax] -> [2.000000][0] Variable [protocombat_shoot_rifle_medium_enabledmin] -> [1.000000][0] Variable [protocombat_shoot_rifle_low_disabledmax] -> [2.500000][0] Variable [protocombat_shoot_rifle_low_disabledmin] -> [1.500000][0] Variable [protocombat_shoot_rifle_low_enabledmax] -> [0.900000][-1073741824] Variable [protocombat_shoot_rifle_low_enabledmin] -> [0.200000][-1610612736] Variable [protocombat_shoot_smg_high_disabledmax] -> [1.000000][0] Variable [protocombat_shoot_smg_high_disabledmin] -> [0.500000][0] Variable [protocombat_shoot_smg_high_enabledmax] -> [4.000000][0] Variable [protocombat_shoot_smg_high_enabledmin] -> [1.000000][0] Variable [protocombat_shoot_smg_medium_disabledmax] -> [1.000000][0] Variable [protocombat_shoot_smg_medium_disabledmin] -> [0.500000][0] Variable [protocombat_shoot_smg_medium_enabledmax] -> [2.000000][0] Variable [protocombat_shoot_smg_medium_enabledmin] -> [1.000000][0] Variable [protocombat_shoot_smg_low_disabledmax] -> [2.500000][0] Variable [protocombat_shoot_smg_low_disabledmin] -> [1.500000][0] Variable [protocombat_shoot_smg_low_enabledmax] -> [0.900000][-1073741824] Variable [protocombat_shoot_smg_low_enabledmin] -> [0.200000][-1610612736] Variable [protocombat_shoot_pistol_high_disabledmax] -> [0.300000][1073741824] Variable [protocombat_shoot_pistol_high_disabledmin] -> [0.000000][0] Variable [protocombat_shoot_pistol_high_enabledmax] -> [1.000000][0] Variable [protocombat_shoot_pistol_high_enabledmin] -> [0.200000][-1610612736] Variable [protocombat_shoot_pistol_medium_disabledmax] -> [0.800000][-1610612736] Variable [protocombat_shoot_pistol_medium_disabledmin] -> [0.500000][0] Variable [protocombat_shoot_pistol_medium_enabledmax] -> [1.500000][0] Variable [protocombat_shoot_pistol_medium_enabledmin] -> [1.500000][0] Variable [protocombat_shoot_pistol_low_disabledmax] -> [3.000000][0] Variable [protocombat_shoot_pistol_low_disabledmin] -> [2.000000][0] Variable [protocombat_shoot_pistol_low_enabledmax] -> [0.700000][1610612736] Variable [protocombat_shoot_pistol_low_enabledmin] -> [0.000000][0] Variable [DifficultyDebug] -> [0.000000][0] Variable [ai_ActorShootDebug] -> [0.000000][0] Variable [trace_actordie] -> [0.000000][0] Variable [ai_UseNewHolster] -> [0.000000][0] Variable [actor_bloodpoolenabled] -> [0.000000][0] Variable [ai_BehaviorEvaluationDump] -> [0.000000][0] Variable [weapon_DamageMultiplier] -> [1.000000][0] Variable [weapon_NPC2NPCDamageMultiplier] -> [1.000000][0] Variable [ActorAsciiDebug] -> [0.000000][0] Variable [HSTest] -> [0.000000][0] Variable [ActorInfo] -> [0.000000][0] Variable [BlindFireAccuracyMult] -> [5.000000][0] Variable [ScopeNearPlaneMul] -> [1.000000][0] Variable [ForcePreciseWeapons] -> [0.000000][0] Variable [DualGunPrecisionFactor] -> [1.250000][0] Variable [EnableAudioPins] -> [0.000000][0] Variable [InfClip] -> [0.000000][0] Variable [item_LifeSpan] -> [-1.#QNAN0][-536870912] Variable [SBAlphaSpeed] -> [1.000000][0] Variable [SBAlphaMin] -> [150.000000][0] Variable [SBAlphaMax] -> [255.000000][0] Variable [SBSizeSpeed] -> [10.000000][0] Variable [SBSizeOffset] -> [0.900000][-1073741824] Variable [SBSizeMin] -> [1.500000][0] Variable [SBSizeMax] -> [7.000000][0] Variable [SBEnableOSD] -> [0.000000][0] Variable [HitIndicatorRadius] -> [0.300000][1073741824] Variable [OSDDebug] -> [0.000000][0] Variable [OSDEnabled] -> [0.000000][0] Variable [CamCompensationRenderLag] -> [0.000000][0] Variable [CamShowDebug] -> [0.000000][0] Variable [EnableCamShaker] -> [0.000000][0] Variable [CamColiMinColiLength] -> [0.005000][1073741824] Variable [CamColiDebug] -> [0.000000][0] Variable [VentilatorTurnAngleMultiplier] -> [1.500000][0] Variable [VentilatorCameraZoomFOV] -> [40.000000][0] Variable [VentilatorCameraFOV] -> [30.000000][0] Variable [VentilatorCameraDebug] -> [0.000000][0] Variable [SBReverseShotAngle] -> [20.000000][0] Variable [SBDebugForceAnim] -> [0.000000][0] Variable [SB_HitmanProfileFraction] -> [1.000000][0] Variable [SB_AutoRotationOnZoom] -> [0.150000][1073741824] Variable [SBHitmanViewHeightOffset] -> [0.200000][-1610612736] Variable [SBHitmanViewFOV] -> [15.000000][0] Variable [SBHitmanViewDist] -> [3.000000][0] Variable [SBDebugImpactView] -> [0.000000][0] Variable [SBCollisionRadius] -> [0.250000][0] Variable [ClosetTurnAngleMultiplier] -> [1.500000][0] Variable [ClosetCameraFOV] -> [40.000000][0] Variable [ClosetCameraNearPlaneDist] -> [0.040000][1073741824] Variable [Disableshake] -> [0.000000][0] Variable [GameCam_FacingBlendTime] -> [1.500000][0] Variable [GameCam_ObstacleCollisionDistance] -> [1.000000][0] Variable [GameCam_EnableObstacleCollision] -> [0.000000][0] Variable [GameCam_EnableNormalCollision] -> [0.000000][0] Variable [GameCam_EnableCollision] -> [0.000000][0] Variable [GameCam_SoftCollision] -> [0.000000][0] Variable [GameCam_StickLengthOffset] -> [0.000000][0] Variable [GameCam_SideOffset] -> [0.000000][0] Variable [GameCam_HeightOffset] -> [0.000000][0] Variable [GameCam_ForceStickLength] -> [-1.000000][0] Variable [GameCam_ForcePitch] -> [-1.000000][0] Variable [GameCam_HitmansFortuneAngle] -> [35.000000][0] Variable [GameCam_ZoomTime] -> [0.250000][0] Variable [GameCam_ShowGround] -> [0.000000][0] Variable [DisableCamLevelOut] -> [0.000000][0] Variable [GameCamSmoothing] -> [0.500000][0] Variable [CameraHintRampUpTime] -> [1.000000][0] Variable [CameraHintMaxWeight] -> [0.050000][-1610612736] Variable [GameCamPitchCurveY] -> [0.200000][-1610612736] Variable [GameCamPitchCurveX] -> [0.700000][1610612736] Variable [GameCamYawCurveY] -> [0.300000][1073741824] Variable [GameCamYawCurveX] -> [0.700000][1610612736] Variable [CCShowIter] -> [-1.#QNAN0][-536870912] Variable [DebugPlaneEntity] -> [0.000000][0] Variable [DebugLookAtEntity] -> [0.000000][0] Variable [LookAtEntityDebug] -> [0.000000][0] Variable [particles_DebugParticleDecals] -> [0.000000][0] Variable [Subtitles_AutoSplitLimit] -> [0.000000][0] Variable [Subtitles_MinimumDuration] -> [3.000000][0] Variable [Subtitles_ReplaceThresholdDB] -> [3.000000][0] Variable [Subtitles_IgnoreSubtitlesInSequenceThresholdDB] -> [-6.000000][0] Variable [Subtitles_IgnoreThresholdDB] -> [-20.000000][0] Variable [ShootingContestTimeBonusOffsetY] -> [-80.000000][0] Variable [ShootingContestTimeBonusOffsetY] -> [-50.000000][0] Variable [ShootingContestTimeBonusOffsetX] -> [-90.000000][0] Variable [ShootingContestPointsOffsetY] -> [-60.000000][0] Variable [ShootingContestPointsOffsetY] -> [-40.000000][0] Variable [ShootingContestPointsOffsetX] -> [-60.000000][0] Variable [Physics_RagdollPoolSize] -> [0.000000][0] Variable [Physics_RagdollReAllocationMinDist] -> [16.000000][0] Variable [Physics_RagdollReAllocationDisplayTime] -> [0.000000][0] Variable [physics_NpcSanchezRagdollScale] -> [1.500000][0] Variable [ConnectAttemptDelayUpperLimit] -> [60.000000][0] Variable [ConnectAttemptDelayStart] -> [5.000000][0] Variable [OSQueryThrottleGroup4] -> [2.000000][0] Variable [OSQueryThrottleGroup3] -> [1.500000][0] Variable [OSQueryThrottleGroup2] -> [1.000000][0] Variable [OSQueryThrottleGroup1] -> [0.800000][-1610612736] Variable [OSQueryThrottleGroup0] -> [0.500000][0] Variable [OSQueryTimeOut] -> [20.000000][0] Variable [OSQueryErrorTolerance] -> [0.000000][0] Variable [OSQueryDebug] -> [0.000000][0] Variable [OnlineCheckSignInStatusInterval] -> [5.000000][0] Variable [OnlineContentRatingAge] -> [0.000000][0] Variable [WebServiceIgnoreDisconnect] -> [0.000000][0] Variable [WebServiceUrl] -> [302620275670390850000000000000.000000][0] Variable [OSWebServiceDebug] -> [0.000000][0] Variable [EnableUnlocksSync] -> [0.000000][0] Variable [ForwardSpawnActive] -> [0.000000][0] Variable [StartBenchmark] -> [0.000000][0] Variable [ai_OSDAttentionMeterFadeOutDuration] -> [0.500000][0] Variable [ai_OSDAttentionMeterFadeInDuration] -> [0.100000][-1610612736] Variable [ai_OSDAttentionMeterExpireAfter] -> [2.000000][0] Variable [ai_OSDAttentionMeterTransparency] -> [0.300000][1073741824] Variable [ai_OSDAttentionMeterPeakRadius] -> [0.050000][-1610612736] Variable [ai_OSDAttentionMeterLength] -> [2.094395][1073741824] Variable [ai_OSDAttensionRequireSneaking] -> [0.000000][0] Variable [ai_OSDAttentionThinkness] -> [8.000000][0] Variable [ai_OSDAttentionTransparency] -> [0.000000][0] Variable [ai_OSDAttentionCenterY] -> [0.500000][0] Variable [ai_OSDAttentionCenterX] -> [0.500000][0] Variable [ai_OSDAttentionRadius] -> [0.150000][1073741824] Variable [ai_OSDAttentionAlwaysShowCircle] -> [0.000000][0] Variable [ai_OSDAttentionEnabled] -> [0.000000][0] Variable [SBThreatRadius] -> [35.000000][0] Variable [SSAO_Callback] -> [0.000000][0] Variable [ShadowQuality_Callback] -> [0.000000][0] Variable [DOF_Callback] -> [0.000000][0] Variable [LOD_Callback] -> [0.000000][0] Variable [Mirror_Callback] -> [0.000000][0] Variable [LPV_Callback] -> [0.000000][0] Variable [BuildIdPosY] -> [4.000000][0] Variable [BuildIdPosX] -> [18.000000][0] Variable [SaveIconDebug] -> [0.000000][0] Variable [DialogTest] -> [0.000000][0] Variable [TraceRatings] -> [0.000000][0] Variable [TargetTrackerFovFactorY] -> [0.500000][0] Variable [TargetTrackerFovFactorX] -> [0.500000][0] Variable [TargetTrackerDelay] -> [0.100000][-1610612736] Variable [TargetTrackerDefaultFarDist] -> [20.000000][0] Variable [TargetTrackerDefaultNearDist] -> [0.010000][1073741824] Variable [TargetTrackerDebug] -> [0.000000][0] Variable [OSDContractDisplayScaleMinDist] -> [4.000000][0] Variable [OSDContractDisplayScaleMaxDist] -> [22.000000][0] Variable [OSDContractDisplayScaleMin] -> [0.005000][1073741824] Variable [OSDContractDisplayScaleMax] -> [0.020000][1073741824] Variable [ContractScoreFactorRestriction] -> [0.000000][0] Variable [ContractScoreFactorDisguise] -> [0.000000][0] Variable [ContractScoreFactorWeapon] -> [0.000000][0] Variable [ContractScoreFactorTarget] -> [0.000000][0] Variable [ContractScoreFactorControlPointAverageY] -> [0.200000][-1610612736] Variable [ContractScoreFactorControlPointAverageX] -> [0.600000][1073741824] Variable [ContractScoreFactorControlPointGoodY] -> [0.400000][-1610612736] Variable [ContractScoreFactorControlPointGoodX] -> [0.300000][1073741824] Variable [ContractScoreFactorControlPointEpicY] -> [0.700000][1610612736] Variable [ContractScoreFactorControlPointEpicX] -> [0.100000][-1610612736] Variable [ContractScoreFactorNotAllCompleted] -> [0.500000][0] Variable [ContractScoreFactorMin] -> [1.100000][-1610612736] Variable [ContractScoreFactorMax] -> [4.000000][0] Variable [ContractsScoreHighValueRestriction] -> [0.000000][0] Variable [ContractsScoreDefaultValueRestriction] -> [0.000000][0] Variable [ContractScoreValueDisguise] -> [0.000000][0] Variable [ContractScoreValueWeapon] -> [0.000000][0] Variable [ContractScoreValueTarget] -> [0.000000][0] Variable [LocoTest_StrafeRunSpeed] -> [2.000000][0] Variable [LocoTest_StrafeHalfCircleDeadZone] -> [15.000000][0] Variable [LocoTest_StrafeResponseTime] -> [1.000000][0] Variable [LocoTest_StrafeHalfAngle] -> [0.785398][1610612736] Variable [LocoTest_BankHips] -> [1.000000][0] Variable [LocoTest_BankTorso] -> [1.000000][0] Variable [LocoTest_EnableBanking] -> [0.000000][0] Variable [EnableTurnFactor] -> [0.000000][0] Variable [LocoTest_HeadTurnSpeed] -> [14.000000][0] Variable [LocoTest_TurnSpeed] -> [7.000000][0] Variable [LocoTest_SmallStepBlendTime] -> [0.500000][0] Variable [LocoTest_SmallStepTime] -> [0.300000][1073741824] Variable [LocoBankSmoothFactor] -> [0.050000][-1610612736] Variable [LocoTest_TurnFactor] -> [0.500000][0] Variable [LocoTest_BankHipsOffset] -> [0.300000][1073741824] Variable [LocoTest_BankTorsoOffset] -> [0.150000][1073741824] Variable [LocoTest_BankHeadOffset] -> [0.075000][1073741824] Variable [LocoTest_MoveAlignTime] -> [0.500000][0] Variable [LocoTest_ForceWalk] -> [0.000000][0] Variable [LocoTest_TurnSampleTime] -> [0.200000][-1610612736] Variable [LocoTest_FastWalkThreshold] -> [0.700000][1610612736] Variable [LocoTest_FastWalkSpeedModifier] -> [0.500000][0] Variable [LocoTest_RunWalkTime] -> [0.400000][-1610612736] Variable [LocoTest_WalkThreshold] -> [0.700000][1610612736] Variable [LocoTest_RunThreshold] -> [0.850000][1073741824] Variable [LocoTest_ShowFR] -> [0.000000][0] Variable [CarryCivilianSpeed] -> [1.250000][0] Variable [VictimMoveThreshold] -> [0.200000][-1610612736] Variable [HM5DisguiseBlendWithoutOverlap] -> [0.000000][0] Variable [HM5DisguiseLODDissolveCamDist] -> [3.500000][0] Variable [HM5DisguiseLODDissolveMax] -> [0.420000][-1610612736] Variable [HM5DisguiseLODDissolveMin] -> [0.180000][-2147483648] Variable [PushVictimCamModifier] -> [1.250000][0] Variable [PushVictimCamMinDist] -> [1.250000][0] Variable [WindowPullCamModifier] -> [1.800000][-1073741824] Variable [WindowPullCamMinDist] -> [1.000000][0] Variable [WindowKillCamBlendInTime] -> [2.750000][0] Variable [PickupItemEnable] -> [0.000000][0] Variable [CPDoorOerationTime] -> [3.000000][0] Variable [DumpBodyEdgeOffset] -> [0.700000][1610612736] Variable [DumpNPCOffsetZ] -> [0.000000][0] Variable [DumpNPCOffsetY] -> [0.150000][1073741824] Variable [DumpNPCOffsetX] -> [-0.100000][-1610612736] Variable [AimDirOffs] -> [-0.050000][-1610612736] Variable [AimCamShift] -> [0.000000][0] Variable [AimCamDist] -> [4.000000][0] Variable [DisableAimPosProject] -> [0.000000][0] Variable [DisableAimPosModify] -> [0.000000][0] Variable [AimOffsZ] -> [0.000000][0] Variable [AimOffsY] -> [0.000000][0] Variable [AimOffsX] -> [0.000000][0] Variable [LedgeAimElipseR1] -> [0.200000][-1610612736] Variable [LedgeAimElipseR0] -> [0.320000][1073741824] Variable [LedgeAimElipseOffset] -> [0.000000][0] Variable [ShowSBAimIndex] -> [-1.#QNAN0][-536870912] Variable [ShowSBAim] -> [0.000000][0] Variable [DisableHitmanImpactAnim] -> [0.000000][0] Variable [DisableRecoil] -> [0.000000][0] Variable [g_iEnableAimDepth] -> [0.000000][0] Variable [g_iAimIKH] -> [0.000000][0] Variable [DisableSniperPose] -> [0.000000][0] Variable [NumOfAimIters] -> [0.000000][0] Variable [DisableAimBlendOut] -> [0.000000][0] Variable [DisableFiberWireBendSpine] -> [0.000000][0] Variable [DisableFiberWireRetarget] -> [0.000000][0] Variable [DisableLedgeHangHandRetarget] -> [0.000000][0] Variable [LockBlendOutSpeed] -> [4.000000][0] Variable [LockBlendInSpeed] -> [6.000000][0] Variable [Frot] -> [19.000000][0] Variable [DisplayPPStatus] -> [0.000000][0] Variable [DisableLedgeLockFeet] -> [0.000000][0] Variable [DisableLedgeManipulation] -> [0.000000][0] Variable [DisablePelvisOverride] -> [0.000000][0] Variable [AimLookAtAimOnly] -> [0.000000][0] Variable [DisableAimIK] -> [0.000000][0] Variable [DisablePostProcessor] -> [0.000000][0] Variable [DisableClavicleAllign] -> [0.000000][0] Variable [DisableHandRetarget] -> [0.000000][0] Variable [DisableFeetRetarget] -> [0.000000][0] Variable [HeroNPCColiCorrectionMax] -> [0.062500][0] Variable [PlayerWeaponCorrectionMax] -> [0.062500][0] Variable [PlayerWeaponExtraLength] -> [0.050000][-1610612736] Variable [DelayFrameDeltaTime] -> [0.000000][0] Variable [MetricsSendHitmanMovements] -> [0.000000][0] Variable [Pulse_DecayTime] -> [10.000000][0] Variable [Pulse_DecayFraction] -> [0.010000][1073741824] Variable [Pulse_RunInc] -> [0.200000][-1610612736] Variable [Pulse_WalkInc] -> [0.100000][-1610612736] Variable [Pulse_WalkPulse] -> [0.400000][-1610612736] Variable [MorphemeHMRunFactor] -> [1.000000][0] Variable [MorphMultFactor] -> [1.000000][0] Variable [DisableInitialInventory] -> [0.000000][0] Variable [EquippedWeaponAimDirShow] -> [0.000000][0] Variable [DisableImpactAnim] -> [0.000000][0] Variable [UI_BackgroundHeight] -> [0.000000][0] Variable [UI_BackgroundWidth] -> [0.000000][0] Variable [UI_FocusHeight] -> [0.000000][0] Variable [UI_FocusWidth] -> [0.000000][0] Variable [UI_BackgroundOffsetY] -> [0.000000][0] Variable [UI_BackgroundOffsetX] -> [0.000000][0] Variable [UI_FocusOffsetY] -> [0.000000][0] Variable [UI_FocusOffsetX] -> [0.000000][0] Variable [InstinctTimeMultiplier] -> [0.650000][-1073741824] Variable [BlendInTimeMultiplier] -> [0.700000][1610612736] Variable [CrowdTrespassingAttentionBlendInStart] -> [0.450000][-1073741824] Variable [DisguiseMaxCostDelay] -> [0.200000][-1610612736] Variable [DisguiseStartingFocusCost] -> [0.300000][1073741824] Variable [DisguiseAttentionBlendInStart] -> [0.100000][-1610612736] Variable [ai_Visibility_LeaveCoverDelay] -> [1.500000][0] Variable [NotebookOutfitUnload] -> [0.000000][0] Variable [ShotCollisionDebug] -> [0.000000][0] Variable [EnableResurrection] -> [0.000000][0] Variable [HeroNPCPushDisableForSequences] -> [0.000000][0] Variable [HeroColiEnableHitmanSlide] -> [0.000000][0] Variable [HeroColiNPCCollisionRadius] -> [0.350000][1610612736] Variable [HeroColiMaxDeltaMagnitude] -> [0.300000][1073741824] Variable [HeroColiDisabledCollisionTimePeriod] -> [0.250000][0] Variable [HeroColiPushThroughTimeThreshold] -> [1.500000][0] Variable [EnableHeroNPCColi] -> [0.000000][0] Variable [hitmanboundingbox] -> [0.000000][0] Variable [DebugContactMaterial] -> [0.000000][0] Variable [DebugKillHitman] -> [0.000000][0] Variable [CCEnable] -> [0.000000][0] Variable [DisplayHandAttachers] -> [0.000000][0] Variable [DisplayFreeAttacher] -> [0.000000][0] Variable [g_DisplayCam02] -> [0.000000][0] Variable [g_DisplayCam01] -> [0.000000][0] Variable [DisplayPelvis] -> [0.000000][0] Variable [DisplayGround] -> [0.000000][0] Variable [DisplayMorphemeStatus] -> [0.000000][0] Variable [DisplayStatus] -> [0.000000][0] Variable [EnableReverseGravity] -> [0.000000][0] Variable [God] -> [0.000000][0] Variable [DisableDrop] -> [0.000000][0] Variable [DisableLookAt] -> [0.000000][0] Variable [DisplayBones] -> [0.000000][0] Variable [AdjustSpeedDir] -> [0.000000][0] Variable [FallEnabled] -> [0.000000][0] Variable [PlayerColiInfo] -> [0.000000][0] Variable [SBShowRedicule] -> [0.000000][0] Variable [TossGeomDeadlyAnimTime] -> [0.250000][0] Variable [TossGeomDeadlyExtraRot] -> [1.000000][0] Variable [TossGeomTargetSizeEnd] -> [0.350000][1610612736] Variable [TossGeomTargetSizeStart] -> [1.500000][0] Variable [TossGeomPulseCutoff] -> [1.000000][0] Variable [TossGeomPulseDuration] -> [1.300000][-1073741824] Variable [TossGeomPulseSizeEnd] -> [1.400000][1610612736] Variable [TossGeomPulseSizeStart] -> [0.400000][-1610612736] Variable [TossGeomStarRadius] -> [0.150000][1073741824] Variable [TossGeomArchRotExtraThresh] -> [-0.500000][0] Variable [TossGeomArchRotExtra] -> [15.000000][0] Variable [TossGeomArchRotation] -> [2.600000][-1073741824] Variable [TossGeomEndWidth] -> [0.015000][-536870912] Variable [TossGeomStartWidth] -> [0.035000][536870912] Variable [CoverBlindFireBlendFactor] -> [2.500000][0] Variable [CoverSpeedSlowDownDist] -> [1.200000][1073741824] Variable [CoverMinSpeedMultiplier] -> [0.500000][0] Variable [CoverMaxSpeedMultiplier] -> [0.800000][-1610612736] Variable [CoverSlowDownMaxAngle] -> [90.000000][0] Variable [CoverSlowDownMinAngle] -> [65.000000][0] Variable [CoverAimStartStandDist] -> [2.000000][0] Variable [ExitCoverAngleThreshold] -> [0.850000][1073741824] Variable [CoverScaleThreshold] -> [0.200000][-1610612736] Variable [CoverMoveThreshold] -> [0.100000][-1610612736] Variable [CoverInputUpdateThreshold] -> [0.392699][1610612736] Variable [DebugCoverInput] -> [0.000000][0] Variable [CoverSwitchFacingSpeedMultiplier] -> [1.250000][0] Variable [CoverblindFireOffsetScale] -> [0.550000][-1610612736] Variable [CoverBlindFireHoldTime] -> [0.300000][1073741824] Variable [CoverPelvisCorrection] -> [0.000000][0] Variable [CoverColliCheckCapsuleSize] -> [0.200000][-1610612736] Variable [CoverColliCheckClearance] -> [0.300000][1073741824] Variable [RearBunnyLength] -> [0.450000][-1073741824] Variable [FrontBunnyLength] -> [0.450000][-1073741824] Variable [DebugBunnys] -> [0.000000][0] Variable [DebugCover] -> [0.000000][0] Variable [KickVictimCamModifier] -> [1.250000][0] Variable [KickVictimCamMinDist] -> [1.250000][0] Variable [InputRepeaterCutAdditional] -> [0.000000][0] Variable [InputRepeaterPass] -> [0.050000][-1610612736] Variable [debugweaponcontrol] -> [0.000000][0] Variable [DebugWeaponFlags] -> [0.000000][0] Variable [DebugAimColi] -> [0.000000][0] Variable [EnableWeaponIK] -> [0.000000][0] Variable [FocusShotDrainPerSecond] -> [0.100000][-1610612736] Variable [PrecisionTargetDelay] -> [0.100000][-1610612736] Variable [CameraAimPosMinDistFromCamera] -> [5.000000][0] Variable [EnableExternalLeftHandPos] -> [0.000000][0] Variable [DisableAimDistance] -> [0.000000][0] Variable [PreciseShotTime] -> [0.400000][-1610612736] Variable [AimHoldTime] -> [0.500000][0] Variable [DeadlyThrowBlendOutModifier] -> [3.000000][0] Variable [DeadlyThrowBlendInModifier] -> [3.000000][0] Variable [TossCameraBlendInTime] -> [0.300000][1073741824] Variable [TossEnable] -> [0.000000][0] Variable [TossShowDebug] -> [0.000000][0] Variable [TossNumSamples] -> [0.000000][0] Variable [TossCollisionRadius] -> [0.050000][-1610612736] Variable [TossDampening] -> [0.300000][1073741824] Variable [TossCamAngleMultiplier] -> [1.500000][0] Variable [TossBlendOffset] -> [0.500000][0] Variable [TossAngleOffset] -> [0.350000][1610612736] Variable [TossVelocityHeavy] -> [8.330000][-1073741824] Variable [TossVelocityLight] -> [12.500000][0] Variable [DeadlyThrowLockTime] -> [0.250000][0] Variable [DeadlyThrowImpactPower] -> [60.000000][0] Variable [DeadlyThrowMaxVelocity] -> [50.000000][0] Variable [DeadlyThrowMinVelocity] -> [50.000000][0] Variable [TossMinLength] -> [1.000000][0] Variable [TossPickUpDelay] -> [1.000000][0] Variable [TossMaxDuration] -> [3.000000][0] Variable [DebugWeaponDamage] -> [0.000000][0] Variable [ProjectileTraceHitMaterial] -> [0.000000][0] Variable [BulletTracerDebug] -> [0.000000][0] Variable [BulletTracerSegmentLength] -> [1.000000][0] Variable [BulletSpeedMultiplierSniperSlowdown] -> [2.000000][0] Variable [BulletSpeedMultiplier] -> [1.000000][0] Variable [DebugProjectileHitman] -> [0.000000][0] Variable [DisableBulletImpacts] -> [0.000000][0] Variable [DebugProjectile] -> [0.000000][0] Variable [ventilatorfirstpersondraw] -> [0.000000][0] Variable [ventilatormovementspeed] -> [1.000000][0] Variable [TossDisableCollitimeThreshold] -> [0.300000][1073741824] Variable [SurrenderTurnDist] -> [2.000000][0] Variable [SBExecutionTimeMultiplier] -> [1.000000][0] Variable [SBTagSlotTime] -> [300.000000][0] Variable [SBMinigameSlowdown] -> [0.500000][0] Variable [SBRushZoomTimeMul] -> [0.200000][-1610612736] Variable [SBRushZoomTime] -> [0.500000][0] Variable [SBExeCamPitch] -> [15.000000][0] Variable [SBCamRightYaw] -> [22.000000][0] Variable [SBCamLeftYaw] -> [12.000000][0] Variable [SBZoomCamFOV] -> [35.000000][0] Variable [SBZoomCamPitch] -> [75.000000][0] Variable [SBZoomCamShootIntoGround] -> [1.000000][0] Variable [SBZoomCamMaxPitch] -> [10.000000][0] Variable [SBHMViewCamSpeedYaw] -> [0.600000][1073741824] Variable [SBHMViewCamSpeedPitch] -> [1.000000][0] Variable [SBZoomCamSpeedPitch] -> [0.500000][0] Variable [SBZoomCamSpeedYaw] -> [2.000000][0] Variable [SBZoomCamFocalDist] -> [3.000000][0] Variable [SBMinZoomDistHitman] -> [1.500000][0] Variable [SBMinTagDistance] -> [0.200000][-1610612736] Variable [SBDamageMultiplier] -> [1.000000][0] Variable [SBExecutionGameTime] -> [6.000000][0] Variable [SBTagRampUpMultiplier] -> [0.200000][-1610612736] Variable [SBTagTimeRampUpFocus] -> [0.200000][-1610612736] Variable [SBTagTimeRampUp] -> [0.710000][-536870912] Variable [SBTagSequenceTimeMultiplier] -> [0.010000][1073741824] Variable [SBEnemyRadius] -> [50.000000][0] Variable [SBMaxNumTags] -> [0.000000][0] Variable [GameCam_ShakerDelay] -> [0.000000][0] Variable [GameCam_ShakerVerticalRange] -> [0.008000][-536870912] Variable [GameCam_ShakerHorizontalRange] -> [0.005000][1073741824] Variable [GameCam_ShakerFrequency] -> [0.000000][0] Variable [GameCam_ShakerRelease] -> [4.250000][0] Variable [GameCam_ShakerSustain] -> [0.250000][0] Variable [OpenDoorBlendOutFactor] -> [2.000000][0] Variable [OpenDoorBlendInFactor] -> [4.000000][0] Variable [DebugLookAt] -> [0.000000][0] Variable [LookAtTemp2] -> [70.000000][0] Variable [LookAtTemp1] -> [-10.000000][0] Variable [LookAtSneakMaxYaw] -> [30.000000][0] Variable [LookAtSneakMaxPitch] -> [0.000000][0] Variable [LookAtSneakPitchOffset] -> [55.000000][0] Variable [LookAtSneakYawOffset] -> [5.000000][0] Variable [LookAtStandMaxYaw] -> [35.000000][0] Variable [LookAtStandMaxPitch] -> [25.000000][0] Variable [LookAtStandPitchOffset] -> [10.000000][0] Variable [LookAtStandYawOffset] -> [15.000000][0] Variable [LookAtHoldTime] -> [1.500000][0] Variable [LookAtAngleSpeed] -> [2.000000][0] Variable [LookAtDist] -> [5.000000][0] Variable [AimTime] -> [0.300000][1073741824] Variable [SAWHoldTime] -> [0.200000][-1610612736] Variable [SAWHeavyPropBlendOutSpeed] -> [1.000000][0] Variable [SAWHeavyPropBlendInSpeed] -> [5.000000][0] Variable [SAWLightPropBlendOutSpeed] -> [1.000000][0] Variable [SAWLightPropBlendInSpeed] -> [5.000000][0] Variable [SAWUnaremdBlendOutSpeed] -> [1.000000][0] Variable [SAWUnarmedBlendInSpeed] -> [5.000000][0] Variable [CollisionOffsetRun] -> [10.000000][0] Variable [CollisionOffsetSneak] -> [15.000000][0] Variable [LedgeAimWindowHeight] -> [1.200000][1073741824] Variable [ShowLedgeShooterDebug] -> [0.000000][0] Variable [LedgeWalkPullTime] -> [0.600000][1073741824] Variable [LedgeMoveThreshold] -> [0.250000][0] Variable [LedgePelvisPushOut] -> [0.250000][0] Variable [PullVictimCamModifier] -> [1.250000][0] Variable [PullVictimCamMinDist] -> [2.000000][0] Variable [LedgeVictimMoveThreshold] -> [0.200000][-1610612736] Variable [LedgeHangPullAnimBlendTime] -> [0.300000][1073741824] Variable [LedgeHangPullUpDownTime] -> [0.600000][1073741824] Variable [DisableLedgeHangHandContraint] -> [0.000000][0] Variable [HM5SlideDownLadderClothDampingMultiplier] -> [0.200000][-1610612736] Variable [FiberWireCamModifier] -> [1.250000][0] Variable [FiberWireCamMinDist] -> [2.000000][0] Variable [FiberwireMoveThreshold] -> [0.200000][-1610612736] Variable [fCloseFWThreshold] -> [1.800000][-1073741824] Variable [FiberWirePlaySpeed] -> [1.000000][0] Variable [DeathDelay] -> [3.300000][1610612736] Variable [CCChokeLoopRumbleTimeOut] -> [30.000000][0] Variable [CCRecoverCamDesiredDist] -> [2.100000][-1073741824] Variable [CCRecoverCameraDist] -> [2.100000][-1073741824] Variable [CCDisableHighLow] -> [0.000000][0] Variable [CCDisableEscape] -> [0.000000][0] Variable [CCCoverDebugDraw] -> [0.000000][0] Variable [CCCoverCornerDist] -> [1.700000][1073741824] Variable [CCSanchezHitCount] -> [0.000000][0] Variable [CCSanchezLoopCount] -> [0.000000][0] Variable [CCDexterHitCount] -> [0.000000][0] Variable [CCEnableScaling] -> [0.000000][0] Variable [CCFinishSlowdown] -> [0.500000][0] Variable [CCGroundBlend] -> [0.150000][1073741824] Variable [CCHeadOffset] -> [0.200000][-1610612736] Variable [CCCamHeightOffset] -> [0.000000][0] Variable [CCCamMaxDist] -> [10.000000][0] Variable [CCCamMinDist] -> [2.000000][0] Variable [CCCamHeight] -> [1.100000][-1610612736] Variable [CCCamDistModifier] -> [1.300000][-1073741824] Variable [ChokeSizeBlendTime] -> [0.000000][0] Variable [CCSlowDownWindowStartSec] -> [0.000000][0] Variable [CCSlowDownWindowValueSec] -> [0.200000][-1610612736] Variable [CCSlowDownWindowStart] -> [0.000000][0] Variable [CCSlowDownWindowValue] -> [0.200000][-1610612736] Variable [CCHMGunFinisher] -> [0.000000][0] Variable [CCHMGunAttack] -> [0.000000][0] Variable [CCPassifiedWindowTo] -> [2.000000][0] Variable [CCPassifiedWindowFrom] -> [1.000000][0] Variable [CCIdleWindowTo] -> [0.500000][0] Variable [CCIdleWindowFrom] -> [0.100000][-1610612736] Variable [CCAttackSlowdown] -> [1.000000][0] Variable [CCSlowmotionOnFailChoice] -> [0.200000][-1610612736] Variable [CCSlowmotionOnChoice] -> [0.070000][536870912] Variable [CCBlendToSlowmotionDelta] -> [0.150000][1073741824] Variable [CCHitmanReactTime] -> [0.750000][0] Variable [CCAssaultRange] -> [2.800000][1610612736] Variable [CCVersion] -> [0.000000][0] Variable [CCAutopilotTakedownTimeMultiplier] -> [0.100000][-1610612736] Variable [CCAutopilotTakedownThreshold] -> [0.300000][1073741824] Variable [CCAutopilotTakedownDuration] -> [1.500000][0] Variable [CCAutopilotTakedownMinigame] -> [0.000000][0] Variable [CCPrintDebug] -> [0.000000][0] Variable [CCForceMove] -> [0.000000][0] Variable [CCSecondAttackIdleInit] -> [2.000000][0] Variable [CCSecondAttackTimeInit] -> [0.000000][0] Variable [CCSecondAttackIdle] -> [2.000000][0] Variable [CCSecondAttackTime] -> [4.000000][0] Variable [CCCoolDownTime] -> [2.000000][0] Variable [CCCamPitch] -> [15.000000][0] Variable [CCRunInDist] -> [20.000000][0] Variable [CCStartDist] -> [1.650000][1610612736] Variable [CCRagdollSpeedMultiplierRandRange] -> [0.000000][0] Variable [CCRagdollSpeedMultiplier] -> [1.500000][0] Variable [CCSpeicalTime] -> [0.600000][1073741824] Variable [CCNewNPCCounterTime] -> [0.500000][0] Variable [CCTakeDownTime] -> [1.000000][0] Variable [CCCounterTime] -> [1.000000][0] Variable [CCAttackTime] -> [0.400000][-1610612736] Variable [InstinctHoldDelay] -> [0.280000][536870912] Variable [CurrentControlScheme] -> [0.000000][0] Variable [HumanShieldMoveSpeed] -> [1.200000][1073741824] Variable [GainFocus] -> [0.000000][0] Variable [InfFocus] -> [0.000000][0] Variable [EquipAnimPlaySpeedFactor] -> [1.000000][0] Variable [DisableEquipAnimations] -> [0.000000][0] Variable [PC_PrecisionAimTime] -> [3.000000][0] Variable [InventoryForceDetonator] -> [0.000000][0] Variable [InfAmmo] -> [0.000000][0] Variable [DumpAmmo] -> [0.000000][0] Variable [DumpSlots] -> [0.000000][0] Variable [PoweredRagdoll_Impulse_RandomAngle] -> [45.000000][0] Variable [PoweredRagdoll_Death_PelvisFeet_Damping] -> [100.000000][0] Variable [PoweredRagdoll_Death_PelvisFeet_SpringK] -> [5000.000000][0] Variable [PoweredRagdoll_Impact_PelvisFeet_Damping] -> [100.000000][0] Variable [PoweredRagdoll_Impact_PelvisFeet_SpringK] -> [40000.000000][0] Variable [PoweredRagdoll_Death_UpperBody_TwistOrientationDamping] -> [0.500000][0] Variable [PoweredRagdoll_Death_UpperBody_TwistOrientationSpringK] -> [1.000000][0] Variable [PoweredRagdoll_Death_UpperBody_OrientationDamping] -> [20.000000][0] Variable [PoweredRagdoll_Death_UpperBody_OrientationSpringK] -> [350.000000][0] Variable [PoweredRagdoll_Death_UpperBody_PositionDamping] -> [20.000000][0] Variable [PoweredRagdoll_Death_UpperBody_PositionSpringK] -> [350.000000][0] Variable [PoweredRagdoll_Death_LowerBody_OrientationDamping] -> [10.000000][0] Variable [PoweredRagdoll_Death_LowerBody_OrientationSpringK] -> [200.000000][0] Variable [PoweredRagdoll_Death_LowerBody_PositionDamping] -> [10.000000][0] Variable [PoweredRagdoll_Death_LowerBody_PositionSpringK] -> [200.000000][0] Variable [PoweredRagdoll_HeadImpact_UpperBody_TwistOrientationDamping] -> [0.500000][0] Variable [PoweredRagdoll_HeadImpact_UpperBody_TwistOrientationSpringK] -> [0.100000][-1610612736] Variable [PoweredRagdoll_HeadImpact_UpperBody_OrientationDamping] -> [5.000000][0] Variable [PoweredRagdoll_HeadImpact_UpperBody_OrientationSpringK] -> [50.000000][0] Variable [PoweredRagdoll_HeadImpact_UpperBody_PositionDamping] -> [20.000000][0] Variable [PoweredRagdoll_HeadImpact_UpperBody_PositionSpringK] -> [350.000000][0] Variable [PoweredRagdoll_Impact_UpperBody_TwistOrientationDamping] -> [0.500000][0] Variable [PoweredRagdoll_Impact_UpperBody_TwistOrientationSpringK] -> [1.000000][0] Variable [PoweredRagdoll_Impact_UpperBody_OrientationDamping] -> [20.000000][0] Variable [PoweredRagdoll_Impact_UpperBody_OrientationSpringK] -> [350.000000][0] Variable [PoweredRagdoll_Impact_UpperBody_PositionDamping] -> [20.000000][0] Variable [PoweredRagdoll_Impact_UpperBody_PositionSpringK] -> [350.000000][0] Variable [PoweredRagdoll_Impact_LowerBody_OrientationDamping] -> [10.000000][0] Variable [PoweredRagdoll_Impact_LowerBody_OrientationSpringK] -> [200.000000][0] Variable [PoweredRagdoll_Impact_LowerBody_PositionDamping] -> [10.000000][0] Variable [PoweredRagdoll_Impact_LowerBody_PositionSpringK] -> [200.000000][0] Variable [physics_RagdollGrabEase] -> [0.000000][0] Variable [physics_RagdollEaseInBlendOutPercentage] -> [0.800000][-1610612736] Variable [physics_RagdollEaseInLength] -> [0.500000][0] Variable [physics_RagdollGrabLocalFrame] -> [0.000000][0] Variable [GodNPC] -> [0.000000][0] Variable [DisplayAllCharacterBones] -> [0.000000][0] Variable [DebugBodyColi] -> [0.000000][0] Variable [DebugShootColi] -> [0.000000][0] Variable [AimLeadHeadAngleDown] -> [10.000000][0] Variable [AimLeadHeadAngleUp] -> [10.000000][0] Variable [AimLeadHeadAngle2] -> [10.000000][0] Variable [AimLeadHeadAngle] -> [10.000000][0] Variable [AimLagAngle] -> [5.000000][0] Variable [CameraAimDist] -> [2.500000][0] Variable [PoseAndGripBlendTime] -> [0.250000][0] Variable [AAAllowheadBone] -> [-1.#QNAN0][-536870912] Variable [AALockOnSlackDistance] -> [-1.000000][0] Variable [AAMaxDist] -> [-1.000000][0] Variable [AADistMultIter] -> [0.000000][0] Variable [AimAssist_FastTargetSelection] -> [0.000000][0] Variable [AimAssist_ForceUpdateAlways] -> [0.000000][0] Variable [AimAssist_EnableCamSlowDown] -> [0.000000][0] Variable [AimAssist_Enable] -> [0.000000][0] Variable [AimAssist_MaxNumOfRayColi] -> [0.000000][0] Variable [AimAssist_Debug] -> [0.000000][0] Variable [CoverActivationDepth] -> [3.000000][0] Variable [CoverActivationWidth] -> [2.000000][0] Variable [CoverBoxOffset] -> [0.100000][-1610612736] Variable [LedgeActivationDepth] -> [0.500000][0] Variable [LedgeActivationWidth] -> [0.400000][-1610612736] Variable [WindowActivationDepth] -> [0.550000][-1610612736] Variable [WindowActivationWidth] -> [0.600000][1073741824] Variable [WindowBoxOffset] -> [0.600000][1073741824] Variable [WindowBoxDepth] -> [0.000000][0] Variable [WindowBoxWidth] -> [0.000000][0] Variable [SecBoxDepthLarge] -> [4.000000][0] Variable [SecBoxWidthLarge] -> [4.000000][0] Variable [SecBoxDepthSmall] -> [4.000000][0] Variable [SecBoxWidthSmall] -> [4.000000][0] Variable [BoxDepthLarge] -> [1.000000][0] Variable [BoxWidthLarge] -> [1.000000][0] Variable [BoxDepthSmall] -> [1.000000][0] Variable [BoxWidthSmall] -> [1.000000][0] Variable [PrintContentKitDebug] -> [0.000000][0] Variable [HM_InstrictRegenCap] -> [-1.000000][0] Variable [HM_InstrictRegenRate] -> [-1.000000][0] Variable [HM_InstrictUseBurnRate] -> [-1.000000][0] Variable [HM_BlendInBurnRate] -> [-1.000000][0] Variable [HM_BlendInPostFee] -> [-1.000000][0] Variable [SB_TimeAB] -> [-1.000000][0] Variable [SB_BurnRateB] -> [-1.000000][0] Variable [SB_BurnRateA] -> [-1.000000][0] Variable [SB_PostFee] -> [-1.000000][0] Variable [CCSanchezCounterFailDamage] -> [-1.000000][0] Variable [CCSanchezChainFailDamage] -> [-1.000000][0] Variable [CCSanchezOverrideWindowLength] -> [-1.000000][0] Variable [CCCounterFailDamage] -> [-1.000000][0] Variable [CCChainFailDamage] -> [-1.000000][0] Variable [CCOverrideWindowLength] -> [-1.000000][0] Variable [CCCounterEndLength] -> [-1.000000][0] Variable [ai_ShootMaxSpreadRange] -> [-1.000000][0] Variable [ai_ShootMaxSpread] -> [-1.000000][0] Variable [ai_ShootMinSpread] -> [-1.000000][0] Variable [ai_DisguiseDetectionDistanceMultiplier] -> [-1.000000][0] Variable [ai_VisibilityDistanceMultiplier] -> [-1.000000][0] Variable [ai_AudioPerceptionDistanceMultiplier] -> [-1.000000][0] Variable [ai_AttentionGainMultiplier] -> [-1.000000][0] Variable [healthregenpersecond] -> [-1.000000][0] Variable [HealthRedTimeDelay] -> [-1.000000][0] Variable [CriticalHealthThreshold] -> [-1.000000][0] Variable [HealthInterval1] -> [-1.000000][0] Variable [HealthInterval0] -> [-1.000000][0] Variable [NPCDamageReceivedMultiplier] -> [-1.000000][0] Variable [HitmanMaxDpsLimit] -> [-1.000000][0] Variable [HitmanMaxDpsThreshold] -> [-1.000000][0] Variable [HitmanDamageReceivedMultiplier] -> [-1.000000][0] Variable [AALockOnTime] -> [-1.000000][0] Variable [DifficultyOverride] -> [-1.#QNAN0][-536870912] Variable [helicopter_helicopterwindshowdebug] -> [0.000000][0] Variable [helicopter_VisionRayOffset] -> [5.000000][0] Variable [helicopter_WeaponDelayMax] -> [1.000000][0] Variable [helicopter_WeaponDelayMin] -> [0.200000][-1610612736] Variable [helicopter_WeaponBurstMax] -> [1.000000][0] Variable [helicopter_WeaponBurstMin] -> [0.400000][-1610612736] Variable [helicopter_LightAttentionAngle] -> [20.000000][0] Variable [helicopter_LightDampAngle] -> [20.000000][0] Variable [helicopter_LightMaxSpeed] -> [10.000000][0] Variable [helicopter_ShowDebug] -> [0.000000][0] Variable [Spline_ShowDebugSpline] -> [0.000000][0] Variable [bird_FlyFlap] -> [2.000000][0] Variable [bird_LaunchFlap] -> [2.500000][0] Variable [bird_LaunchFactor] -> [0.800000][-1610612736] Variable [bird_LaunchDistance] -> [1.000000][0] Variable [IgnoreSaveData] -> [0.000000][0] Variable [EnablePOISaveData] -> [0.000000][0] Variable [CrippleBoxDebug] -> [0.000000][0] Variable [CCResetTimePacifiedMax] -> [20.000000][0] Variable [CCResetTimePacifiedMax] -> [10.000000][0] Variable [CCResetTimeMax] -> [5.000000][0] Variable [CCTimeToAttack] -> [3.000000][0] Variable [CCSnapNeckMashNum] -> [0.000000][0] Variable [CCKillMashNum] -> [0.000000][0] Variable [CCChokeDecayTime] -> [0.500000][0] Variable [CCHitmanDamage] -> [20.000000][0] Variable [CCTakeDownWindowIncFraction] -> [0.600000][1073741824] Variable [CCTakeDownWindow] -> [0.080000][1073741824] Variable [CCDebugMulOpp] -> [0.000000][0] Variable [CCDefaultAnimBlendTime] -> [0.400000][-1610612736] Variable [CCLow2_Weight] -> [0.500000][0] Variable [CCLow1_Weight] -> [0.500000][0] Variable [CCHigh2_Weight] -> [0.500000][0] Variable [CCHigh1_Weight] -> [0.500000][0] Variable [CCCiv5_Weight] -> [0.200000][-1610612736] Variable [CCCiv4_Weight] -> [0.200000][-1610612736] Variable [CCCiv3_Weight] -> [0.200000][-1610612736] Variable [CCCiv2_Weight] -> [0.200000][-1610612736] Variable [CCCiv1_Weight] -> [0.200000][-1610612736] Variable [CCDebugAnimFraction] -> [-1.000000][0] Variable [CCDebugFindAnimPos] -> [0.000000][0] Variable [SBSuperAimRadius] -> [0.200000][-1610612736] Variable [SBSuperAim] -> [0.000000][0] Variable [SBSpatialBlurOffset] -> [1.000000][0] Variable [SBSpatialBlurAdjustTime] -> [0.700000][1610612736] Variable [SBSpatialBlurFadeDist] -> [10.000000][0] Variable [SBTagRange] -> [500.000000][0] Variable [SBTagModeLookAtBlendOutSpeed] -> [0.300000][1073741824] Variable [SBTagModeLookAtBlendOutSpeed] -> [2.500000][0] Variable [SBTagModeLookAtBlendInSpeed] -> [2.000000][0] Variable [SBKeepHitmanInFocus] -> [0.000000][0] Variable [SBTagModeAutoFirePrecisionNum3] -> [9.000000][0] Variable [SBTagModeAutoFirePrecisionNum2] -> [6.000000][0] Variable [SBTagModeAutoFirePrecisionNum1] -> [3.000000][0] Variable [SBTagModeAutoFirePrecisionMultiplier] -> [2.500000][0] Variable [SBTagModeAutoFireTime] -> [0.100000][-1610612736] Variable [SBTagAddDebugTags] -> [0.000000][0] Variable [SBEnableHitmanCinematics] -> [0.000000][0] Variable [SBHipShotDist] -> [10.000000][0] Variable [SBHitmanViewsOnly] -> [0.000000][0] Variable [SBPrintDebug] -> [0.000000][0] Variable [DebugBodyContainer] -> [0.000000][0] Variable [DebugAreas] -> [0.000000][0] Variable [DebugZones] -> [0.000000][0] Variable [CoverPlaneColiValidityCheckDebug] -> [0.000000][0] Variable [CoverPlaneColiValidityCheckStaticOnly] -> [0.000000][0] Variable [CoverPlaneColiValidityCheck] -> [0.000000][0] Variable [cover_minDistanceToThreatWhenInsideCoverPlane] -> [2.000000][0] Variable [DetectConeHalfAngle] -> [15.000000][0] Variable [CoverToCoverActivationRange] -> [2.000000][0] Variable [DrawCoverNPCValidity] -> [0.000000][0] Variable [DrawSideCheckCone] -> [0.000000][0] Variable [cover_enableAICoverDebug] -> [0.000000][0] Variable [DrawCoverZones] -> [0.000000][0] Variable [DrawPushDebug] -> [0.000000][0] Variable [DrawCoverTriangles] -> [0.000000][0] Variable [cover_checkDistance] -> [1.000000][0] Variable [cover_coverZFilterDistance] -> [-2.500000][0] Variable [cover_minDistanceToThreatOnWayToCover] -> [0.750000][0] Variable [cover_maxDistanceToThreat] -> [250.000000][0] Variable [cover_minDistanceToThreat] -> [3.000000][0] Variable [cover_validAngle] -> [60.000000][0] Variable [cover_filterDistance] -> [37.500000][0] Variable [cover_timeout] -> [5.000000][0] Variable [DebugCoverColi] -> [0.000000][0] Variable [SniperScopeZoomInDistance] -> [0.000000][0] Variable [SniperScopeZoomInTime] -> [0.300000][1073741824] Variable [SniperCameraSlowDownTurnMultiplier] -> [0.200000][-1610612736] Variable [SniperCameraSlowDownfactor] -> [0.200000][-1610612736] Variable [SniperCameraSlowdownTime] -> [0.100000][-1610612736] Variable [SniperCameraPrecisionAimDuration] -> [1.000000][0] Variable [SniperCameraSpeedupTime] -> [0.100000][-1610612736] Variable [DDorPickLockOffset] -> [0.100000][-1610612736] Variable [PickLockDist] -> [0.700000][1610612736] Variable [DebugActions] -> [0.000000][0] Variable [ActionOperationAngle] -> [135.000000][0] Variable [CamModifierSpringCoEff] -> [5.000000][0] Variable [sound_BlendEventConsumerWeightThreshold] -> [0.500000][0] Variable [AI_Dialog_Debug] -> [0.000000][0] Variable [AI_InvestigateCautious_MaxCautiousBackupGroupMembers] -> [0.000000][0] Variable [AI_agitated_grid_debugmode] -> [0.000000][0] Variable [AI_agitated_TriggerZoneForActors] -> [0.000000][0] Variable [AI_agitated_RequireDeadbodyInZone] -> [0.000000][0] Variable [AI_agitated_BystanderAvoidanceNodeMaxDist] -> [30.000000][0] Variable [AI_agitated_BystanderMaxDistance] -> [30.000000][0] Variable [AI_agitated_BystanderDangerThreshold] -> [0.100000][-1610612736] Variable [AI_agitated_GuardInfluenceMaxDistance] -> [10.000000][0] Variable [SocialSensorInfo] -> [0.000000][0] Variable [AI_DeadBodyDisturbanceRadius] -> [5.000000][0] Variable [AI_DeadBodyInvestigateDuration] -> [10.000000][0] Variable [AI_DeadBodyFreshMaxTime] -> [45.000000][0] Variable [AI_DebugDeadBodyStates] -> [0.000000][0] Variable [AI_IgnoreDeadBodiesAfterSeeingX] -> [-1.#QNAN0][-536870912] Variable [AI_DangerSensor_DangerField_DecayRate] -> [0.050000][-1610612736] Variable [AI_DangerSensor_DisturbanceInfluenceMaxDistance] -> [10.000000][0] Variable [AI_DangerSensor_DeadbodyInfluenceMaxDistance] -> [10.000000][0] Variable [AI_DangerSensor_GuardInfluenceMaxDistance] -> [5.000000][0] Variable [AI_InvestigateCautious_GuardPointMaxDistance] -> [0.000000][0] Variable [combat_Backup_ExtraActorCount] -> [-1.#QNAN0][-536870912] Variable [combat_Backup_EscalatedActorCount] -> [-1.#QNAN0][-536870912] Variable [combat_tactical_ratingdebugmode] -> [0.000000][0] Variable [LeadEscortDebugGfx] -> [0.000000][0] Variable [EscortDebugGfx] -> [0.000000][0] Variable [EscortDebugGfx] -> [0.000000][0] Variable [fight_mindistancetojog] -> [20.000000][0] Variable [coverfight_mindistancetomoveincover] -> [0.200000][-1610612736] Variable [coverfight_mindistancetojog] -> [20.000000][0] Variable [NPC_BankingMinPieceLength] -> [0.900000][-1073741824] Variable [NPC_EnableRepositionRetargeting] -> [0.000000][0] Variable [NPC_UseAmbientReposition] -> [0.000000][0] Variable [NPC_ControlPointsSize] -> [0.010000][1073741824] Variable [NPC_DisplayOnlyPlanarCurvature] -> [0.000000][0] Variable [NPC_DebugPathPositionAndState] -> [0.000000][0] Variable [NPC_DebugPathCurvatureAndControlPoints] -> [0.000000][0] Variable [NPC_BankingAnimationsRadius] -> [6.000000][0] Variable [NPC_BankingLookAheadDistance] -> [0.600000][1073741824] Variable [NPC_RepositionCompleteThreshold] -> [0.001000][-536870912] Variable [NPC_Death_InstantRagdollImpactMultiplier] -> [1.000000][0] Variable [NPC_AllowSeparateLookAndAim] -> [0.000000][0] Variable [NPC_TimeToKeepAimingEvenWhenNotWithinAimingCone] -> [100000000.000000][0] Variable [ai_AimingCrouchHeight] -> [0.750000][0] Variable [ai_AimingCoverHeight] -> [0.750000][0] Variable [ai_AimingStandHeight] -> [1.200000][1073741824] Variable [NPC_BankingParamChangeTime] -> [0.800000][-1610612736] Variable [NPC_AllowImpactsForTransitions] -> [0.000000][0] Variable [NPC_MaxCharacterStrafeBlendSpeed] -> [6.283185][1610612736] Variable [NPC_MaxCharacterTurnSpeed] -> [6.283185][1610612736] Variable [NPC_MaxTimeScaling] -> [1.500000][0] Variable [NPC_BoneScalingBlendTime] -> [0.800000][-1610612736] Variable [NPC_EnableOffHandIK] -> [0.000000][0] Variable [NPC_ActUpperBodyBlendTime] -> [0.600000][1073741824] Variable [NPC_ActBlendTime] -> [0.400000][-1610612736] Variable [NPC_AimFilterTime] -> [0.100000][-1610612736] Variable [NPC_LookAtFilterTime] -> [0.300000][1073741824] Variable [NPC_AimingAndLookingConeDistance] -> [0.707100][536870912] Variable [NPC_ValidateContent] -> [0.000000][0] Variable [NPC_DebugLookAt] -> [0.000000][0] Variable [NPC_DebugLocomotion] -> [0.000000][0] Variable [NPC_DebugAiming] -> [0.000000][0] Variable [NPC_RecoilStrength] -> [0.400000][-1610612736] Variable [NPC_DeathTest] -> [0.000000][0] Variable [NPC_ImpactTest] -> [0.000000][0] Variable [NPC_AvoidancePathModificationReconnectionThreshold] -> [1.000000][0] Variable [NPC_AvoidancePathModificationPointOffset] -> [0.250000][0] Variable [NPC_AvoidancePathValidationSegmentLenth] -> [0.500000][0] Variable [NPC_AvoidanceTimeHorizon] -> [2.000000][0] Variable [NPC_AvoidanceDebugDrawingCollisionWindow] -> [0.100000][-1610612736] Variable [NPC_AvoidanceDebugDrawing] -> [0.000000][0] Variable [NPC_DebugNavMeshConstraining] -> [0.000000][0] Variable [NPC_DebugZOffsetCorrection] -> [0.000000][0] Variable [NPC_ZOffsetFilterTime] -> [0.150000][1073741824] Variable [NPC_MinDistanceToEnterCoverAct] -> [3.000000][0] Variable [NPC_ImpactRagdollDuration] -> [1.000000][0] Variable [NPC_ImpactAnimations] -> [0.000000][0] Variable [NPC_ImpactRagdoll] -> [0.000000][0] Variable [PoweredRagdoll_Death_ShotgunInstaRagdollDistance] -> [15.000000][0] Variable [PoweredRagdoll_ImpactUpKick] -> [0.000000][0] Variable [PoweredRagdoll_ImpactForce] -> [0.000000][0] Variable [Physics_RayProbeDebugCharacter] -> [0.000000][0] Variable [reasoninggrid_DrawDebugCollisionNames] -> [0.000000][0] Variable [reasoninggrid_DrawDebugCollision] -> [0.000000][0] Variable [aigrid_RatingMaxValueToShow] -> [1.000000][0] Variable [aigrid_RatingMinValueToShow] -> [-1.000000][0] Variable [aigrid_HeatmapMaxValue] -> [1.000000][0] Variable [aigrid_HeatmapMinValue] -> [0.000000][0] Variable [aigrid_HeatmapInverse] -> [0.000000][0] Variable [aigrid_ShowRatingDebug] -> [0.000000][0] Variable [aigrid_ShowVisibility] -> [0.000000][0] Variable [aigrid_ShowAllLoadedGrids] -> [0.000000][0] Variable [physics_FrictionOverride] -> [-1.000000][0] Variable [physics_maxNumSubsteps] -> [0.000000][0] Variable [physics_globallyDisableCCD] -> [0.000000][0] Variable [physics_GetActorOwner] -> [0.000000][0] Variable [physics_ReconnectPVD] -> [0.000000][0] Variable [physics_dumpActors] -> [0.000000][0] Variable [Physics_ContactPointLifetime] -> [0.010000][1073741824] Variable [physics_SolverMaxNumSubsteps] -> [0.000000][0] Variable [physics_PhysicsShowTray] -> [0.000000][0] Variable [physics_PhysXProfileColumn] -> [0.000000][0] Variable [physics_PhysXProfile] -> [0.000000][0] Variable [physics_PhysicsMemProfile] -> [0.000000][0] Variable [physics_PhysicsDisable] -> [0.000000][0] Variable [physics_ShowStatistics] -> [0.000000][0] Variable [physics_AllocatorStrategy] -> [0.000000][0] Variable [physics_ShowCollisionDataNormals] -> [0.000000][0] Variable [physics_ShowSkinWidth] -> [0.000000][0] Variable [AssertIfHitCapsuleAndSphere] -> [0.000000][0] Variable [physics_ObjectCollisionReport_Window] -> [1.000000][0] Variable [physics_ObjectCollisionReport_MinWait] -> [0.000000][0] Variable [physics_OverlapMinThreshold] -> [0.000000][0] Variable [physics_OverlapReport] -> [0.000000][0] Variable [physics_PhysXDynamicTreeRebuildRateHint] -> [0.000000][0] Variable [physics_CollisionEventsProfile] -> [0.000000][0] Variable [physics_ShowCollisionEvents] -> [0.000000][0] Variable [physics_ShatterHandleSleepingDump] -> [0.000000][0] Variable [physics_ShatterShowFrameUpdates] -> [0.000000][0] Variable [physics_DrawShatterConnectionDebug] -> [0.000000][0] Variable [physics_EnableShatterCCD] -> [0.000000][0] Variable [physics_ShatterForceCollision] -> [0.000000][0] Variable [physics_ShatterSystem_EnableShardSounds] -> [0.000000][0] Variable [physics_ShatterSystem_EnableShardCollisionEvents] -> [0.000000][0] Variable [physics_ShardReuseEnabled] -> [0.000000][0] Variable [Physics_ShatterManagerFastFrameUpdate] -> [0.000000][0] Variable [physics_DrawExtraShatterDebug] -> [0.000000][0] Variable [physics_DefaultShardPoolSize] -> [0.000000][0] Variable [physics_UseDelayedMassImpulse] -> [0.000000][0] Variable [physics_MassImpulseCrowdSurvivalChance] -> [0.100000][-1610612736] Variable [physics_MassImpulseMaxCrowdActorsPerExplosion] -> [0.000000][0] Variable [physics_MassImpulseCharactersPerEvent] -> [0.000000][0] Variable [physics_MassImpulseFrameDelayPerEvent] -> [0.000000][0] Variable [UplotFreeCamControls] -> [0.000000][0] Variable [UseSecondaryControllerForFreeCam] -> [0.000000][0] Variable [LegacyFreeCamControls] -> [0.000000][0] Variable [DebugBoundedPlanes] -> [0.000000][0] Variable [facefx_CullDistanceBack] -> [-2.000000][0] Variable [facefx_CullDistance] -> [20.00000Coded by s0beit F1 = GOD MODE F2 = INVISIBILITY F3 = INFINITE AMMO F4 = ONE SHOT KILL F5 = PERFECT WEAPON SHOOTING (buggy) F6 = MAX CONTRACT POINTS (You'll get a bunch of money in contracts mode, kinda buggy too, I'm working out the potential problems) F7 = Stupid AI (buggy) F8 = God AI (AI never dies, can bug up missions, use carefully...) F9 = Execute "script.var" configuration file (You can edit "script.var" to change cvars with F9)
File information
Trainers are memory resident programs that alter the behaviour of a game.
Your anti-virus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).
This is almost always a false alarm.
File name: HITMAN.ABSOLUTION.PLUS7TRN.S0BEIT.ZIP
File size: 484.76 KB
Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary
November 28, 2012 - 11:08am