Call of Duty: World at War - Cheat mode

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Cheat mode:
Press to display the console window. Type devmap mak to enable cheat mode. Then, enter one of the following codes at the console window to activate the corresponding cheat function.

Effect - Code:
God mode - god
All weapons - give all
Disable AI - notarget
No clipping mode - noclip
List maps - mapname
Change maps - devmap [map name]

Map Names:

mak - Semper Fi
pel1 - Little Resistance
pel2 - Hard Landing
sniper - Vendetta
see1 - Their Land, Their Blood
pel1a - Burn 'em Out
pel1b - Relentless
see2 - Blood and Iron
ber1 - Ring of Steel
ber2 - Eviction
pbyfly - Black Cats
oki2 - Blowtorch and Corkscrew
oki3 - Breaking Point
ber3 - Heart of the Reich
ber3b - Downfall
nazizombieprototype - Nacht der Untoten

Zombie mode:
Successfully complete Campaign mode. This is a four-player Co-op mode against endless waves of Nazi zombies.

Weapons:
Complete the indicated task to unlock the corresponding weapon bonuses.

Bolt Action Rifles
Springfield: Reach level 4.
Sniper Scope: Already available increases accuracy and range.
Bayonet: Complete Marksman Challenge 1 increases melee attack range.
Rifle Grenade: Complete Marksman Challenge 2 grenade launcher attachment, replaces Perk 1 slot.
Arisaka: Reach level 4.
Sniper Scope: Complete Marksman Challenge 1 increases accuracy and range.
Bayonet: Complete Marksman Challenge 2 increases melee attack range.
Rifle Grenade: Complete Marksman Challenge 3 grenade launcher attachment, replaces Perk 1 slot.
Mosin-Nagant: Reach level 21.
Kar98k: Reach level 41.
PTRS-41: Reach level 57.

Rifles
SVT-40: Reach level 4.
Flash Hider: Complete Marksman Challenge 1 invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight: Complete Marksman Challenge 2 precision sight.
Telescopic Sight: Complete Marksman Challenge 3 enhanced telescopic sight.
Gewehr 43: Reach level 7.
Suppressor: Complete Marksman Challenge 1 invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight: Complete Marksman Challenge 2 precision sight.
Telescopic Sight: Complete Marksman Challenge 3 enhanced telescopic sight.
Rifle Grenade: Complete Marksman Challenge 4 grenade launcher attachment, replaces Perk 1 slot.
M1 Garand: Reach level 17.
STG-44: Reach level 37.
M1A1 Carbine Reach level 65.

Sub Machine Guns
Thompson: Reach level 4.
Suppressor: Complete Marksman Challenge 1 invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight: Complete Marksman Challenge 2 precision sight.
Round Drum: Complete Marksman Challenge 3 increased ammunition capacity.
MP40: Reach level 10
Suppressor: Complete Marksman Challenge 1 invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight: Complete Marksman Challenge 2 precision sight.
Dual Magazine: Complete Marksman Challenge 3 increased ammunition capacity.
Type 100: Reach level 25.
Ppsh: Reach level 41.

Shotguns
M1897 Trench Gun: Reach level 4.
Grip: Complete Marksman Challenge 1 vertical foregrip to reduce recoil, replaces Perk slot 1.
Bayonet: Complete Marksman Challenge 2 increases melee attack range.
Double Barreled Shotgun: Reach level 29.

Machine Guns
Type 99: Reach level 4.
Bipod: Complete Marksman Challenge 1 reduces motion for more accuracy.
Bayonet: Complete Marksman Challenge 2 increases melee attack range.
BAR: Reach level 4.
Bipod: Complete Marksman Challenge 1 reduces motion for more accuracy.
DP-28: Reach level 13.
MG 42: Reach level 33.
FG 42: Reach level 45.
Browning M1919: Reach level 61.

Pistols
Colt M1911: Reach level 4.
Nambu: Reach level 4.
Walther P38: Reach level 4.
Tokrev TT-33: Reach level 21.
.357 Magnum: Reach level 49.

Primary Grenades
Frag: Reach level 4.
N 74 ST: Reach level 4.
Molotov Cocktail: Reach level 10

Special Grenades
Smoke: Reach level 4.
Tabun Gas: Reach level 4.
Signal Flare: Reach level 4.

Extra custom weapon slots:
Reach the indicated prestige rank to unlock the corresponding extra custom weapon slot.

6: First prestige.
7: Second prestige.
8: Fourth prestige
9: Seventh prestige.
10: Tenth prestige.

Perks:
Complete the indicated task to unlock the corresponding perk.

Perk Slot 1
Special Grenade x3: Reach level 4 three special grenades, no smoke.
Satchel Charge x2: Reach level 4 two remote detonation explosives.
M9A1 Bazooka x2: Reach level 4 bazooka with two rockets.
Bomb Squad: Reach level 16.
Bouncing Betty x2: Reach level 24.
Bandolier: Reach level 40.
Primary Grenade x2: Reach level 44.
M2 Flamethrower: Reach level 65.

Perk Slot 2
Stopping Power: Reach level 4 increased bullet damage.
Fireworks: Reach level 4 higher explosive weapon damage.
Flak Jacket: Reach level 4 reduce explosive damage.
Gas Mask: Reach level 4 protect against Tabun Gas.
Juggernaut: Reach level 4 increased health.
Camouflage: Reach level 12.
Sleight Of Hand: Reach level 28.
Shades: Reach level 32.
Double Tap: Reach level 36.
Overkill: Reach level 56.

Perk Slot 3
Deep Impact: Reach level 4 deeper bullet penetration.
Extreme Conditioning: Reach level 4 sprint for longer distances.
Steady Aim: Reach level 4 increased hip fire accuracy.
Toss back: Reach level 6 reset fuse of picked up grenades.
Second Chance: Reach level 9 revive downed allies.
Martyrdom: Reach level 20.
Fireproof: Reach level 48.
Dead Silence: Reach level 52.
Iron Lungs: Reach level 60.
Reconnaissance: Reach level 64.

Vehicle Perks
Water Cooler: Reach level 4 decreased turret overheat.
Greased Bearings: Reach level 4 increased turret rotation speed.
Ordnance Training: Reach level 12.
Lead Foot: Reach level 28.
Coaxial Machine Gun: Reach level 40.

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