|Unlimited Gold Glitch:
Go to the Talos Plaza District of the Imperial City. Find a house owned by a men named Dorian Dorian's House in the southeast section of the district. Break into his house and find him. When he tells you to leave, kill him. To loot him, do not press X to take all. Instead, take each item individually, finishing with the gold, which will not run out once it hits 8 pieces. Just keep selecting the gold he is carrying and keep pressing A as usual. Do this repeatedly, and the number of gold pieces remaining will freeze when it gets down to 8 gold pieces. It will not go any lower, but will just keep giving you as much gold as desired.
Improved gold glitch:
For the Dorian money glitch pre-patch you basically do this:
In the Talos district of the Imperial City is the house of a man named Dorian. Enter the house and kill Dorian. When looting his body, highlight his gold and press A and keep on pressing. His gold will never run out, giving you access to infinite funds. You must do this all at that one time since his house will reset after three days and your money source will disappear"p>
Physical Damage Immunity:
100 Reflect Damage: All melee attacks will deal zero points of damage with 100 damage reflected back on attacker
100 Resist Magic: All Magic Fails against you. This includes Lightning, Fireball, etc.
You can substitute 100 REFLECT Magic but that does require glitching. But you can be REFLECT Damage and RESIST magic 100 legitimately. Here's how:
To get 100 Reflect Damage, 1/3 of the puzzle is easy. Simply complete the quest "Sins of the Father" and return the HonorBlade of Chorral to the Steward of Chorral instead of the thief to get the ESCUTCHEON OF CHORRAL which is certainly the best shield in the game. It automatically gives you 35 Reflect Damage right there.
Now where are you going to get the other 65? Unfortunately Reflect Damage is too powerful an effect for you to enchant an item. You have to find the other magic items fair and square. In the game there are only THREE items that give you a large enough Reflect Damage effect to be worthwhile.
You can wear TWO rings and only ONE amulet. So after getting the Ring of the Iron Fist, you can wear either the Amulet of Axes OR the Necklace of Swords. Either is fine but you can't wear both. For the mathematically challenged out there, the total Reflect Damage when wearing the Ring of the Iron Fist, an Amulet of Axes or Necklace of Swords, and the Escutcheon of Chorral is 101 Reflect Damage.
So there you have it ... all melee damage reflects back on the attacker. The consequences of this are far-reaching. For one thing, not only do you not get damaged at all but your enemies essentially murder themselves. Also you armor hit points never go down so you never really need to repair your armor at all
Levels and Item Proficiency:
For instance I found a Necklace of Swords fair and square in a treasure chest in Rockmill Cave. Once you take a treasure, you have to wait 72 hours for the contents of the dungeon to respawn. Often by saving outside the entrance to the dungeon you can continously load and reload your save until you get an item you want. The contents of any dungeon's treasure chests are set WHEN YOU OPEN THE DOOR to the dungeon. Hence save outside the door and keep trying.
This is most assuredly VERY frustrating because there are SO MANY items in the game. You are looking really for 3/100 possible magic items which gets down to either 1/100 or 2/100 after you find either the Ring or one of the Amulet or Necklaces"p>
Fast Item Randomizing:
This is part of the Thieves' Guild quest Turning a Blind Eye. It is the first quest the Gray Fox hands to you.
In it you are "d with stealing Savilla's Stone from the Temple of the Ancestor Moths. After a pretty standard dungeon crawl you will end up outside a door which leads into a cavern. Inside the cavern is the item Savilla's Stone and stone's guardian: A Blind Monk Prelate.
Normally you go in, kill the Blind Monk, and jet out of there with Savilla's Stone to complete the quest and advance in the Thieves' Guild storyline.
In doing so, many will miss out on the most important trick in the game. Why? Because the Blind Monk Prelate ALWAYS carries a high powered ring or amulet.
Now WHICH ring or amulet you get is completely random. But it will ALWAYS BE A RING OR AMULET. Once again, for the mathematically challenenged, let me explain. The chances of getting a RING or AMULET you want is obviously A LOT higher when the target ONLY gives a ring or amulet rather than ANY item in the game.
Even better, the item that the Blind Monk Prelate carries is determined when you open the door to the cavern, NOT the door to the dungeon. That means you can save right outside the door. Then rush in, kill the monk, check his body to see which ring or amulet he is carrying and then reset if you don't like what you see. True the weaker rings and amulets will tend to show up at a more frequent clip than a powerful one but not by much. You WILL score very powerful rings and amulets if you do this.
Obviously once you get a ring or amulet that you want say an Amulet of Axes or Necklace of Swords or Ring of the Iron Fist take the loot and exit the cavern via the OTHER exit: up the ladder and you'll be outside the Temple of the Ancestor Moths.
Now ... are you ready for this? The Blind Monk Prelate and Savilla's Stone are NOT unique. If you wait 72 hours, both regenerate. More importantly the LOOT on the Prelate Priest also regenerates.
So here's the sequence: Go through the dungeon, stop outside the door to the cavern, SAVE, go through the cavern and kill the Blind Monk Prelate, check loot. Continue until finding item you want. Took me about 15 minutes to get an Amulet of Axes. Exit, save the game, wait 72 hours, go back into dungeon, go to the door to the cavern, SAVE again, and then go in and kill the Blind Priest and check loot. Reload and do this over and over until you get the Ring of the Iron Fist Necklace of Swords of course would be useless as I already had an Amulet of Axes. It took me about a half hour to do that. In less than ONE HOUR, I had 100 Reflect Damage.
In less than FOUR hours I had every powerful ring and amulet in the game including:
Magicka Damage Immunity:
The rest of the 50 you can get in any manner you wish. There is actually a SIGIL stone which has the effect RESIST MAGIC on it and if you get one at level 17 or above the Sigil Stone will be Transcendent Level meaning that using it on any piece of armor or clothing will enchant it with Resist Magic 20. Get 3 Sigil Stones with Resist Magic and enchant 3 pieces of armor of clothing and you will get 60 percent Resist Magic. Add that to the 50 Resist Magic you get from wearing the Mundane Ring and you have 110 Resist Magic.
How do you get 3 Sigil Stones with Resist Magic on it? Well first of all, you obviously have to be level 17 or higher when you close an Oblivion Gate. The sigil stone you get when you close an Oblivion Gate is random so I just save right before picking it up and then reset and reload if it isn't what I wanted. Do this 3 times. Alternatively do it ONCE and then just duplicate it to get the other ones necessary.
And THAT is how you get a character with 101 Reflect Damage and 110 Resist Magic at the same time ... essentially making you unkillable by anyone in the game short of a Bow and Arrow. Problem with that is that it is neither magical at least the base damage of the bow and arrow nor melee based damage so it still affects you. Bowmen are also about 350,000 easier to kill than high level opponents, so I'll take my chances
Instant Kill Spell:
Arrow duplication glitch:
1. Get more than one type of the same scroll the more the better
I suggest using this with two different scrolls and keep duplicating the scrolls until you have a lot of one, or both. That way in a matter of minutes you have 100 scrolls instead of just 2 or 3. for that when the scrolls are dropped only pick up one or two.
March 24, 2006 - 8:38am