Crytek's Hunt: Showdown abandona los grandes elementos del HUD en favor de la atm贸sfera
Crytek鈥檚 Hunt: Showdown has been in development since 2014 and has moved around the company a few times as it contracted following financial difficulties, but it does appear to be getting closer to a finished state and was shown off as part of a pre-alpha gameplay demo at this year鈥檚 E3 gaming show. While the gameplay itself has seen praise, one aspect which isn鈥檛 seeing much mention though the developers were keen to point out, is that it has a very minimalist HUD design.
Originally called Hunt: Horrors of the Gilded Age, Hunt: Showdown is about slogging through a dark and forboding map, trying to find clues to figure out what it is you鈥檙e hunting before gunning it down in a gory blaze. It鈥檚 a little like Evolve meets DayZ, where you鈥檙e dodging local inhabitants and judging when you want to fight, as death is never far away and permanent if it happens.
All of the tension that drives though, is heavily augmented by the fact that you don鈥檛 have a lot of information about the world. You have a map and you have a compass, but that鈥檚 it. There鈥檚 no big glowing indicators to tell you where to go, no ammo counts or translucent outlines highlighting enemies. Everything鈥檚 dark, everything is dirty and the game鈥檚 immersion levels are far higher because of it.
That leaves you guessing whether what you鈥檙e seeing around the corner is another player from another team, an AI monster, a random NPC or something else entirely. You鈥檒l be able to use your ears as well as your eyes to figure that out, as dogs barking, or guns firing can let you know where other players are, just as the moans of demonic entities can hint at their presence.
That鈥檚 not to say that you can鈥檛 get more information through in-game abilities and powers. Hellish superpowers let you get a sense of what may be up ahead, or give you a rough idea of where to go and certain markers on your map can help you out, but they鈥檙e thematic. It makes sense in the context of the game and doesn鈥檛 involve cluttering the screen with a bunch of numbers, health bars and other gamer-like information.
Hunt: Showdown is shaping up to be an exciting game and we love that it鈥檚 stripped back and focused on in-world visuals and audio as your only clues about where anything is.
There鈥檚 no slated release date for Hunt: Showdown yet, but it鈥檚 expected to hit PC at some point in 2018.
