Neverwinter Nights v1.32+ All
asC/Strick9 oO Deviance -- Neverwinter Nights (c) INFOGRAMES -- Supplier....: Team Deviance CD Count.......: 03 CD Protection..: Securom Date...........: 06/2002 ALWAYS READ THIS NFO PROPERLY ** Release Information ** Game Notes: ~~~~~~~~~~~ Neverwinter Nights is a new Dungeons & Dragons roleplaying game that has been designed specifically for the online, multiplayer environment and also allows you to experience all the magic of pen-and-paper Dungeon-Mastering on your home computer! Using Neverwinter Nights' powerful and user-friendly Neverwinter Toolset, you can create and populate entire new modular worlds and stories for others to adventure in. As an all- powerful Dungeon Master (DM), Neverwinter Nights even allows you to alter the plot, possess characters, and manage combat from behind the scenes, all in real time. There are many different ways to enjoy Neverwinter Nights. In its simplest form, you can play Neverwinter Nights right out of the box as a Single-Player Game in the Official Campaign. In true BioWare tradition, the Official Campaign, which represents more than 60 hours of game play, is rich and epic, full of complex characters and surprise plot twists that will keep you glued to your screen until the wee morning hours. The Official Campaign is not limited to a single player. You can have your friends join your adventure at any time and the game will adjust for the larger number. For all the strength of the single-player game, the world of Neverwinter Nights shines as a deeply engaging Multiplayer Game. Competitive modules have been developed, from simple arena matches to treasure races to team-based castle stormings. BioWare has developed additional modules and material for the Neverwinter Nights Community Site. More importantly, each and every module in the Neverwinter Nights Official Campaign is written and structured to encourage the cooperative, party-based game play that makes pen-and-paper D&D so rewarding. But remember: just because you've finished the story doesn't mean the game is over. You can always continue your adventures by downloading exciting new Player- Designed Modules from fan and guild sites and our very own Neverwinter Nights Community Site. Whether you prefer single or multiplayer games, Neverwinter Nights represents a near-infinite amount of solid, D&D gaming. Should you ever tire of these more traditional playing styles, there are still many fascinating new ways to enjoy the game: take on the role and responsibility of Dungeon Master and shape the gaming experience of your players on a fundamental level. Bring forth words of wisdom from a dragon's mouth, create entire new quests on the fly, or simply throw an orc tribe in the party's way to buy yourself some time. Best of all, create your own worlds, tales, and adventures with our user- friendly Aurora Neverwinter Toolset and either host them yourself, make them available for download over the Internet, or establish them as part of a larger, persistent world where people can experience your handiwork around the clock. Install Notes: ~~~~~~~~~~~~~~ 1) Unrar. 2) Burn the .cue and .bin with CDRWin or Fireburner. 3) Install the game. 4) Copy over the cracked game .exe file located on CD1 5) And then play :) Be sure to check out the cool intro we included! Read this NFO properly! -- DEViANCE Application Information You think you can contribute to the scene too? You have one or more talents in: - supplying NEW unreleased GAMES (maybe you work at a game/util magazine, courier delivery firm, newspaper, game press/marketing company, distributor, publisher, duplicator, tv/radio show, shop, warehouse, language translator company, store etc.) You don't need a fast internet connection for the above! - supplying NEW unreleased store/shop games BEFORE the store release date & have a fast UPLOAD 300k+ internet connection and time to spare on weekday mornings. We are NOT interested in modem, cable, or DSL links as they can be capped at anytime! Proper internet connections are needed! Of course we shall reimburse you for the costs of the games you buy. As we buy our games! - you are experienced in removing executable protection systems (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.) and you are willing to help defeating the latest versions of commercial iso copying protection systems like Safedisc 2+ or Securom or Tages or VOB or Copylok or Laserlok. You must be able to code in assembly language. - you are a coder with lots of experience in Debugging/ASM & C/C++. You also can code your OWN tools to automatically remove commercial iso protections like the latest versions of any of the following: SafeDisc or Securom or TAGES or VOB or Laserlok or Copylok. Using tools created by others does NOT count and we check! You will also need advanced knowledge of import tables setting breakpoints with/and PE File Formats. - you are a Unix guru with good Ansi-C software developing knowledge and understanding how to prevent network security vulnerabilities. That means you must be able to code to ansi-c guru level. And you must also have a good coder perspective of hostbase and network based intrusion detection systems. You should be able to code tools to generically prevent stack and heap buffer overflows on unix in Ansi-C. And Be able to code tools to look after a group of systems and code sniffing avoidance tools. And you can configure a system in ways to prevent packet sniffers and "man in the middle" attacks. - supplying linux bnc shells to the group (for free). They should have 2mbit MINIMUM link. We shall require flexible control over the shell. Root access on the box with dynamic ident such as midentd for bncs. All boxes must have legitimate IP's, they should not be running NAT or a firewalling system that will constantly interfere with the link. Ideal shells will have multiple vhosts, reasonably good uptime (20+ days), and a low system load. Public shells such as JEAH.NET or similar with 25+ load averages and 3 day uptimes are not acceptable. The more reverse ips you have the better. We are only interested in LEGIT, NON-HACKED/CARDED shells. These shells will be used only for the purposes listed above and will NOT be used for any kind of 'dump site' or for spreading any kind of releases. We are NOT interested in modem, cable, or DSL shells. The shells should be up 24/7 with minimum downtime for upgrades, etc and should not be overloaded with processes. We check! - are you able to write source code to unpack & repack game related major file format types such as MPQ, MIX & WAD? And can you also identify most major big-file formats(files that contain more files) by looking at the hex byte code of the header for that file? Do you know what reindexing is in regards to game .exe's and can you do it? And can you turn your OWN source code written in ASM/C/C++ for the above tasks into executable group tools? And do you also have 50K downlink for downloading new game formats to write tools for? You must send example code of your work with sources on major file formats for depacking/repacking. Existing/stolen source will not be allowed! - making trainers for newly released games, menu driven, must work in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at least. And you have time during the week to do trainers. Also you understand DMA & ASM debugging techniques and use them to find your trainer codes. This is needed to make sure your trainers will work on all operating systems! If you can meet one or more of those requirements and want to join the finest active group in the scene today, e-mail us. Use the contact information given below. And always remember: we do this just for FUN. We are against any profit or commercialisation of piracy. We do not spread anything, others do that. In fact, we BUY all our own games with our own money, as we love game originals. Nothing beats a quality original. And if you like this game, BUY it. We did! -- How to Contact DEViANCE READ BELOW FIRST OR YOUR MAIL WILL BE DELETED: DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT! DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES! DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER! DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER! DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES! DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES! DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES! DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES! DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR RELEASES! SO DO NOT ASK... Via the WWW : WE DO NOT USE OR WANT ONE, THANKS. Via E-Mail : email@example.com (READ NOTES ABOVE FIRST). DEViANCE: ALWAYS FASTER THAN LiGHT! [NFO UPDATED 22/APR/2002]- Support the software companies. If you play this game BUY it!