The game you're about to experience greatly differs from it's predecessors. First of all, this is the first true Windows/DirectX title of the series. In terms of gameplay and world setting it's a great leap forward as well. Although adventure sections are rather traditional, spaceflight isn't - it's not mission based, and player has continued responsibility over his ship throughout the game.
Because of this, making StarFight VI proved to be quite challenging, and development went trough countless delays. But finally, after fourteen months of hard work and approximately thirty thousand lines of code, JP-Production is proud to present it's latest and final contribution to freeware gaming community...
StarFight VI: Gatekeepers.