Battlefield 6 open-beta benchmark: where your PC lands on the new Frostbite battlefield
Quick takeaway: the beta loves GPUs, tolerates CPUs
The first public Battlefield 6 session wrapped this weekend and tech sites wasted no time stress-testing the build. DICE shipped a feature-complete graphics menu with ray-traced GI, FSR 3, DLSS 3, and brand-new frame-gen for consoles and PC. Official drivers dropped in sync—NVIDIA’s 555.89 “Battlefield Game Ready” and AMD’s 24.8.1 “Day-0” pack—so the benchmark data should track closely with launch numbers. ComputerBase grabbed 25 GPUs and five CPUs; the cliff-notes are below.
- 1080p High
- RTX 4060: 122 FPS
- RX 7600: 115 FPS
- RTX 3060 12 GB: 96 FPS
- 1440p Ultra
- RTX 4070: 112 FPS
- RX 7800 XT: 104 FPS
- RTX 3080 10 GB: 91 FPS
- 4K Ultra + RT High
- RTX 4090 + DLSS 3 Quality + Frame-Gen: 168 FPS
- RX 7900 XTX + FSR 3 Quality: 132 FPS
What matters for smooth conquest
The Frostbite 4 renderer leans on shader throughput and VRAM bandwidth; CPU scaling stalls above eight threads. If you already run Battlefield 2042 at 144+ FPS, you will likely keep that headroom here. The game’s dynamic weather—sand cyclones on Sandstorm and blizzards on Whiteout—drops frame-rates by up to 15 percent, so leave some slack in your target.
- Ray-traced global illumination: Always-on in Ultra; toggle to High for a quick 10 FPS boost.
- Mesh tessellation: Big hit on older cards; set to Medium on anything below RTX 2070 or RX 5700 XT.
- Reflex + Frame-Gen combo: Reflex shaves 15 ms, Frame-Gen adds 30 FPS on Ada and RDNA 3; enable both for competitive play.
- CPU bound? Drop terrain quality first; it offloads draw-calls and frees a thread.
House specs and smart presets
Electronic Arts lists a Ryzen 5 3600 / Core i5-10600K with an RTX 2070 or RX 5700 XT as the recommended tier for 1440p High at 90 FPS. For 4K Ultra with RT you need at least a Ryzen 7 5800X3D and an RTX 4080 Super. If you sit somewhere in between, use the in-game “Balanced” preset, then manually lower post-processing to Medium; that saves frames without touching geometry or textures.
One eye on launch, one eye on MegaGames
EA has confirmed beta feedback will prioritize hit-registration and squad spawn issues over performance, so big FPS swings at launch are unlikely. With drivers already tuned and the build effectively content-locked, current benchmark trends should hold steady. For deeper tweaks, trainer tools, and post‑launch patch coverage, head to the Battlefield 6 hub on MegaGames and bookmark it. We keep fresh news, trainers, and mods in rotation.