Dark Messiah of Might and Magic - QnA

Dark Messiah of Might and Magic - QnA Dark Messiah of Might and Magic - QnA Dark Messiah of Might and Magic - QnA Dark Messiah of Might and Magic - QnA

Ubisoft has released some information regarding the multiplayer mode of its upcoming, Source engine powered, title; Dark Messiah of Might and Magic. We also have a Q&A for you on the MP mode and some details on the classes available.

Dark Messiah of Might and Magic will feature five multiplayer classes to choose from:

Assassin: weak, melee, stealth, he will hide in the shadows to strike swiftly. Skills are oriented at stealth (invisibility, silent movement), poison and resistance, setting traps.
Warrior: strong and melee oriented. Will rush at the enemy, protected by his resistance to damage and shield. Skills: strike harder, run faster, endure better.
Priest: weak, ranged, defensive. Will support his team, launch spells dealing damage over time, spot invisible threats. Skills: pinpoint assassins, healing spells…
Mage: weak, ranged, offensive. Will deal damages to group of enemies thanks to area effect spells. Skills: improve spells and learn new ones, increase resistance.
Archer: weak, ranged, sniper. Will deal heavy damages to a single target. Skills: fast reload, zoom, multiple shots.

Ubisoft has also been king enough to provide a short Q&A on the multiplayer mode.

Can you tell us about the multiplayer modes?

The game will be playable as a team-based multiplayer mode, playable with up to 32 players. We have dedicated a whole team just to develop that part. We are lucky to have an engine that powers games like Half Life 2 death match Counter Strike and even crazy multiplayer physics experiments such as Gary's mod.

How will multiplayer be managed? Will the players play online with their in game characters or you need to create a new character from scratch for MP?

In the multiplayer part of the game you will play character "classes", similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns. As you play only Sareth throughout the single player game, that would make no sense bringing him online 

What can you tell us about the multiplayer modes? Would you liken them more to something like Quake, Diablo 2, Guild Wars or something completely new?

Of course we will provide many classical online modes, similar to what can be found in most first person shooters. But we also wanted to exploit the potential of a fantasy game through the "evolution" mode.

In the "evolution" multiplayer mode of the game you will play character "classes", similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns.

Speaking of Multiplayer, what exactly will be the "dynamic campaign" promised by the fact sheet?

The dynamic campaign means that you will be able to play online matches with the results of one round impacting on the next one: the results will determine the next map, and also the items / skills you will be able to gain between rounds.