Diablo 3 Director Explains Why He Do Not Care For Fans’ Impatience

Diablo 3 Director Explains Why He Do Not Care For Fans’ Impatience

Diablo III development started in 2001 and it was shown in a press event in 2008, so its fans' frustration and impatience feels justified. The game's director, Jay Wilson, understands their feelings, but has another reasoning: those very fans won't cut him any slack if the game failed to meet their expectations.

"No one will remember if the game is late, only if it's great," he argued in a blog post on the game's official website.

"While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game."

Wilson then listed some of the changes that are currently being implemented. In addition to character attributes changes and balancing, one of the changes that are most welcome by us is the removal of scrolls of identification. However, we have to wonder why did those obnoxious scrolls continue to exist till now? Hell, why did it make to the first Diablo even?

Anyway, Jay Wilson went on to make a bold promise: "Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released."