Game requirements are always going up, though typically they don't take a hug leap until a new-generation of consoles is launched. EA's upcoming, Star Wars: Jedi: Fallen Order, does though, by recommending that gamers have at least 32GB of RAM to meet the recommended specifications. That's double what even the most pretty of games require, so what's going on? The other specs aren't too strenuous.
The minimum requirements are relatively pedestrian in comparison. They ask for an Intel i3-3220 with an Nvidia GTX 650 graphics card, 8GB of RAM, and 55GB of storage space. But when you hit the recommended specs, things change.
There you want an i7 CPU (which is rather ambiguous, considering a 2019 i3 would decimate a 2011 i7), and a GTX 1070. But the RAM requirements are 32GB. That's unheard of. Most AAA games recommend either 8GB or 16GB of RAM, as it's rarely an important factor in increasing graphical fidelity.
The game is good looking but it doesn't have any unheard of new rendering techniques, or level load time changes, or map size increases, or... anything that could warrant such a requirement.
The question then arises, what is that memory for? You have to wonder, considering EA's pedigree, is Jedi: Fallen Order a rushed game that hasn't received the optimization it needs?
Another option is that this is a way of allowing the super-fast load times that we expect on next-generation consoles. Perhaps using 32GB of RAM allows the game to load especially quickly whether gamers have a high-speed SSD or not.