Rust ditches zombies, buffs wildlife

It's only been around for a few months, but already Rust has differentiated itself from its major source of inspiration, DayZ, by offering a player experience unlike any other. To firmly sever that tie, the developers have now completely removed zombies from the game.

However, without zombies there, players need somewhere to get blueprints, upgrades and to give them some sort of threat from the environment so it's not just players with assault rifles that they need to worry about.With that in mind, Garry Newman and co have now buffed up the environment to make it more deadly.

"Yep. We did it. We decided we couldn’t hold off any longer,” said developer Maurino Berry. ”The longer we keep zombies in — the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game!”

Updates to wildlife include:

  • no longer exploitable by walking backwards
  • fears hostile wildlife
  • reacts to gunshots
  • hostile wildlife retreats if it cannot find a path to you
  • wildlife should not jump up and switch to random angles any more
  • removed white wolf

Other updates that came in the latest patch include new models for wood and stone resources and a new "mostly stone," resource added to the map.

How have you guys been enjoying Rust so far?

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