The team behind Havok, the middleware that took games that one step closer to reality by greatly improving the player's interaction with the game world, has announced that the new version is ready to be released.
Havok announced that it will be revealing Havok Complete 3, its integrated middleware solution at an exclusive launch event during the 2005 Game Developer Conference (GDC 2005). Havok Complete 3 features the latest release of Havok's flagship product, Havok Physics 3, combined with Havok's newest product, Havok Animation 3.
Together, Havok Physics and Havok Animation represent a powerful and flexible game-play solution that can be integrated within a broad range of game architectures and pipelines. Havok Complete 3 is fully optimized for current generation game platforms but has been designed to meet the needs of game developers working on next generation game platforms.
- Havok Physics 3 - Extends Havok Physics, critically acclaimed for its recent use many of the industry's top selling video games including Bungie's Halo 2 and Valve's Half-Life 2. Havok Physics 3 introduces Continuous Physics, an innovation that dramatically reduces game production time by eliminating "bullet-through-paper" problems that stem from high-velocity game objects.
- Havok Animation 3 - Provides a rich set of general purpose run-time animation capabilities, including animation compression / decompression, blending, inverse-kinematics, and tight integration with Havok Physics 3. Havok Animation includes an integrated export, filtering, and preview tool chain that operates seamlessly with commercial modeling and animation tools.
- Havok Complete 3 - Combines the power of Havok Physics and Havok Animation to enable next-generation game-play by blending physical, key-frame, and procedural animations simultaneously in the game to provide state of the art dynamic character performances.
The conference will be held in San Francisco at the Moscone West Convention Center from March 7 -11, 2005.

Comments
New Havok Physics at GDC 2005
Warning.. Does not help people get first post.
New Havok Physics at GDC 2005
What games will use this?
New Havok Physics at GDC 2005
half life 3 :P
New Havok Physics at GDC 2005
Nice! Mabye Max Payne 3 will use this...:D
New Havok Physics at GDC 2005
Havoc are cool! I thought Max Payne 2 had good physics, but this is gonna rule! 5th Post!
New Havok Physics at GDC 2005
Havok blows. Once you kill someone they go flying back 50 feet just by a pistol and continue to slide antoher 50 feet followed by clipping on to the wall.Piss off Havok
New Havok Physics at GDC 2005
umm, right o .....people flying 50ft would be a design / implimentation issue. If it were a problem with the engine everything thrown or hit in some way would fly like that. Going by HL2 and Halo2, this clearly isn't the case.... I'm done ....
New Havok Physics at GDC 2005
Where can we test this new engine? Whitout having to fill in a complete form?
New Havok Physics at GDC 2005
What the hell is the gay guy down there talking about? Half life 2 used Source engine, it was the only thing they had done for the first two years.[url removed]
New Havok Physics at GDC 2005
As I can now see, Valve implemented Havok. Never mind about previous post![url removed]
New Havok Physics at GDC 2005
lol cant wait till hl3 now for the nex gen super physics engines
New Havok Physics at GDC 2005
Havok and the source engine will run alot of games this year and next. Don't expect to see Doom's 3 engine to dominate in this area as the Quake3 engine did for years. Times are changing
New Havok Physics at GDC 2005
From what i can see times are the same. Half-life fanboys bashing Doom. GET A LIFE.
New Havok Physics at GDC 2005
anyone seen the physics in flatout?beats anything i've seen.
New Havok Physics at GDC 2005
i think that half life has better graphics than doom 3 besides it runs faster and smooth with the minimun requirements.
New Havok Physics at GDC 2005
i think that half life 2 has better graphics than doom 3 besides it runs faster and smooth with the minimun requirements.
New Havok Physics at GDC 2005
go havok , i think physics are the greatest things in games.
New Havok Physics at GDC 2005
the doom 3 engine isn't as buggy as the source engine. Actually its not buggy at all. That being besides the point, good to see havok making even more progress. Though I wonder how long it will be before physics' demands justify the creation of hardware to process it.
New Havok Physics at GDC 2005
Havok Roxorzzzzz!!!!Doom 3 was shitHl2 rockedget over it
New Havok Physics at GDC 2005
Source Engine is 10 times better.
New Havok Physics at GDC 2005
Ati, Source Engine and HL2 are 10 times better then the over rated, 2 time loosers of...Nvidia, Havok Engine and Doom 3.As every survey, game award show and comparison article have shown time and time again.Hell even Megagames proved that.
New Havok Physics at GDC 2005
that was the stupidist thing i've ever heard sigma. the source engine uses a build of the havok engine. wtf are you talking about.
New Havok Physics at GDC 2005
all i need to say is Havok 3 engine comin to a PC near u soon :D:Dand Unreal engine 3 being used in Xbox 2both look awesome!but yeh, half life2 = awesomedoom3 on PC = gr8doom3 on xbox = shiot
New Havok Physics at GDC 2005
Sigma you are an idiot, and your post proves it :-). If you actually read the article, Valve implemented the Havok engine in Source, therefore the Source engine uses havok, get it? Dumbass :-DAnd I agree with the poster below me, Doom 3 on the xbox was horrible, the pc one was really good though.
New Havok Physics at GDC 2005
And before anyone that hasn't played both says something, the reasons I didn't like the xbox version were the controls, and the fact that it was near impossible to tell where and what was killing you.
New Havok Physics at GDC 2005
Just to say hellow!
New Havok Physics at GDC 2005
First post!
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