New Havok Physics at GDC 2005

The team behind Havok, the middleware that took games that one step closer to reality by greatly improving the player's interaction with the game world, has announced that the new version is ready to be released.

Havok announced that it will be revealing Havok Complete 3, its integrated middleware solution at an exclusive launch event during the 2005 Game Developer Conference (GDC 2005). Havok Complete 3 features the latest release of Havok's flagship product, Havok Physics 3, combined with Havok's newest product, Havok Animation 3.

Together, Havok Physics and Havok Animation represent a powerful and flexible game-play solution that can be integrated within a broad range of game architectures and pipelines. Havok Complete 3 is fully optimized for current generation game platforms but has been designed to meet the needs of game developers working on next generation game platforms.

- Havok Physics 3 - Extends Havok Physics, critically acclaimed for its recent use many of the industry's top selling video games including Bungie's Halo 2 and Valve's Half-Life 2. Havok Physics 3 introduces Continuous Physics, an innovation that dramatically reduces game production time by eliminating "bullet-through-paper" problems that stem from high-velocity game objects.

- Havok Animation 3 - Provides a rich set of general purpose run-time animation capabilities, including animation compression / decompression, blending, inverse-kinematics, and tight integration with Havok Physics 3. Havok Animation includes an integrated export, filtering, and preview tool chain that operates seamlessly with commercial modeling and animation tools.

- Havok Complete 3 - Combines the power of Havok Physics and Havok Animation to enable next-generation game-play by blending physical, key-frame, and procedural animations simultaneously in the game to provide state of the art dynamic character performances.

The conference will be held in San Francisco at the Moscone West Convention Center from March 7 -11, 2005.

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Comments

New Havok Physics at GDC 2005

umm, right o .....people flying 50ft would be a design / implimentation issue. If it were a problem with the engine everything thrown or hit in some way would fly like that. Going by HL2 and Halo2, this clearly isn't the case.... I'm done ....

New Havok Physics at GDC 2005

the doom 3 engine isn't as buggy as the source engine. Actually its not buggy at all. That being besides the point, good to see havok making even more progress. Though I wonder how long it will be before physics' demands justify the creation of hardware to process it.

New Havok Physics at GDC 2005

Ati, Source Engine and HL2 are 10 times better then the over rated, 2 time loosers of...Nvidia, Havok Engine and Doom 3.As every survey, game award show and comparison article have shown time and time again.Hell even Megagames proved that.

New Havok Physics at GDC 2005

Sigma you are an idiot, and your post proves it :-). If you actually read the article, Valve implemented the Havok engine in Source, therefore the Source engine uses havok, get it? Dumbass :-DAnd I agree with the poster below me, Doom 3 on the xbox was horrible, the pc one was really good though.

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