Build a Combat Deck:
Variety, power and flow. These are the key components of building a combat
deck that works for you. Here are some tips on how to make a combat deck:
* Go through the moves you have unlocked and look at the essentials:
Timing of the attack, the damage of the attack and what position you
* Don’t make a predictable deck; decks that have the same moves (for
example, punch, jab hook) although useful for the first time, are
easily identifiable when used in succession. Mix it up with your deck.
* Variety. Like the last point, mix it up attack from multiple different
angles. Right, Left, Above, Below. Don’t go for three right strikes,
as your opponent will recognise it and move out of the way in no time.
* Kicks and punches won’t always work together; having a low kick into a
high kick into a regular kick is far too slow and won’t catch your
opponent by surprise. Start with a fast strike first to make your
combo all the more unpredictable.
* Have your deck flow through itself to have the maximum amount of
damage output. Don’t just stick with the same combo, repeating
itself over and over. Have your deck flow from one combo to another,
until it does a full circle – enough to make your opponent confused
on what attack you’re going to do next.
Fight to Learn New Skills:
The black circles with white shadows that appear during combat are a good
thing. When the circles fill up you learn a new skill or a new stance.
So keep on fighting to learn new skills. Remember that the bar only fills
up when you defend against these attacks using blocking, dodging or your
Finding and Joining Schools:
Currently, the only way to learn new styles is to join a school. An easy
way to join a school without having a friend with the style you want just
go to your encounters.
The triangles next to some players' names is used to show that the player
is in a school, and if you highlight their name, you can see what style
their school uses. To join the school, select their name, then select
"view/join school", and finally "join school" will be on the left side.
Once you are part of the school, you can use its combat deck, or even
just the style with your own deck. On the style selection, your new style
will have a blue icon. The blue is to show that using it in combat trials
will earn you more school exp.
Now that you have the style, you can use it freely as long as you are in
the school. However, if you leave the school you will no longer have access
to it. This isn't very helpful if you want all 4 styles, so you need to
unlock it permanantly.
Permanently Unlocking Styles:
To keep a style after leaving the school, you need to master it, although
the process of doing so is quite a grind. Mastering a style requires you
to use the style's unique defensive technique (avoid for windfall, parry
for forsaken, absorb for khalt, and defensive attacks for stagger) to protect
against oncoming attacks. successfully using the defense will fill up a meter
similarly to learning new moves.
The easiest way to do this solo is to find an enemy with a consistant and
predictable attack pattern, and focusing on landing the defense. With windfall
and forsaken style it is posible to fully master the style with only one enemy,
because they do not require you to hurt the enemy or take damage. Alternatively,
you can have a friend use predictable moves that you can consistantly defend
against. The experience you earn works like learning a new move; you will only
keep it if you kill the enemy. Once you have mastered the style, you can
change schools without any worry of losing access to it.