Destiny 2

Destiny 2 Destiny 2

Exotic Weapon Destiny:
You can access all of them in Homecoming mission. Fortunately, there is no
struggle in the process. When you start playing the mission in Beta, after
landing on the destroyed The Last City, you will pass injured people. A
guard wills open door for you to the weaponry, there you can pick up the
weapons. Enter the armory and this is the first time you get some rifles.
This is one chance to pick up good weapons before you land into the battle.

So below are the three weapons you can carry.

Infinite Super Charge:
- Let the pikes arrive and kill the riders at the beginning of Inverted
Spire strike.
- At the time of getting on Pike, just pop Super and you will see the
character summoned the Staff or Shield or Sword, depending on the
class you choose.
- Next Switch the Primary Weapon and Then Switch back to the original
one you were holding before. That’s it. The Super Charge bar remains
filled up according to this step in the post, you can also checkout
the gif images shared by the users on Reddit in the source link below.
- As per the post the glitch works well, and you have unlimited Super
charge to take down bigger enemies. This is pretty helpful when you
are in middle of enemies’ crowd, otherwise your weapons and movement
skills are crucial to survive.

Unlocking the Sparrow:
To unlock the Sparrow before the end of the game, you have to get it through
a Bright Engram. Bright Engrams are earned by leveling up. You can also purchase
them with Silver, which is bought through microtransactions using real money.
Turn the Bright Engrams into Tess Everis at The Farm to decrypt. There is a
small chance you will unlock a Sparrow. To buy a Sparrow after completing the
game, find Amanda Holliday in The Tower - Social Sector. She sells Sparrows.
The Tower becomes available after completing the main campaign and defeating
the final Boss. The Sparrow is a one-person mount a guardian can summon from
their inventory to get around more quickly. Weapons cannot be used on Sparrows,
but boosting into opponents will inflict damage.
Your Sparrow cannot be destroyed.
If you leave it behind, you can simply summon another one.

Unlocking The Tower:
Successfully complete the main campaign and defeat the final Boss to unlock
The Tower, which contains lots of new vendors and end-game activities.

Farming Legendary Shards:
Legendary Shards basically replace Strange Coins from the original Destiny.
They are used to purchase Exotic weapons, armor, and items from Xur, who
randomly appears each weekend in different areas across the four major zones.

The following are ways to obtain Legendary Shards:

Break down Legendary weapons/armor : 2 shards
Break down Exotic weapons/armor : 10 shards

Nightfall Strikes, Flashpoints, Lost Sector Chests, Raid Chests, Raid Encounters,
Strike Bosses, Planetary Chests: Random. There are lots of opportunities to earn
Legendary Shards, but the most common and consistent ways to get them are by
breaking down Legendary weapons and armor and by completing weekly activities.

To earn the most Legendary Shards per week, complete weekly activities that
guarantee Legendary Shard drops. Complete the weekly Nightfall, Raid, and
Flashpoint with all three of your character slots to maximize the Legendary
Shards. Characters can share their inventory -- so this is the best way to
earn guaranteed Legendary Shards.

Lost Sectors are found on all four planets and can be completed for more
Legendary Shards. However, these cannot be farmed since the loot will not
refresh after completing them. You will still want to complete all the Lost
Sectors in every area with all three of your characters to obtain some extra
one-time-only shards.

Note: If you are really in need of additional shards, you can grind Strike
Bosses and Planetary Chests for a rare chance at more Legendary Shards. The
best method is to just keep earning Legendary items. Exotics are too rare,
and breaking them down might not be worthwhile -- so it is better to focus
on Legendary gear you will regularly earn through Crucible matches, Legendary
Engrams, and most other end-game activity.

How To Unlock All Sub-Classes:
First you have to reach Level 8, when you start playing Destiny 2. Well this
is not really confirmed, but according to the source, you will need a good
level to unlock the sub-classes. Once you are done, you have to do is find
a Public Event.

- Once you are done playing Public Event you will get a Loot Chest.
- Open the Chest and you will find a Subclass Relic, this one will be a Rare
- Once you find this Rare/Blue item you have to Charge the relic. And for
this you will have to play around 5 to 7 Public Event when you get a fully
charge Sub-Class Relic.
- Once done then you will be able to unlock unique Subclass Quest called
Shard of the Traveler in EDZ (European Dead Zone.) The recommended Power
Level for this mission is 50, but it is good if you go with 100.
- Once you are done with it you have to load the mission and then you have
to finish it. Then you will get your Second Subclass.

Note: The rare drops will not keep on appearing, you have to keep playing
Public Event and in between you might land up these rare items.

How To Complete Scouting Patrol In The Farm:
First you have to Load into The Farm, you can play with any character.
There is no specific requirement.

- Then go to the first Transmission Tower and then climb over it, go on
top and then you will see a huge Wheel, climb it.
- You will see a roof nearby the wheel, pass through that and you will
reach a White Transmission Building.
- Keep moving ahead from the roof, you will be walking on a set of wires
that will lead you to the Last Transmission Building. You will earn
Sentry Ranks x2 as in your path with Vertigo completed.
- Now go on the top of third Tower, you have to just get back to the
wheel first. And you will get Sentry Ranks x4.
- Once you earn the rank you have to locate the Bonfire around, go
there and Start Scouting Patrol.
- After this as the Patrol starts, you will see yourself covered in
red light and this will let you to jumper higher than normal. So
simply jump and then activate Each Node, just look for the Blue
lights around.

That's it, after you are done you had completed the Scouting Patrol.
Well it is a kind of Mini-game that does not really give you huge rewards,
but you can enjoy the quest.

Lost Sector locations:
Search the indicated locations to find the Lost Sectors:

-=European Dead Zone=-
Atrium: It is located inside the church with Devrim. Drop down into the church
and proceed towards the exit. Go down the stairs from the symbol on the right
side to kill the enemies and find the loot.

Terminus East: From the previous one, go out of the church and proceed towards
the truck. Slip under the shutter near the truck to find the loot.

Widows Walk: From the previous Lost Sector, continue along the road on the
left side. Shortly ahead, enter the structure with a blue board above it.
Once inside, go right to find it.

Scavengers Den: Enter the area to drop down from the water.
Then, circle around to see the entrance.

The Drain: Reach the large area with water and statues. Continue ahead by
staying to the right side to see a ruin. From that area, drop into the water
to find the entrance on the right side.

Whispered Falls: Travel to the northwest edge of the area to see the entrance
below a huge rock.

The Weep: From the previous Lost Sector, travel south to see a symbol on a rock.

Flooded Chasm: When you reach a small bridge in the Winding Cove, there will
be an entrance right under the bridge, on the north side. You can see the
symbol on a rock from the bridge.

Farm Bright Engrams:
The process to start farming Destiny 2 Bright Engrams is easy, all you need
to do is to reach level 20 with the Guardians. As you are at level 20 you will
see that Guardians cannot level up more but they can still earn XP. Now every
time you fill the XP bar to the Max you will get a Single Bright Engram.
This is how you start farming them. For the early stage you will be able to easily
get 3-4 Bright Engrams and then it will be a bit difficult after some time. And
if you are tired of purchasing items using the Bright Engrams then you always
have the option of dismantling items into Bright Dust, which is the Eververse’s
specific Currency.

Unlocking Flashpoint:
Successfully complete the campaign. Then, complete the "Patrol" mission in the EDZ
to unlock the Patrol mission beacons on all four planets. Complete three Patrol
missions on any one planet, then return to Cayde-6 to unlock the weekly Flashpoint
Milestone objective. The Flashpoint objective can take place on Earth, Io, Nessus,
or Titan, and requires you to complete a certain amount of Public Events that week
to unlock a Legendary Engram from Cayde-6, which contains either a Legendary or
Exotic weapon or armor item. Every time you complete a Public Event, you will be
given a certain percentage towards completing the Flashpoint Milestone.
You will gain more percentage points towards the Milestone if you complete a
Heroic Public Event.

Xur (Exotics dealer):
There is a special vendor named Xur, Agent Of The Nine, that appears in random
areas on the four planets. You can find his location by displaying the map and
finding the "IX" logo on the map. He spawns at 9:00 a.m. GMT/UTC on Fridays and
leaves at 9:00 a.m. GMT/UTC on Sundays. Unlike other vendors, Xur sells exotic
weapons and items, and his supplies change each week. However, the cost of the
weapons and items use a different currency. His normal rates for exotic weapons
are 29 Legendary Shards and armor are 23 Legendary Shards.

Getting Bright Dust:
Bright Dust is required to buy items from the Eververse, which includes Legendary
Emotes and Exotic Ornaments. Bright Dust comes from Bright Engrams. Bright Engrams
can randomly drop, but they have a higher drop rate in activities like Heroic Public
Events, Strikes, Nightfalls Strikes, and Raids. Take the Bright Engrams to Tess
Everis at the Eververse to get items such as Exotic Ornaments and Legendary Ships,
Shaders, and Sparrows from them. Dismantle these items to get Bright Dust.

Getting desired Exotic weapons, armor, and items:
When you have an Exotic or Bright engram, go to the inventory screen and scroll
over it. Press the indicated key to preview the possible items you can get from
it. If you do not want any of the items listed, simply wait a few minutes for it
to refresh the items you can get from it. Keep doing this until at least one of
the items listed in the preview is an item you want before decoding it to increase
your chances of getting an item you want.

Secret "The Visionary" Osiris emblem:
Login to your account, and select "Redeem Codes" to go to their code redemption
page. Enter "XFV-KHP-N97" as a code to unlock the secret "The Visionary" Osiris emblem
in your vault under the "Emblem Collection" at the Tower.

Unlocking Prophecy weapons ("Curse Of Osiris" DLC):
To unlock Prophecy weapons in the "Curse Of Osiris" DLC, first complete the story and
all three Mercury adventures ("The Runner", "The Up And Up", and "Bug In The System").
Return to Brother Vance to get a Legendary engram and unlock the Heroic version of those
three adventures. Successfully complete one of those Heroic adventures to get the "Lost
Prophet, Verse 1" reward from Vance. You must then activate it using multiple Radiolarian
Cultures obtained from Public Events and other chests on any planet. Then, return to
Brother Vance to forge the Prophecy weapon. You can craft more Prophecy weapons at the
Forge in the Lighthouse on Mercury. You will need more Radiolarian Cultures and Paradox
Amplifiers to forge additional Prophecy weapons.
There are 11 total Lost Prophet Verses/weapons.

Sagira's exotic ghost shell:
Successfully complete all 11 Lost Prophet Verse quests given by Brother Vance at
the Lighthouse on Mercury to get Sagira's exotic ghost shell and the "Prophetic Arsenal"
emblem (displays total number of kills using Prophecy weapons). Sagira's exotic ghost
detects caches and resources within a 75-meter range on Mercury, generates Gunsmith
telemetry data on any elemental weapon kills, and increases Glimmer and chance to
obtain additional faction consumables on Mercury.