Farm Manager 2018

Farm Manager 2018

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Cheat Codes:
Tilde (~) opens console with cheat option “money x” where x is amount,
can be negative number.

Note: This cheat code will not work in the final version of the game (
Only for older/beta versions).

Tips & Tricks:
In order to be able to use a tractor on a field, one side of the field
must be at least 30 squares. The overall number of hectares of the field
is irrelevant. A 30 x 10 will work, but a 25 x 12 will not, even though
both have the same area.
* A 10 x 10 field will grow 2 fruit trees, but a 10 x 11 will grow 4.
* The minimum field size of 0.01 hectares has 2 worker slots.
Each additional 0.01 hectare adds another worker slot.
So 3 worker slots for 0.02 hectares, 4 worker slots for 0.03, etc.
* Livestock Breeding: Do sell your live stock when it reaches to its
capacity. They wont breed if there is no space. Till they provide some
auto sell option of livestock we should maage this manually.
* Auto Trade: Consider enabling Auto Trade on products you produce. It
is under Trade options. Select the Item and activate infinity if you
wish to sell all the produce or stock. During start of the game you
cannot build processing plants hence setting this to Auto Trade saves
some time.
* Manual Save: Campaigns cannot be started from last chapter. If you
make mistakes in decisions, you need to restart the whole game. This
game has so many glitches, so frequent saving helps by reloading which
sometimes fixes the issues.

The Profits of Your Crops:
Use this guide to calculate the profits of your crops.

Info:
These are the yields calculated by 0.01/ha with plowing, cultivating, soil
fertility and moisture at 100% at the time of harvest. These numbers were
calculated with no training bonuses. Also note the skill to care for plants
gives a 20% larger yeild for every point added so with the skill maxed at 5/5
you can get 2x the yield. Another thing to note is that the skill to care for
plants does not affect your yield if you use a harvester, it only works if you
harvest by hand.

Annuals:
Fruit Type - Yield/0.01ha

Buckwheat - 230
Colza - 294
Lupine - 230
Sorghum - 240
Oat - 230
Wheat - 349
Rye - 257
Corn - 583
Sunflower - 213
Potato - 788
Pumpkin - 1276

Perennials:
Fruit Type - Yield/0.01ha
Starwberry - 112
Cabbage - 756
Tomato - 576
Cucumber - 2257
Red pepper - 240
Raspberry - 96

Chaff:
Fruit Type - Yield/0.01ha
Corn - 2333
Lupine - 918
Sorghum - 960
Trees (0.03 Ha)
Fruit Type - Yield/0.01ha

Cherry - 1080
Apple - 4176
Pear - 3456

Buffs / Debuffs

Cause - Effect

Not Plowed -7%
Not Cultivated -31%
Soil Fertility 1%-100% - No effect
Soil Fertility 0% - Dead
Hand Harvested -50%

Note: this was calculated on hard difficulty.

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