League of Legends Big Nerf Explained


League of Legends champions have been hit with nerfs across the board recently, prompting many gamers to complain - some vocally - enough so though Riot has sent out one of its Lead content designers to issue an official statement, commenting on why they took place, and explaining the reasoning behind it. You may not agree with, it but here it is.

The big point that Lead Content Designer Morello makes, is that "power creep," is out of hand. This is when new items and champions make older ones feel redundant and in efforts to make unique new content, Riot thinks it has neglected early arrivals to the league roster.

"Power creep is very insidious over time, because it happens slowly and gradually," says Morello. "This leads to a problem to where power gets in the way of decision-making and counter-play by creating an arms race between competing factors (champions, in many cases)."

This is something Riot wanted to avoid. While it likes the countering system in draft pick games, it didn't like there being only one choice to beat certain overpowered champions. Apparently this happened a lot in Season 2. In Season 3 it changed items to help and nerfing certain champions was the next step.

"Now, with [items] settled, we need to undo the arms race by bringing total power in League of Legends down. Some of that was done with AD items, some of that is nerfing fighters and doing other changes. Many of the sweeping changes you'll see are revolved around these classes as we get their power back under control, or enhance gameplay/counter-play loops."

It also said it planned to work on upgrading older champions to be more relevant in the contemporary game. Heimerdinger is one example (one of my favorites coincidentally) that the "relaunches team," is working on.

So what do you guys think of the nerfs and this explanation? Does it make up for your favourite champ getting the nerf boot? Let us know below.