World of Warcraft Patch 2.4.2 to 3.0.2 (US)

Rate

Total votes: 24
80

World of Warcraft v3.0.2 details:

General

All players will have their talent points reimbursed and will have access to
new talents throughout their trees; this includes the 51-point talents. Several
new spells and abilities have been added for all classes. Players will need to
visit their class trainer to learn new spells.
The Kirin Tor have made their move and so has Dalaran. Please watch your step
around the crater that has been left behind!
The Barber Shop has been implemented and you can now visit one of the Barber
Shops in the major cities to change your appearance. Be sure to get your Shave
and a Haircut!
The all new Achievement System has been implemented and the Achievement panel
can be accessed via the interface. While many achievements are not retroactive,
we have done our best to credit as many as possible. Gamemasters will not be
able to grant achievements for past accomplishements.
Stormwind Harbor is now open for business.
New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews
are currently at work to establish a new Zeppelin route to Northrend for your
travel pleasure. Please no /spit off of the towers.
A new entrance is now viewable in the Caverns of Time.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee
attacks and spells.
Spell casting and spell channeling pushback has been changed to the following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration
each.
All hits after the second will have no effect.
Spellpower:
All items and effects which grant bonuses to spell damage and spell healing are
being consolidated into a single stat, Spellpower. This stat will appear with
the same values found on items which grant "increased spell damage and healing"
such as on typical Mage and Warlock itemization.
For classes which do not heal, they should see no change in the character sheet
other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet
decrease, however, all healing spells have been modified to receive more benefit
from spellpower than they received from bonus healing, with a net effect of no
change to the amount healed by their spells. Some talents have had to be
rebalanced to accommodate this change, but the amount healed will remain roughly
the same. In addition, some talents will provide only healing spell power.

Known Issues

The current patch notes are incomplete, but will be progressively more
comprehensive in each patch.
All classes are currently undergoing a balancing pass of all talent trees.
Inscription is not fully implemented and still has non-functioning glyphs.

Druids

Brambles (Balance): Now increases the damage done by your Treants, and also
damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the
target for 3 sec.
Celestial Focus (Balance): The stun proc now works with Starfall. This talent
no longer has Wrath pushback protection, but instead increases your total spell
haste by 1/2/3%.
Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
Control of Nature (Balance) has been removed.
Entangling Roots: Can now be used indoors.
Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point
talent.
Feral Charge (Feral) is now a 21-point talent, up from being a 11-point
talent.
Feral Charge (Feral): Can now be used in Cat form.
Feral Instinct (Feral) no longer increases threat generated in Bear form, but
now increases damage done by your Swipe ability by 5/10/15%.
Feral Swiftness: The movement speed buff can now be used indoors.
Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the
critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing
Touch spells by 2/4/6%.
Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
Furor (Restoration): Now increases your total Intellect while in Moonkin form
by 2/4/6/8/10%.
Hurricane: No longer has a cooldown (was 1 minute).
Improved Faerie Fire (Feral): Now also works with spell hit, in addition to
ranged and melee hit %.
Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a
5-point talent.
Improved Tranquility (Restoration): Now also reduces the cooldown of your
Tranquility spell by 25/50%.
Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier
5.
Moonkin Form (Balance) no longer increases your attack power or causes you to
regenerate mana off melee attacks, but now has a chance to cause you to
instantly regenerate 2% of your total mana every time you critically hit with a
spell.
Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent.
Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling
Roots, Wrath, and Cyclone.
Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath
spell by 50% while in effect.
Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a
base ability at level 11 and has a 100% chance to proc.
Nature's Reach (Balance): Now also reduces threat generated by Balance spells
by 15/30%.
New Spell: Revive - Returns the spirit to the body, restoring a dead target to
life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
New Talent - Genesis (Balance): Increases the damage and healing done by your
periodic spells by 1/2/3/4/5%.
New Talent - Improved Insect Swarm (Balance): Increases your damage done by
your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and
increases the critical strike chance of your Starfire spell by 1/2/3% on targets
afflicted by your Moonfire spell.
New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear
Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player
in your party, damage you take is reduced while in Bear Form and Dire Bear Form
by 1/2/3%.
New Talent - Natural Reaction (Feral): Increases your dodge chance while in
Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime
you dodge while in Bear Form or Dire Bear Form.
New Talent - Nature's Splendor (Balance): Increases the duration of your
Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by
10/20/30%.
Omen of Clarity (Restoration): Now a passive spell. Now also works for spells
(healing and damage). Proc rate is roughly 6% with a 10 second internal
cooldown.
Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and
reduces the duration of fear effects by 5/10/15%.
Remove Curse can now be used in Tree of Life form.
Soothe Animal can now be used on Dragonkin as well as Beasts.
Soothe Animal is now instant cast.
Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also
moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration
spells, and reduces the chance that your healing over time spells (Lifebloom,
Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells.
Threat management for Balance can now be found in the Balance tree, within
Nature's Reach.
Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form
has been removed.
Tranquil Spirit (Restoration) now also includes Nourish.
Tree of Life (Restoration): 30% snare penalty has been removed.
Tree of Life (Restoration): Can now cast Dispel Curse.
Tree of Life (Restoration): You can now cast all Restoration spells (Healing
Touch) in the form, but Tree of Life now only reduces the mana cost of your
healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by
20%.
Vengeance (Balance): Now also works with Starfall.

Hunters

All aspects now have a 1 second global cooldown, down from a 1.5 global
cooldown.
All pet families now have one unique ability. New abilities have been added for
families such as bears and sporebats.
Stablemasters can now accommodate two additional pets.
Pets now have their own trees. These can be accessed via the talent panel.
Animal Handler (Beast Mastery): No longer increases speed while mounted, but
now reduces the cooldown of your Master's Call ability by 5/10 sec.
Arcane Shot: No longer dispels magic effects.
Aspects now no longer cost mana.
Aspect of the Beast: Now increases melee attack power by 10% for the hunter and
the hunter's pet.
Aspect of the Viper - The hunter takes on the aspect of the viper, instantly
regenerating mana equal to 100% of the damage done by any ranged attack or
ability, but reduces your total damage done by 50%. Only one Aspect can be
active at a time.
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet
skills.
Bestial Swiftness is now a pet talent tree talent, and has been removed from
the Beast Mastery Hunter tree.
Bite now has no cooldown, does the same damage and costs the same Focus as
Claw, so works as a Focus dump.
Clever Traps (Survival) has been renamed "Trap Mastery."
Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot
attacks.
Counterattack: Damage increased by 20%, and now also scales with your Ranged
Attack Power.
Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases
your chance to resist spells by 60%. Now has a new spell effect.
Disengage: This ability has been re-designed. Now leaps the Hunter backwards up
to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt
effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
Focused Fire (Beast Mastery): Now increases the critical strike chance of your
Kill Command by 10/20/30% while Kill Command is active. This effect can stack up
to 3 times, but diminishes for each charge of Kill Command.
Hunter pets can now learn talents in one of three trees depending on family.
Pets gain talent points starting at level 20 and earn an extra talent point
every 4 levels.
If a hunter tames a pet that is more than five levels beneath their own level,
the pet will then have their level increased to five levels beneath the hunter's
own level.
Improved Arcane Shot (Marksmanship): Now increases the damage done by your
Arcane Shot by 5/10/15%.
Improved Feign Death (Survival): This talent has been replaced with Survival
Tactics.
Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases
the amount of attack power granted by your Hunter's Mark ability by 10/20/30%
and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
Kill Command: This ability now increases the damage done by your pet's special
abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute
cooldown.
Loyalty, Training Points and the hunter Beast Training button no longer exist.
Hunter pets can now learn all skills at their level. They will get new ranks
automatically as they gain levels.
Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
Mongoose Bite: No longer requires you to dodge in order to use this ability.
Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined
into "Improved Tracking".
New Talent - Aspect Mastery (Beast Mastery)
New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack
power and ranged attack power equal to 10/20/30% of your total Stamina.
New Talent - Improved Tracking (Survival): Increases all damage done to targets
that are being tracked 1/2/3/4/5%.
New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you
trap a target and a 10/20/30% chance when you sting a target to cause your next
3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and
consume no ammo.
New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death
ability and all trap spells will be resisted by 2/4%, and reduces the cooldown
of your Disengage ability by 2/4 sec.
New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and
Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage,
and increases the critical strike chance of your Explosive Shot and Explosive
Trap by 5/10/15%.
Pathfinding (Beast Mastery): Now also increases the movement speed while
mounted by 5/10%.
Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no
longer works with auto-shot.
Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
Savage Strikes (Survival): Now includes Counterattack.
Silencing Shot (Marksmanship): This spell will now interrupt the current spell
being cast on the target and lock out that school for 3 sec if the target is
immune to silence effects.
Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by
5/10%.
Steady Shot now uses ammo. In result, its bonus damage has been slightly
reduced. Players can notice a damage increase based upon what ammo they use.
Steady Shot: Now has a 2.0 cast time, up from 1.5.
Surefooted (Survival) now reduces the duration of movement impairing effects by
16/25/50% (instead of resist % chance).
Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
Survivalist (Survival): Now increases your total Stamina, instead of your total
Health.
The arming time has been reduced to 1 second, from 2 seconds for all traps.
Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now
dispels Enrage and Magic effects.
Trap Mastery (Survival) is now an 11-point talent.
Trueshot Aura - This aura is now raid-wide and now increases all ranged and
melee attack power by 10%. In addition, this spell now only has one rank. All
other ranks have been removed.
Wingclip: No longer does damage.

Mages

Arcane Blast effect duration reduced to 3 seconds, and now increases damage by
25/50/75% instead of reducing cast time.
Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces
mana cost of Arcane spells by 1/2/3%.
Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor
equal to 50/100/150% of Intellect.
Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone
of Cold, and Ice Lance.
Arcane Potency now applies when Presence of Mind is active, talent prerequisite
changed to Presence of Mind.
Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%,
and no longer reduces the resistance of targets.
Arctic Reach now also affects Deep Freeze.
Blast Wave now knocks all affected targets back.
Conjured mana gems no longer disappear from your backpack after being logged
out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an
existing mana gem to maximum charges.
Counterspell now costs 9% of base mana.
Elemental Precision moved to tier 2.
Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases
mana cost. It now also increases damage caused by Arcane Blast.
Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of
spell power.
Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell
power and increases critical hit chance by 2/4%.
Flame Throwing moved to tier 3.
Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects
and cannot be dispelled.
Frost Channeling now reduces mana cost of all spells by 4/7/10%.
Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%,
now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and
restore mana equal to damage caused by the warded spell.
Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier,
Summon Water Elemental, and Deep Freeze by 10/20%.
Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now
triggers from any damaging spell (Fire, Frost or Arcane).
Improved Blink now also reduces mana cost by 25/50%.
Improved Counterspell now always silences the target for 2/4 seconds.
Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown
by 1/2 seconds.
Improved Flamestrike moved to tier 2, renamed World in Flames, now increases
the critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living
Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks,
now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by
7/14/20%.
Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost
per damage absorbed by 17/33%,and now also increases resistances granted by Mage
Armor by 25/50%.
Improved Scorch now increases Fire, Frost, and Arcane damage done to the target
by 2/4/6/8/10%.
Incineration moved to tier 1, increases the critical hit chance of Fire Blast,
Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
Invisibility now makes the caster invisible after 3 seconds, reduced from 5
seconds.
Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per
level, and restores 1/3% of total mana on a resist.
Magic Attunement (Arcane) now also increases the range of your Arcane spells by
3/6 yards.
Mana Shield now drains 1.5 mana per damage absorbed.
Master of Elements now affects all spell criticals.
Mind Mastery reduced to 3/6/9/12/15%.
Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to
reflect the warded spell.
Polymorph now costs 12% of base mana.
Portal spells now cost 18% of base mana.
Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces
the fade time of Invisibility by 1/2/3 seconds.
Pyroblast cast time has been reduced to 5 seconds.
Remove Lesser Curse has been renamed to Remove Curse.
Shatter no longer has a prerequisite.
Slow Fall now costs 6% of base mana.
Slow mana cost reduced.
Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze
range increased, mana cost increased.
Teleport spells now cost 9% of base mana.
Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance
to trigger the effect and the effect increases chance to crit with Arcane, Fire
and Frost spells.

Paladins

Attack Power and Spell Power scaling on all Seals and Judgements other than
Command and Blood has been reduced.
All Auras now affect all party and raid members within the area of effect.
Anticipation (Protection) moved to tier 1, now increases chance to dodge by
1/2/3/4/5%.
Avenger's Shield (Protection) cast time reduced to .5 seconds, duration
increased to 10 seconds.
Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%,
now increases healing done by 20%.
Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the
target per paladin at any one time. Now costs 6% of base mana.
Blessing of Light and Greater Blessing of Light removed. Their effects have
been folded into all relevant abilities.
Blessing of Protection renamed Hand of Protection. Only one Hand spell can be
on the target per paladin at any one time. All ranks now cost 6% of base mana.
Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and
transfers 20% of the damage taken to the caster, duration reduced to 12 seconds,
cooldown increased to 2 minutes. Only one Hand spell can be on the target per
paladin at any one time. Now costs 6% of base mana.
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on
the target by 2% per second for 10 seconds while also reducing all damage and
healing done by 10%. Only one Hand spell can be on the target per paladin at any
one time. Now costs 6% of base mana.
Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and
generates rage, mana or runic power when a parry/dodge/block occurs.
Consecration now scales with attack power and spell power.
Conviction (Retribution) now increases critical chance with all spells and
melee attacks.
Divine Intellect (Holy) moved to tier 2, increases total Intellect by
3/6/9/12/15%.
Divine Intervention cooldown reduced to 20 minutes.
Divine Protection and Divine Shield now cost 3% of base mana.
Divine Protection now reduces all damage taken by 50% and increases time
between attacks by 100%.
Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged
attacks by 1/2/3%.
Divine Strength (Holy) moved to tier 1 in the Protection tree.
Exorcism mana cost reduced and now scales with attack power and spell power.
Eye for an Eye now reflects 10/20% damage from all critical hits.
Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
Forbearance duration increased to 3 minutes.
Greater Blessing of Salvation removed.
Hammer of Justice now costs 3% of base mana.
Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana
cost reduced, now instant cast, global cooldown increased to 1.5, missile speed
increased, now usable on targets below 35% health and now scales with attack
power and spell power.
Healing Light (Holy) moved to tier 2.
Holy Shield (Protection) cooldown reduced to 8 seconds.
Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends
respectively, cooldown reduced to 6 seconds.
Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30
seconds, radius reduced to 10 yards.
Illumination (Holy) moved to tier 3.
Improved Blessing of Might increased to 10/20/30/40/50%.
Improved Concentration Aura (Protection) moved to the Holy tree.
Improved Concentration Aura moved from the Protection tree to tier 4 in the
Holy tree.
Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now
increases armor of Devotion Aura by 17/34/50% and increases all healing done to
units affected by Devotion Aura by 1/2/3%.
Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
Improved Righteous Fury (Protection) threat bonus folded into base spell,
talent still reduces all damage taken by 2/4/6%.
Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes
all units affected by Retribution Aura to cause 2% more damage.
Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the
Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of
Corruption.
Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and
the effects now apply to all Judgement spells.
Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of
Wisdom, and Judgement of Justice. All Judgement spells are considered ranged
attacks for purposes of how they hit and how they critically hit. All cause
damage based on attack power and spell power.
Judgement of Light now heals based on the Paladin's attack power and spell
power, the effect can not trigger more than once ever 4 seconds.
Judgement of Justice will no longer prevent Fear effects, but will only prevent
NPCs from fleeing (e.g. at low health).
Judgement of Wisdom now restores mana based on the Paladin's attack power and
spell power, the effect can not trigger more than once every 4 seconds.
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
Precision has been removed.
Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and
Disease effects by 25/50%.
Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less
chance to be hit by spells.
Redoubt (Protection) moved to tier 2.
Repentance (Retribution) mana cost changed to 9% of base, duration increased to
1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants,
Humanoids and Undead.
Retribution Aura damage increased and now gains damage based on Holy spell
power.
Righteous Defense no longer costs mana and the global cooldown has been
removed.
Righteous Fury now increases threat caused by Holy damage by 90%.
Sacred Duty now also reduces the cooldown of Divine Protection.
Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
Sanctity Aura (Retribution) removed.
All Seals have been reduced to 1 rank and now cost 14% of base mana. The
duration has been increased to 2 minutes and are no longer consumed when a
Judgement spell is cast. The effects can be triggered from all weapon based
special abilities.
Seal of Blood now increases Judgement damage by 45% of weapon damage.
Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on
stunned targets.
Seal of the Crusader has been removed. The effects of Judgement of the Crusader
have been folded into all relevant abilities.
Seal of Righteousness deals damage based on weapon speed plus an amount based
on attack power and spell power, increases Judgement damage by 25%.
Seal of Vengeance now applies its effect on every swing, causes damage based on
attack power and spell power, increases Judgement damage by 10% per stack of the
damage over time effect.
Spiritual Focus (Holy) moved to tier 1.
Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by
10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
Summon Warhorse and Summon Charger mana cost removed and no longer causes a
global cooldown.
Toughness (Protection) moved to tier 3 , now also reduces the duration of
movement slowing effects by 10/20/30/40/50%.
Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana
cost changed to 9% of base.
Unyielding Faith (Holy) moved to tier 2.
Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests

Absolution: This talent has swapped positions in the talent tree with Improved
Inner Fire.
Circle of Healing (Holy): Now works on any targets in the caster's raid, and is
now a "smart" heal and chooses the lowest health targets to heal first within
its range. Also now has a 6 second cooldown. Also no longer will heal summoned
Snakes from Hunter's Snake Trap.
Enlightenment: Increases your total Stamina, Spirit and Spell haste by
1/2/3/4/5%.
Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down
from 4/7/10%.
Force of Will (Discipline): This talent now increases your spell damage by a
flat amount, rather than increasing your spells by a %. (Now increases school %,
rather than selected spells damage %). In other words, your spell damage gained
from this talent is now reflected on your character sheet, rather than the skill
tool-tips.
Focused Power: Increases your total spell damage and healing done by 2/4%, but
no longer increases your chance to hit with Mind Blast, and Mass Dispel.
Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased
roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down
from 10. Holy Fire now has a 10 second cooldown.
Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire
spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total
number of charges).
Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow
Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word:
Pain.
Levitate now costs 3% of base mana.
Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges
increased to 10, up from 5. Now breaks from any attack that hits you for 30% or
more of your total health. Cooldown reduced to 3 minutes, down from 5.
Mind Control now has only one rank and costs 12% of base mana.
Mind Soothe now has only one rank, costs 6% of base mana and has no max target
level.
Mind Vision now costs 3% of base mana.
New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a
50% bonus to your Spirit after gaining a critical effect chance from your Mind
Blast or Shadow Word: Death spells. For the duration, your mana will regenerate
at a 25% rate while casting. Lasts 8 sec.
New Talent: Twin Faiths (Discipline) - Increases your damage and healing by
1/2/3/4/5%.
Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
Prayer of Mending - This spell can now critically hit.
Psychic Scream now costs 15% of base mana.
Searing Light (Holy): Now also increases the damage of your Holy Nova and
Penance spells.
Shackle Undead now costs 9% of base mana.
Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the
mana cost of your Shadow spells by 2/4/6%.
Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no
longer reduces the chance to be critically hit by spells.
Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a
shapeshift UI.
Silence (Shadow) global cooldown removed.
Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads
into "Improved Spirit Tap"
Wand Specialization (Discipline) has been removed.

Rogues

Anesthetic Poison now also dispels one Enrage effect on the target.
Blade Twisting (Combat) now cause all damaging melee attacks to have a 10%
chance to daze for 4/8 seconds movement speed reduced by 70%.
Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off
the cooldown of Stealth.
Cloak of Shadows cooldown increased to 1.5 min.
Crippling Poison reduced to 1 rank, slowing movement by 70%.
Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3,
now increases critical strike chance with Daggers and Fist Weapons by
1/2/3/4/5%.
Damaging poisons now scale with attack power.
Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage
taken by 2/4/6%.
Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
Disarm Trap range increased to 20 yards, cast time reduced, now requires
stealth.
Dual Wield Specialization (Combat) moved to tier 1.
Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and
Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
Energy regeneration should now be smoother.
Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds
(based on combo points).
Evasion, Sprint and Vanish cooldowns reduced to 3 min.
Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks,
increases damage of offensive abilities by 3/6/9%.
Fist Weapon Specialization (Combat) removed.
Fleet Footed (Assassination) now reduces duration of movement impairing effects
by 25/50% rather than increasing resist chance.
Gouge is now only 1 rank and causes damage based on attack power.
Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no
longer increases duration.
Improved Poisons (Assassination) now increases chance to apply poisons by
5/10/15/20/25%.
Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by
25/50%.
Improved Sprint (Combat) moved to Tier 4.
Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
Kick is now only 1 rank and no longer causes damage.
Lethality (Assassination) now also affects Riposte.
Lightning Reflexes (Combat) moved to tier 4.
Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of
target's armor.
Master of Deception (Subtlety) reduced to 3 ranks.
Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
Murder (Assassination) moved to tier 6, increases damage by 2/4%.
Mutilate (Assassination) no longer requires you be behind the target.
Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by
15/30%.
Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
Pick Lock and Disarm Trap no longer require Thieve's Tools.
Poisons skill removed. All finished poisons are available on vendors rather
than created by the rogue.
Precision (Combat) now also increases chance to hit with poison attacks by
1/2/3/4/5%.
Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to
20 seconds.
Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for
4/8/12/16/20% chance.

Riposte (Combat) now slows the target's melee attacks by 20% instead of
disarming them, awards one combo point.
Serrated Blades (Subtlety) moved to Tier 3.
Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
Shadowstep (Subtlety) is no longer usable while rooted.
Surprise Attacks (Combat) now also increases Hemorrhage damage.
Vanish no longer requires the reagent Flash Powder.
Vigor (Assassination) moved to Tier 3.
Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of
poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
Wounding Poison no longer stacks, reduces healing by 50%.

Shaman

All totems are now considered on the "Physical" school, and no longer magical
spells.
Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent
and now reduces the duration of disarm effects on you by 16/25/50%.
Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%,
instead of increasing your total Mana by 2/4/6/8/10%.
Call of Flame (Elemental): Now also increases the damage of your Lava Burst
spell by 2/4/6%.
Call of Thunder (Elemental) now also increases the critical strike chance of
your Thunder spell.
Concussion (Elemental) now increases the damage of your Thunder and Lava Burst
spells.
Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now
lowers the mana cost of Thunder and Lava Burst.
Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and
Healing Wave, and can be used on all healing spells.
Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%,
but threat reduction increased to 10/20/30% up from 4/7/10%.
Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
Flametongue Totem is now a flat spell damage totem. All ranks have been
modified.
Flametongue Weapon: Now has a passive spell damage.
Frostbrand's snare effect has been increased to 50%, up from 25%.
Ghost Wolf's mana cost is now 13% base.
Grace of Air Totem has been removed. (Agility has been rolled over into
Strength of Earth Totem)
Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now
affected by the dispel resistance portion of this talent.
Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It
now has a 50/100% chance to stun all targets for 2 sec.
Improved Lightning Shield (Enhancement) is now Improved Shields, and is in
Tier-2.
Nature's Blessing no longer increases spell damage from Intellect, and the
effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new
spell power system. Players should notice little to no change in the power of
the spell relevant to healing spells.
New ranks have been added of Water Shield, starting at level 20. (Level 20, 27,
34, 41, 48, 55, 62, 69)
New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life.
Increases healing done by x and each heal has a 20% chance to proc Earthliving
on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly
target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
New Talent: Elemental Shields (Enhancement): Increases the damage done by your
Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your
Mana Shield orbs by 5/10/15% and increases the amount of healing done by your
Earth Shield orbs by 5/10/15%.
New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by
33/66/100% of your Intellect.
New Talent: Tidal Force(Restoration): Increases the critical effect chance of
your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal
reduces the chance by 20% and lasts 20 seconds.
Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to
replace Rockbiter at level 30.
Shapeshifting will no longer cancel Water Walking.
Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the
Shaman's total health.
Stoneskin Totem now increases armor instead of reducing physical damage.
Storm Reach (Elemental): Now also increases the radius of your Thunder spell by
10/20%.
Strength of Earth Totem now also increases agility.
The range of all "friendly totems" has been increased to 30 yards, up from 20.
Tidal Focus (Restoration): Now works with Earth Shield.
Totemic Mastery talent removed and replaced with "Tidal Force".
Tranquil Air Totem has been removed. (Threat is being addressed by
modifications to the base threat of players and/or "baked" into tanking
abilities.)
Unleashed Rage is now raid wide.
Windfury Totem is now a flat 20% melee haste totem. All ranks have been
modified.
Windwall Totem has been removed.
Wrath of Air is now a flat 10% spell haste totem.

Warlock

Aftermath (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain
levels. Demon Master trainers will be removed.
Avoidance (Felguard): Now reduces damage taken from area of effect attacks by
an additional 80% and is automatically learned for the Succubus, Imp,
Voidwalker, and Felhunter at level 10.
Bane now reduces the cast time of your Haunt spell.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) - Now also increases your chance to hit with
Destruction spells by 1% per point.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect
increased 66%. Now also greatly increases all nearby allies' stealth detection
while channeled.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs
from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects and
now restores 200% mana leeched from your summoned Demon, up from 100%.
Demon Armor - Now increases healing done by spells and effects by 20%, but no
longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be
dispelled.
Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down
from 15%. Imp effect reduced to 10% increased fire damage, down from 15%.
Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
Doomguard: Health increased 20%, mana increased 24%.
Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5
seconds.
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit,
but no longer increases healing done by spells and effects by 20%.
Felguard: Health increased by 10%.
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence
and Shadow Bite.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and
raid members by 3%. Lasts until cancelled.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to
1 minute, down from 5 minutes+. Health increased by 30%, damage increased by
60%, and armor increased by 30%.
Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased
200%.
Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount
of attack power reduced by your Curse of Weakness spell by 10/20%, and increases
the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have
been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow
damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist (Demonology) - Most effects have been altered.
Master Demonologist - Felguard (Demonology) - Now increases all damage by
1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist - Imp (Demonology) - Now increases Fire damage by
1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist - Succubus (Demonology) - Now increases Shadow damage by
1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Nether Protection has been reworked. It now has a 10/20/30% chance when you're
hit with a spell to reduce all damage by that spell school by 60% for 10
seconds.
New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power
for a short time.
New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse
of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8
sec. This effect has a 10 second cooldown.
New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to
50/100% of the damage done by its Shadow Bite ability, and increases the effect
of your Felhunter's Fel Intelligence by 1/2%.
New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time
effects have a 5/10/15% chance to increase the damage of your Fire spells by 10%
for 6 sec.
Pyroclasm (Destruction) - Now also includes Conflagrate.
Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain
of Fire to consume its mana cost.
Ritual of Souls: Charges increased to 25, up from 10.
Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow
damage over time effect on the target. 6 second cooldown.
Shadowfury (Destruction) - Can now be cast while moving. Stun duration
increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point
talent), but the 5% bonus damage from this talent has been removed. In addition,
the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Soulstone now generates a log entry indicating who casted and received a
soulstone.
Spell Lock (Felhunter) global cooldown removed.
Succubus: Health increased by 20%, armor increased 22%.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases
your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down
from 5.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of
attack power the Voidwalker gains from its master's spell damage has been
increased by 45%.

Warrior

Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to
tier 2.
Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by
1/2%.
Bloodthirst (Fury) now restores health based on a % of total health.
Challenging Shout cooldown reduced to 3 minutes.
Concussion Blow (Protection) now causes damage based on attack power.
Death Wish (Fury) no longer makes you immune to Fear effects.
Death Wish and Sweeping Strikes have swapped locations in their respective
talent trees.
Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over
6 seconds.
Defensive Stance now increases threat by 45%.
Defiance (Protection) removed, replaced by Incite and moved to a new location
on tier 2.
Disarm rage cost reduced to 15.
Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number
of attacks removed.
Hamstring now only has one rank and no longer causes damage.
Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
Improved Berserker Rage (Fury) now generates 10/20 rage.
Improved Bloodrage (Protection) now increases rage generation of both the
instant and over-time effects by 25/50%.
Improved Charge (Arms) now generates 5/10 rage.
Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell
damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage
the warrior causing 5/10% more damage for 12 sec.

Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of
Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
Improved Disciplines (Arms) removed.
Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer
reduces cooldown.
Improved Rend (Arms) reduced to 2 ranks for 25/50%.
Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and
gives a 25/50% chance to stun.
Improved Shield Bash (Protection) now also increases the damage of your Shield
Slam ability by 5/10%.
Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of
Shield Block by 5/10 secs. It no longer increases the number of blocks.
Improved Shield Wall will now increases the damage reduction by an additional
5/10% and reduces cooldown by 30/60 seconds.
Improved Slam (Fury) moved to Arms.
Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2
rage cost reduction.
Improved Taunt (Protection) removed, effect made baseline.
Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no
longer reduces cooldown.
Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm
effects by 10/20/30%.
Last Stand (Protection) cooldown reduced to 6 minutes.
Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
Mocking Blow now only has one rank and causes weapon damage, cooldown reduced
to 1 min and can now be used in Defensive Stance.
Overpower now only has one rank and no longer causes any bonus damage (i.e.
weapon damage only).
Poleaxe Specialization (Arms) now also increases critical damage done by Axes
and Polearms by 1/2/3/4/5%.
Precision (Fury) moved to Tier 5.
Pummel now only has one rank and no longer causes damage.
Rampage now causes all party and raid members within 20 yards of the Warrior to
go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when
the warrior scores a melee critical.
Recklessness now increases the critical hit chance of the next 3 special
ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown
reduced to 5 minutes.
Shield Bash now only has one rank and will cause damage based on a % of AP.
Shield Block now increases chance to block and amount blocked by 100% for 10
seconds. Cooldown increased to 60 seconds, rage cost reduced.
Shield Slam is now available to all warriors, starting at level 40.
Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on
a successful block.
Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown
reduced to 5 minutes.
Sword Specialization (Arms) can no longer trigger more than once per 6
seconds.
Taunt cooldown reduced to 8 sec.
Thunder Clap damage increased, cooldown increased.
Toughness (Protection) moved to tier 3 now also reduces the duration of
movement slowing effects by 10/20/30/40/50%.

PvP

Arenas
Buffs that have 30 seconds or less remaining will be removed once the game
starts. However, the mage spell "Invisibility" is not affected by this change.

Professions

New Profession: Inscription is available to train up to 375.

User Interface

New Calendar feature: Players will be able to access the new Calendar feature
by clicking on the new icon located in the top right corner of their mini map.
The calendar will track in game events, allow raid scheduling, and more.
New Vanity Pet and Mount changes: Players will now be able to access their
non-combat pets and mounts by clicking on the pets tab in the Character Info
panel. These pets and mounts will be now learnable much like spells or
abilities. Once a vanity pet or mount is learned, the icon will disappear from
within a player's inventory andreappear in the appropriate tab under the pet tab
under Character Info. Say goodbye to your vanity pets and mounts taking up bag
and bank slots!
Lost pets and mounts (one time quest rewards) can be recovered by visiting a
stablemaster.
A new Agro Warning is now available and currently functioning in dungeons.
Focus Frame is now available. Players will be able to right click on any unit
frame and select "Set Focus". The focus frame will only display when the focus
is set. Players may also set a "Focus Cast Key" in the options/combat panel that
can be bound to shift, alt, or ctrl. When holding the focus cast key and
triggering an action, the action will be performed on your focus and not on your
target.
Lost tabards (one time quest rewards) may now be restored by visiting a tabard
vendor.
Lost keys (one time quest rewards) may now be restored by visiting a
blacksmith.
Error messages should play less frequently.
Tradeskills can now be linked by shift-clicking the tradeskill icon.
Quests can be shared with party members at any distance.
Quests can be shared with party members by linking the quest into party chat.
Quests can be shared in raids but not battlegrounds.
Randomized Daily quests may now be shared, but only on the same day as the
quest is given.
A 5 minute timer will appear over the player's unit frame showing the countdown
until your PvP flag is cleared.
The /cower emote now has an animation.
Macros and key bindings are now saved server-side so there is no longer a need
to reconfigure them when logging in using another computer.
Shift-clicking to loot mail: You can now hold Shift and click on mail in your
inbox to automatically loot any items and gold without opening the mail. This
default behavior can be changed via Auto Loot Mail in the Interface Options
(Controls).
Combat Log Changes:
The combat log now differentiates between a spell failure due to resistance and
spell failure due to missing the target. Where once both events reported as a
resist; a spell missing the target is now reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a full
resist, or a damage shield like Power Word:Shield, the prevented amount will now
be displayed.

Items

Druids and Shaman can now use items while shapeshifted.
The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no
longer removes the soul shard requirement from casting a voidwalker.
Devilsaur Eye now increases your pet's attack power for a short duration
instead of increasing its critical strike chance. It also provides a small
amount of passive Agility.

Add new comment

user name

Add new comment