Dark Reign trainer v1.2

Dark Reign trainer v1.2

Dark Reign trainer v1.2

Text file description:

                  DARK REIGN V1.2 MEGA TRAINERS
                     (c)BY VOODOO CHILD 1998
                         <<<<FREEWARE>>>>
16 July 1998.
This zip should include
Freev12.mcd
Impv12.mcd
FgInstantv12.mcd
ImpInstantv12.mcd
DarkReignv12DOC.txt
You may distribute this zip in any way or form so long as all files are intacked and
unaltered - NO money is to be charged in any way or form for these trainers - If you
have paid money to get these trainers then please email me.
This doc was written in NoteTab Pro V4.011/uc - if it's not displayed right then use it
 (Get it from http://www.notetab.ch/  it's Bloody excellent)
V1.2 expansion pack Trainer coming as Soon as I can afford to buy the sucker.
These trainers are for V1.2 of Dark Reign ONLY
These trainers are not for the expansion pack (click on dark reign)
These trainers are for single play & Instant Action ONLY
These trainers are for Freedom Guard & Imperium forces only
You can only use these trainers with MASTER CHEATER ONLY
Do not use in multi player games - you will crash and BURN
  M A S T E R  C H E A T E R
   is a CORSICA PRODUCTION
    by olivier pasqualini
How To use Trainers:
         These trainers will only work if you have Master Cheater installed,you
         must load these files into Master Cheater to get it to work and not at
	 the same time either.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
READ THE DOC ON HOW TO USE MASTER CHEATER - DO NOT EMAIL ME ON HOW TO USE IT.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   When you are playing single player missions,if you are playing the
   Freedom Guard side then load up the Freev12.mcd file,and the same if you
   are playing the Imperium side, load up the Impv12.mcd file - For the
   Instant Action games then load up what ever side you are gonna play - but be
   warned that if you have a computer enemy player who is the same race as
   you,then what ever you edit for yourself will happen to the enemy and this
   creates one hell of a fight for you - This makes for one hell of a fast
   paced game.
   The Instant action files are Fginstantv12.mcd (Freedom Guard units)
   and Impinstantv12.mcd (Imperium units) - You will also notice that in the Instant
   action files there is no Money Cheat - This is because there is multiple
   positions on the maps and the money address is different for each,you can if
   you like find the address yourself at the position you are currently at but
   don't bother saving it for later use as you will be wasting your time - it's
   not really needed as the unit cheats are set at 1 credit per unit and to
   save money in upgrading buildings for better units you can use the "x" cheat
   and get all units with only 4 buildings - BUT PLEASE REMEMBER THE RULES WHEN
   USING THE "X" CHEAT - READ THE INSTRUCTIONS BELOW ON HOW TO USE "X".
   There is no TOGRAN trainer,I decided not to do one for single play as there is
   only one mission in the game you control them, so to find over 400 addresses for
   one level was not worth the work involved - I will consider doing one for
   Instant action , only if I get enough requests to do so.
   What do they do:
       These trainers will give you
       Over 16 million creds (Except in Instant Action TRAINERS)
       Build limit per unit set at 255
       Build limit for all in build Que set at 255
       editing of all units:
	   hit points
	   build cost (set at 1 cred)
	   build time (set at 1,instant build)
	   speed of unit (set at 24)
	   visual fog range (set at 18) This is the distance the unit pushes the fog away.
           x  (special address)
About editing units:
   The list of units I've edited is the master LIST in the game - this means that
   in some single player missions you will be fighting freedom guard like enemies,
   so remember what ever you edit for yourself you will be editing for them and
   this creates one hell of a shit fight.
   Also if you are on just a scouting mission without buildings etc - the edits
   will instantly apply - you do not have to build your units to make the edited
   unit have the altered statts.
  The unit statts are in this format all the way through my Trainer lists.
           hit      =  hit points
	   cost     =  build cost
	   bt       =  build time
	   speed    =  unit speed
	   vis      =  visual fog range
	   x        =  special address
     HIT:
	 There are 2 addresses for the hit points,1 is set at 255 and the other
	 is set to 0,this you can play with if you like.
     COST:
	  There are 2 addresses for Build cost,nearly all units have 2 addresses
	  assigned for this statt so the 1st I've set to 1 (it will only cost 1 cred
	  to build)and the other is set to 0 to cancel out the second value in the
	  original build cost : DO NOT PLAY WITH THIS STATT.
       BT:
	  Build time is set at 1 for instant build,DO NOT set this address at 0
          if you set it to 0 thinking it will build faster it won't - YOU WILL CRASH
          THE GAME.ALSO YOU NEED THE POWER PLANT FOR IT TO WORK.
    SPEED:
          Speed is set at 24,THIS IS THE MAXIMUM SPEED if you set it any higher than
	  24 YOU WILL CRASH THE GAME.
      VIS:
	  Visual Fog Range is set to 18,THIS IS THE MAXIMUM RANGE if you set it any
	  higher than 18 YOU WILL CRASH THE GAME.AGAIN YOU NEED POWER FOR THIS TO WORK.
	x:
	  x is set to it's original value,it has not been changed at all and so if
          it is poked without altering it, as it is, it will do nothing.
 HOW TO USE x:
 ~~~~~~~~~~~~~
	      For Freedom Guard you change "x" to 1.
	      For Imperium you change "x" to 30.
	      OK by changing x's value to 1 or 30 you will be able to build
	      this unit at any level in the game - but there is a catch.
   An example:
             we are playing Freedom Guard.
	You must first build a TRAINING FACILITY AND AN ASSEMBLY PLANT
	if you try to build any "x" edited unit without these buildings THE GAME
	WILL CRASH - it is very important - I don't want email giving
	me SHIT over this feature BECAUSE the game crashes on you when you
	use it,and you haven't built the TRAINING FACILITY and ASSEMBLY PLANT 1st
        or even worse you haven't read this doc.
	Now when the above is done set "x" to 1 on the unit or units you want to
	build,then poke them and they will appear in the build menu in the game,
	you may have to swap between menus to bring them up.
	The only way you can build this unit is through the HEADQUARTERS - so you
	must click on the HEADQUARTERS (again this is very important - THE
	HEADQUARTERS MUST BE HIGHLIGHTED) now build your changed unit.
	It does not matter what tech level or prerequisites a unit needs - by
	putting a 1 in "x" you will be able to build it,don't worry if the picture
	of the unit is not in the game build menu it will appear when you poke the
	"x" value.
	If you are playing an Instant Action game then all the unit pictures
	are already there but in red,red meaning this unit needs specific upgrades or
	buildings to build the unit - just use the "x" cheat and you instantly have
	them to build.
        So by just having a HEADQUARTERS,TRAINING FACILITY,ASSEMBLY PLANT AND POWER
	STATION - you can build all of the FREEDOM GUARD units on any level.
known bugs:
	If either training facility or assembly plant is destroyed while
        you are building an "x" cheat unit- the game will crash - make sure
	you have one of each at all times,even better heavily guard them.
	If you edit the "x" value 1st then poke it before you build
	the Training Facility and Assembly Plant the game will crash,
	so please don't:-(
	edit x,build training facility,build assembly plant then try to
	build an "x" edited unit - even though the "x" edited unit is
	sitting in the game menu build list before you have built these
	buildings,the game will crash once you have.
	Make sure "NO OTHER UNIT IS BEING BUILT" from the Training Facility or
	Assembly plant while you are building an "x" modified unit or the
	game will CRASH.
	AGAIN IN CORRECT ORDER:
	-----------------------
	BUILD TRAINING FACILITY AND ASSEMBLY PLANT (if not already built)
	CHANGE "x" VALUE THEN POKE
	HIGHLIGHT HEADQUARTERS
	BUILD UNIT
	MAKE SURE NO OTHER UNIT IS BEING BUILT WHILE AN "x" UNIT IS
	If you follow these rules and remember the bugs then it works perfect.
	If you come across any other bugs then please email me and i'll include
	them in the doc in the next version - but please tell me exactly what you
	did to get the bug ( BUG - meaning the game crashed while using "x")
        To put "x" back to it's original value you will have to reload the trainer
        list again and then type poke at MASTER CHEATERS main PROMPT - this pokes
        the whole list.
	    HAVE FUN
	There is about 212 addresses in every trainer list,if you are unable to poke
	the list from the prompt,you must get a newer version of MASTER CHEATER from
	http://www.geocities.com/TimesSquare/1323/ or you will have to poke each
	address separately.
	To edit anything in the list,just type "list" at Master Cheaters prompt and
	use arrow keys to move cursor over to value column then press E to edit.
	AND REMEMBER - MAKE SURE YOU HAVE THE WORDS (DKREIGN.EXE) IN THE BOTTOM
	RIGHT CORNER OF MASTER CHEATER BEFORE YOU POKE AN ADDRESS OR THE WHOLE
	LIST, AS SOMETIMES MASTER CHEATER WILL NOT GRAB THE RIGHT APPLICATION YOU
	ARE TRYING TO CHEAT ON.
               LATER
		    VOODOO CHILD 98
For BUG reports or comments
EMAIL: iane@powerup.com.au
As you may have noticed,there is no building edits,- well I was going to include
the Buildings in the trainers but since the addresses changed every time you loaded the
game this was not possible to do,I have however included infomation on how to find and
edit the building statts below - In order to find out what a specific buildings statts
are then load up dark reigns own ubeedit.exe tool and click on the buildings TAB.
For those of you who want to know or are interested in how and where,then the
data below is for you.
#############################################################################
Warning the data below is from V1.0 of dark reign,the addresses are different
but the idea and positioning are the same.
#############################################################################
This is the exact memory location for the unit SNIPER.
00608030  00 00 00 00 00 00 00 00 00 00 00 00 53 6E 69 70 ............Snip
00608040  65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 er..............
00608050  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608060  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608070  00 00 00 00 00 00 00 00 00 00 00 00 75 66 73 6E ............ufsn
00608080  70 6D 6E 30 2E 73 70 72 00 00 00 00 80 5E DF 00 pmn0.spr.....^..
00608090  75 63 6D 65 6E 73 68 30 2E 73 70 72 00 00 00 00 ucmensh0.spr....
006080A0  90 54 DF 00 46 6F 6F 74 00 00 00 00 00 00 00 00 .T..Foot........
006080B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006080C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006080D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006080E0  00 00 00 00 D0 19 6A 00 03 00 00 00 01 00 00 00 ......j.........
006080F0  00 00 00 00 01 00 00 00 64 00 00 00 05 00 00 00 ........d.......
00608100  04 00 00 00 97 00 00 00 50 00 00 00 01 00 00 00 ........P.......
00608110  20 5C DF 00 98 00 00 00 50 00 00 00 01 00 00 00  ......P.......
00608120  00 61 DF 00 99 00 00 00 50 00 00 00 01 00 00 00 .a......P.......
00608130  40 61 DF 00 9A 00 00 00 50 00 00 00 01 00 00 00 @a......P.......
00608140  80 61 DF 00 04 00 00 00 9B 00 00 00 50 00 00 00 .a..........P...
00608150  01 00 00 00 C0 61 DF 00 9C 00 00 00 50 00 00 00 .....a......P...
00608160  01 00 00 00 00 62 DF 00 9D 00 00 00 50 00 00 00 .....b......P...
00608170  01 00 00 00 40 62 DF 00 9E 00 00 00 50 00 00 00 ....@b......P...
00608180  01 00 00 00 80 62 DF 00 00 00 00 00 00 00 00 00 .....b..........
00608190  00 00 00 00 64 00 00 00 14 00 00 00 C8 00 00 00 ....d...........
006081A0  BC 02 15 00 01 0C 0C 00 02 00 00 00 00 00 00 00 ................
006081B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006081C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006081D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006081E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006081F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608200  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608210  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608220  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608230  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608240  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608250  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608260  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608270  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608280  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608290  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006082A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006082B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006082C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006082D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006082E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006082F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608300  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608310  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608320  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608330  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608340  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608350  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608360  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608370  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608380  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608390  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006083A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006083B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006083C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006083D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006083E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006083F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608400  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608410  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608420  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608430  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608440  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608450  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608460  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608470  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608480  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608490  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006084A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006084B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006084C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006084D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006084E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006084F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608500  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608510  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608520  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608530  00 00 00 00 0A 01 04 00 00 00 00 00 00 00 00 00 ................
00608540  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608550  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608560  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608570  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608580  00 00 00 00 14 00 00 00 9F 00 00 00 50 00 00 00 ............P...
00608590  01 00 00 00 00 04 DF 00 00 00 00 00 00 00 00 00 ................
006085A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006085B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006085C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006085D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006085E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
006085F0  00 00 00 00 00 00 00 00 30 D3 DE 00 0A 00 00 00 ........0.......
00608600  FF FF FF FF 00 00 00 00 FF FF FF FF 00 00 00 00 ................
00608610  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00608620  01 00 00 00 38 E6 65 00 00 00 00 00 00 00 00 00 ....8.e.........
00608630  00 00 06 00 7A 00 7B 00 00 00 00 00 00 00 00 00 ....z.{.........
00608640  00 00 00 00 7B 00 00 00 00 00 00 00 00 00 00 00 ....{...........
00608650  00 00 00 00 00 00 06 00 06 00 00 00 46 47 53 63 ............FGSc
00608660  6F 75 74 00 00 00 00 00 00 00 00 00 00 00 00 00 out.............
extracted from the data above.
------------------------------
00608190  00 00 00 00 64 00 00 00 14 00 00 00 C8 00 00 00 ....d...........
                       ^-hit points
006081A0  BC 02 15 00 01 0C 0C 00 02 00 00 00 00 00 00 00 ................
           ^  ^  ^ mass^  ^  ^-visual fog
	    /   |        |
	    |    |      speed
            |     -Build time
	build cost
00608630  00 00 06 00 7A 00 7B 00 00 00 00 00 00 00 00 00 ....z.{.........
		 ^
	put 01 (freedom Guard only)here and you will build from headquarters from
	any level
	but you must build training facility & assembly plant 1st or the game will
	crash (VERY IMPORTANT) - you must click on headquarters before you can
	build also
BUILDING STATTS
---------------
LISTING(1)
----------
This was saved through a hex editor and then I put in the positions
of where to find the building statts.I put listing (2) in so
you can see exactly what it looks like in memory - it's the same
really - except the 1st column in 1 is the hex editors numbers and
listing 2 has exact memory locations.
00000000 6668 3100 0000 0000 0000 0000 0000 0000 fh1.............
00000010 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000020 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000030 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000040 4865 6164 7175 6172 7465 7273 2031 0000 Headquarters 1..
00000050 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000060 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000070 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000080 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000090 0000 0000 0000 0000 0000 0000 0000 0000 ................
000000A0 0000 0000 0000 0000 0000 0000 0000 0000 ................
000000B0 0000 0000 0700 6400 0000 0000 0000 0000 ......d.........
000000C0 EE02 0000 1600 0000 7701 0000 0B00 0000 ........w.......
000000D0 C800 0000 0F00 0000 1E00 0000 9812 6100 ..............a.
000000E0 0600 0000 0600 0000 0000 0000 0100 0000 ................
000000F0 B004 0000 0800 0000 0A00 0000 0000 0000 ................
00000100 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000110 0000 0000 FFFF FFFF 0000 0000 0000 0000 ................
00000120 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000130 0000 0000 FFFF FFFF 0000 0000 0000 0000 ................
00000140 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000150 6400 0000 FFFF FFFF 0000 0000 0000 0000 d...............
00000160 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000170 0000 0000 FFFF FFFF 0000 0000 0000 0000 ................
00000180 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000190 0000 0000 FFFF FFFF 0000 0000 0000 0065 ...............e
000001A0 7800 09FF 3201 0000 0800 0700 7100 0100 x...2.......q...
000001B0 0000 0000 0000 0000 0000 0000 0000 0000 ................
000001C0 0000 0000 0000 0000 0000 0000 0000 0000 ................
000001D0 6464 6464 0000 0000 6400 0000 3200 645A dddd....d...2.dZ
000001E0 388E 0000 3200 0000 0000 0000 0100 0000 8...2...........
000001F0 0829 0000 8433 A001 0000 0000 0000 0000 .)...3..........
00000200 1C2E A001 E0CA E000 9D03 0000 5000 0000 ............P...
00000210 0100 0000 002E DF00 0000 0000 0000 0000 ................
00000220 0000 0000 FFFF FFFF FFFF FFFF 0100 0000 ................
This is line numbers extracted from above to show you more easily where
everything is.
000000B0 0000 0000 0700 6400 0000 0000 0000 0000 ......d.........
000000C0 EE02 0000 1600 0000 7701 0000 0B00 0000 ........w.......
          ^ ^       ^         ^ ^       ^
build cost/    Build time  sell cost   sell time
000000D0 C800 0000 0F00 0000 1E00 0000 9812 6100 ..............a.
                    ^         ^
          pack time/    unpack time (used with base mover)
000000E0 0600 0000 0600 0000 0000 0000 0100 0000 ................
000000F0 B004 0000 0800 0000 0A00 0000 0000 0000 ................
          ^ ^
     hit points
000001A0 7800 09FF 3201 0000 0800 0700 7100 0100 x...2.......q...
                  visual range^ = max 12 hex
LISTING(2)
----------
This listing is saved from memory - In order to find the buildings list in
memory just use HEX SEARCH in Master Cheater and search for fh1
    fh1 = 666831 in hex
	so just - hs 666831
	If the location you find doesn't look like the listing below then just
	continue the search again by typing      hs
fh1 = Freedom headquarters 1
MY system statts - p166 24mb sdram
01A05E54  66 68 31 00 00 00 00 00 00 00 00 00 00 00 00 00 fh1.............
01A05E64  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05E74  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05E84  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05E94  48 65 61 64 71 75 61 72 74 65 72 73 20 31 00 00 Headquarters 1..
01A05EA4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05EB4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05EC4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05ED4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05EE4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05EF4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05F04  00 00 00 00 07 00 64 00 00 00 00 00 00 00 00 00 ......d.........
01A05F14  EE 02 00 00 16 00 00 00 77 01 00 00 0B 00 00 00 ........w.......
01A05F24  C8 00 00 00 0F 00 00 00 1E 00 00 00 98 12 61 00 ..............a.
01A05F34  06 00 00 00 06 00 00 00 00 00 00 00 01 00 00 00 ................
01A05F44  B0 04 00 00 08 00 00 00 0A 00 00 00 00 00 00 00 ................
01A05F54  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05F64  00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 ................
01A05F74  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05F84  00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 ................
01A05F94  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05FA4  64 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 d...............
01A05FB4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05FC4  00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 ................
01A05FD4  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A05FE4  00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 65 ...............e
01A05FF4  78 00 09 FF 32 01 00 00 08 00 07 00 71 00 01 00 x...2.......q...
01A06004  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A06014  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
01A06024  64 64 64 64 00 00 00 00 64 00 00 00 32 00 64 5A dddd....d...2.dZ
01A06034  38 8E 00 00 32 00 00 00 00 00 00 00 01 00 00 00 8...2...........
01A06044  08 29 00 00 E8 65 A0 01 00 00 00 00 00 00 00 00 .)...e..........
01A06054  80 60 A0 01 E0 BA E0 00 9D 03 00 00 50 00 00 00 .`..........P...
01A06064  01 00 00 00 00 23 DF 00 00 00 00 00 00 00 00 00 .....#..........
01A06074  00 00 00 00 FF FF FF FF FF FF FF FF 01 00 00 00 ................
01A06084  E0 C2 E0 00 70 B3 DB 00 4E 46 48 51 54 32 4C 30 ....p...NFHQT2L0
This trainer has been verified and it
'works'. If you find any difficulties
please refer to the documentation that
comes with the trainer (if there is any)
or it must be due to the version
differences of the game that was used
for creating this trainer and the version
you are using.
---------------------------------------
---------------------------------------

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