Speaking about his studio's latest FPS (First Person Shooter), Epic Games design director Cliff Bleszinski revealed the secret to making a great shooter.
According to Bleszinski, "those 30 seconds that you do over and over" are what make a great FPS.
"The fact of the matter is if you're going to make a shooter, you better make sure that those 30 seconds that you do over and over again are more fun than anything else in the game," he explained.
"Like, you could take Halo, right, open up with the grenade, soften him up with bullets, melee -- that is fun, and you can just do that over and over again, right? And we are getting to the point where we're nailing that with Bulletstorm, with kicking a guy, sliding, leashing, and shooting him, things like that."
Bleszinski also noted that good sound effects are another key to a shooter's success that is usually overlooked by developers and critics.
May 16, 2010 - 11:40am