KKnD trainer
Text file description:
======================= KKND-Editor, ver 1.10 ======================= Unit-Editor for 'Krush, Kill And Destroy!' **************************************************************************** * Copyright Notice and Disclaimer * **************************************************************************** * 'Krush, Kill and Destroy'(KKND) is a trademark of Melbourne House, and is so acknowledged. Any trademarks not mentioned here are still acknowledged. * The author of KKND-Editor is in no way affliated with the makers/ publishers of KKND nor is KKND-Editor endorsed by them. * You use KKND-Editor at your OWN risk. If anything happens as a result of you using this product, I am in no way accountable for any damage caused. * KKND-Editor is freeware and may be distributed freely so long as its files are not removed or altered in any way. **************************************************************************** What's NEW? ------------ in ver 1.10 : - KKND-Editor should now be able to work with almost all versions of KKND - meaning those in other languages, eg. German, and possibly, future versions. ********************************* * Special Note on game-crashes! * ********************************* The game is known to crash/reboot under certain circumstances when you overedit your stats with extremely high or low values. For example, do not excessively increase the range of your rockets/flames and decrease the delay of fire such that too many rockets or flames will appear at a single shot. This is one sure way to crash the game. In fact, most stats that are non-zero by default, are known to crash the game when changed to 0, so KKND-Editor does not allow 0 value inputs. **************************************************************************** 1.Introduction -------------- KKND-Editor allows you to tip the near-impossible odds by giving you options to modify your units' default strengths and prowess in KKND. KKND-Editor is menu-driven and is relatively easy to use as it was specially designed for the frustrated player to wreak vengeance on the game that has been rather dubiously touted as a Red Alert/C&C -'killer' by some. (Not by a longshot, IMHO! ;) So, go forth, and massacre! Give the mothers of your enemies' a great reason to mourn for and cry over - give 'em all hell. 2.Requirements -------------- You must have a working copy of KKND already installed on your system. KKND-Editor was only tested in DOS but should not have big problems working on Windows 95 driven-platforms. 3.Installation -------------- For KKND-Editor to run properly, simply ensure that the files 'KKNDEDIT.EXE' and 'KKNDEDIT.DOC' were copied/unzipped into your KKND directory. 4.Selecting a unit-category --------------------------- In the main-menu, you will be presented with 5 unit-classes. They are : 1. Infantry 2. Vehicles 3. Aircraft 4. Buildings 5. War Mechs Move the highlight bar with your cursor-keys over an item of your choice and hit <Enter> to go to that specific unit-editor. 5.Unit-Editing -------------- In any unit-editor menu, you will be presented with a list of units belonging to the selected category in a box on the far left. Use your cursor-keys to move the highlight bar in the list. You will be see another box on its right with the highlighted unit's stats displayed in it. This is called the stats-box. Currently, the following stats of a unit can be edited. <a> Cost <b> Hit Points <c> Speed <d> Reload Time <e> Turn Speed <f> Visual Range <g> Weapon Range <h> Accuracy <i> Production Delay To edit, press the key (a-i) that corresponds to the bracketed, lower- case alphabet before each stats-name. Input its new value and press <Enter> to confirm, or <Esc> to abort entry. While in the unit-editor menu, pressing <F1> saves all changes. Changes may also be saved at the main-menu with the same key. 6.Reloading values ------------------ You may reload the game's default(original) stats for a specific unit by pressing <F2> in the unit-editor menu. However, if you are in the main-menu, pressing <F2> will reload the default stats for ALL units in ALL unit-classes. By pressing <F3> in the unit-editor menu, you will UNDO all un-saved changes to the stats of a currently selected unit. If <F3> was pressed in the main-menu itself, this will undo any changes to ALL units in ALL unit-classes. Note that changes can only be permanently retained by saving it - press <F1>. 7.Future Improvements --------------------- If sheer silliness gets the better of me, the future versions of KKND-Editor may include the following features : - armanent/weapons editing - secret-weapons availability - tech-level editing - better graphics (and brighter colors) - mouse-driven 8.Epilogue ---------- Despite being another of one of those avid realtime-strategy gamers, I find KKND difficult to play, to an extent of being plain silly at times. With corny actings and lousy plots aside, I feel that KKND barely makes an adequate C&C clone, much less 'killer' IMHO. :( In this game, very unfair odds are stacked against the player even in the early stages of most scenarios. One simply can't help but wonder if this is a calculated design-move by the game-designers to camouflage an otherwise too obvious, inferior A.I of the computer opponents as they mount 'mob-attacks' to overwhelm you before you can even build a proper defense. One thing for sure, you are greatly outgunned, outnumbered and out-of-time in the game. I also read posts by several gamers in newsgroups, who share similar sentiments - KKND is just too ridiculously difficult to enjoy. So far, most KKND gamers I see, are plain stuck because no one seems to know the 'cheat-keys/codes' or if they actually even exist at all! In the light of these circumstances, KKND-Editor was quickly coded in a span of 2 days and was done more out of angst than love for KKND. To be frank, I coded KKND-Editor mainly to give all those frustrated gamers (including myself) a chance to kick the blinking beejeepers out of the game, as I am not one who'd pay good money for a game, no matter how lame, just to lose at it. And neither would you, I hope. Note that it is impossible for me to fully test KKND-Editor under all kinds of conditions in such short time. However, I have yet to stumble upon any major bugs in KKND-Editor and it seems to run fine with my game. Anyways, feel free to send me your bug-reports and comments, you will be updated on any new releases of KKND-Editor. Also, special thanks to those who have contacted me. Meanwhile, edit wisely and have fun. Regards. Brandon Shen/Pand of ModeXiX, Singapore - 7th April 1997 email : jotun@audiophile.com url : http://www.trailerpark.com/phase2/pand/index.htm This trainer has been verified and it 'works'. If you find any difficulties please refer to the documentation that comes with the trainer (if there is any) or it must be due to the version differences of the game that was used for creating this trainer and the version you are using. --------------------------------------- ---------------------------------------
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January 21, 2010 - 11:44am