The Settlers 2 (trainer guide)

The Settlers 2 (trainer guide)

The Settlers 2 (trainer guide)

Text file description:

How to Hack the game Settlers 2
-------------------------------
Before you begin :
1) Always make backups of those files that you are about to modify.
2) Use this guide as a reference only, I am not responsible if the following instructions causes
   any damage to your system, or any loss of data. Use it at your own risk!
Ok, here we go!
1) How to enable all chapters :
	a) Change to the settler2save directory.
	b) Launch your favorite text editor.
	c) Load the file missions.dat into the editor.
	d) change the string to read "1111111111" without the quotes
Explanation : Each character represents a chapter. And the flag for enabling and disabling
	      these chapters are 1 and 0 respectively.
2) How to get more resources and people :
	a) Change to the settler2datamissions directory.
	b) Launch your favorite text editor.
	c) Load the file mis_00xx.rtx into the editor.
	NOTE : xx represents the chapters. Thus :
	mis_0000.rtx = Chapter 1
	mis_0001.rtx = Chapter 2
	mis_0002.rtx = Chapter 3
	mis_0003.rtx = Chapter 4
	mis_0004.rtx = Chapter 5
	mis_0005.rtx = Chapter 6
	mis_0006.rtx = Chapter 7
	mis_0007.rtx = Chapter 8
	mis_0008.rtx = Chapter 9
	mis_0009.rtx = Chapter 10
	mis_0010.rtx = Custom
	mis_0011.rtx = Custom
	mis_0012.rtx = Custom
	mis_0013.rtx = Custom
	mis_0014.rtx = Custom
	mis_0015.rtx = Custom
	mis_0016.rtx = Custom
	mis_0017.rtx = Custom
	mis_0018.rtx = Custom
	mis_0019.rtx = Custom
	NOTE : I Do not know which custom mission is which file. Because I am simply too lazy to
	look into them. Although you can experiment with them yourself.
	d) Here are what the variables mean :
	01)!GLOBAL_SET_MAP	<MAP #> {Probably to choose the map from the settlersdatamaps directory}
	02)!GLOBAL_SET_BOBS <??> {Completely no idea}
	03)!GLOBAL_ADD_COMPUTER_PLAYER <Player #> <Character #> {Adds a computer player}
	04)GLOBAL_SET_COMPUTER_ALLIANCE <Player #> <Alliance with player #> {Sets alliance}
	05)GLOBAL_SET_COMPUTER_BARRIER <Size> <X coordinate> <Y coordinate> {Probably sets the barriers for the comp player}
	06)!LOAD_MISSION_TEXT <Text #> {Build guide texts that can be found in settler2data	xtmiss_0xx.eng}
	07)!SET_ACT_PLAYER <Player #> {Flag of properties of player}
	08)!SET_HOUSE <Building #,X coordinate, Y coordinate> {Place a building on the map}
	09)!ADD_WARE <Ware #> <Quantity> {Gives you tools/resources/food all the things on the first page in HQ}
	10)!ADD_PEOPLE <People #> <Quantity> {Gives soldiers/farmers/miners etc... the things on 2nd page in HQ}
	11)!ENABLE_HOUSE <Building #> {Toggles whether you can build the specified building}
	12)!ADD_ANIMAL <Animal #> <Quantity> <X coordinate> <Y coordinate>
	13)!MET_??????? {Unknown, experiment with them, I did not try changing these}
	Heres how they work :
	For numbers 1,2,5,6,13 you probably don't need to edit these.
	For numbers 3,4,7,8,9,10,11,12 you'll have to have multiple instances of these. Lets say
	you want to add more players to the game. All you need to do is add these lines in the respective headers:
	[GLOBAL_MAP_SETTINGS]
	!GLOBAL_ADD_COMPUTER_PLAYER 2 2 {NOTE: You are player 0, also make sure that player # and character are different for every instance}
	!GLOBAL_SET_COMPUTER_ALLIANCE 1 2 {This will ally player 1 with player 2}
	[MAPCOMMANDS]
	!SET_ACT_PLAYER 2 {Sets the following properties for player 2}
	!SET_HOUSE 24, 57 ,67 {Places a HQ at position X,Y on the map for player 2}
	!SET_HOUSE 0, 57, 73 {Places a Woodcutter at Position X,Y on the map for player 2}
	!ADD_WARE 14 100 {Gives player 2 100 Gold Coins}
	!ADD_WARE 11 200 {Gives player 2 100 Beer}
	NOTE: I do not know the max quantity for !ADD_WARE, I think its 255. If you go beyond, game will not load}
	!ADD_PEOPLE 29 100 {Gives player 2 100 Generals, Yipee!}
	!ADD_PEOPLE 22 150 {Gives player 2 150 Geologists}
	!ENABLE_HOUSE 5 {Allows player 2 to build Sawmills}
	!ENABLE_HOUSE 3 {Allows player 2 to build Fishery}
	Then the cycle starts again from !SET_ACT_PLAYER 3
	Remember, for every !GLOBAL_ADD_COMPUTER_PLAYER you'll need to have !SET_ACT_PLAYER. And for every
	!SET_ACT_PLAYER, you'll need to have sets of !SET_HOUSE, !ADD_WARE, !ADD_PEOPLE, and !ENABLE_HOUSE.
	After you are done with this part, you can put in animals for your hunters to hunt. After you
	have completed the last player's properties. Put these lines :
	!ADD_ANIMAL 1 50 57 77 {Puts 50 rabbits on the X,Y position on the map, put more, its pretty :oP )
	That about covers the Editing part, now let me list the # associated with the objects.
Type#	WARE		PEOPLE		  BUILDING	ANIMAL
---------------------------------------------------------------
0	Wood		Helpers		  Woodcutter	Rabbit
1	Boards		Builders	  Forester	Unknown
2	Stones		Planer		  Quarry	Unknown
3	Meat		Wood Cutter	  Fishery	Unknown
4	Grain		Forester	  Hunter	Unknown
5	Flour		StoneMason	  Sawmill	Unknown
6	Fish		Fisher		  Unknown	Unknown
7	Ham		Hunter		  Unknown	Unknown
8	Bread		Carpenter	  Unknown	Unknown
9	Water		Farmer		  Unknown	Unknown
10	Beer		Pig Breeder	  Unknown	Unknown
11	Coal		Donkey Breeder	  Unknown	Unknown
12	Iron Ore	Miller		  Unknown	Unknown
13	Gold		Baker		  Unknown	Unknown
14	Iron		Butcher		  Unknown	Unknown
15	Coins		Brewer		  Unknown	Unknown
16	Tongs		Miner		  Unknown	Unknown
17	Axe		Iron Founder	  Unknown	Unknown
18	Saw		Armorer		  Unknown	Unknown
19	Pick Axe	Minter		  Unknown	Unknown
20	Hammer		Metal Worker	  Unknown	Unknown
21	Shovel		Shipwright	  Unknown	Unknown
22	Crucible	Geologist	  Unknown	Unknown
23	Rod + Line	Scout		  Unknown	Unknown
24	Scythe		Pack Donkey       Headquarters	Unknown
25	Cleaver		Private		  Unknown	Unknown
26	Rolling Pin	Private 1st Class Unknown	Unknown
27	Bow		Sergeant	  Unknown	Unknown
28	Sword		Officer		  Unknown	Unknown
29	Shield		General		  Unknown	Unknown
30	Boat		NONE		  Unknown	Unknown
NOTE: Those marked Unknown may or may not exist in the game. I am just too lazy to find out what they are
or what the maximum type number is. But if you find them, please feel free to add it in the list.
Final NOTE: Some Building you cannot build! For example 24, the HQ, it will not appear in the build menu.
Also if you try to place 2 HQ's only 1 appears.
Okie dokie, I think that about covers everything. Have fun! :o)
-= STaSiS =-

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Trainer FAQ