The Case for Tabletop Video Game Crossovers
With the recent announcement from Ubisoft developers during their Eurogamer expo that they used real life models of Assassinâs Creed characters, soldiers and citizens to sell the concept of AC3, and my own interests in wargaming as well as video games, it got me wondering: why donât we see more tabletop crossovers with video games? Iâve already argued about what I think the video game industry could learn from board games, but what about wargames learning or being inspired by video games?
Seriously. Why isnât there a Gears of War wargame? Why canât I fight across a city with an army of Cog marines, fighting against another player with his forces of stampeding Locust? Perhaps a third player could come along and fight it out with a hybrid Lambent army.
Whereâs the Halo Wargame? The Red Alert tabletop game? Ruse could be an interesting adaptation, Homeworld another. All of these games could be fantastic with tabletop miniatures and their own unique ruleset thatâs inspired from the video game source material.
Why havenât these been made yet?
Part of the reason I think is because despite the growing acceptance of video games as an every-manâs activity â even if some genres are still seen as cooler than others â specialist board games and wargaming are still seen as pretty nerdy activities. While gamers might roll their eyes at the idea that they are all sweaty teenagers, many are still happy to point their fingers and laugh at those that paint little 28mm characters as part of a growing army.
It could also be argued that often in video games, thereâs one protagonist and one antagonist and an army of inferior minions in the way. But if you believe that a clever writer couldnât expand or adapt what the original game had into multiple gameplay units youâre dreaming. Clever writers can do anything. Just look at this article.
Another argument that they havenât appeared yet could be that a video game developer should focus on what it does best, making games. And it should. But who do you think writes the companion novels for every big franchise? Whoâs set to direct the movies based off of game characters? The studios license their franchise and thatâs what they should be doing with wargames too.
Find an established tabletop game maker and license your franchise. Look at the Lord of the Rings series of movies? Games Workshop made that one of its flagship model ranges and itâs about to receive another boost thanks to the Hobbit movie. I see no reason why we couldnât have something similar for any of the great RTS games available at the moment. Every time a sequel is released, a host of new units could be unveiled, along with a rule update or refresh of the line.
Of course theyâd need to be converted into a turn based system, but if Warhammer 40,000 can go from a turn based tabletop game into something as nuanced as the Dawn of War RTS series, then surely it can go the other way too.
Itâs not like we donât have the middle ground already covered. Board games have adapted certain video game gameplay onto the tabletop, but not in the same way as a wargame could. There have been ones for World of Warcraft, Starcraft and Gears of War, but whereâs the wargames?
It doesnât have to be restricted to strategy video games either. I already mentioned the Halo and Gears of War universes that are ripe for the miniature reproduction taking, but plenty of other genres would be amazing on the tabletop too.
How about any of the big MOBA (Multiplayer Online Battle Arena) games? Riot games should have jumped on this long ago with League of Legends, or Valve with DotA 2. This would be more of a hybrid board game/wargame, but you could equally have one player per team with multiple characters as you could several players with one each. Make it a turn based grid game where players fight across the classic forest map, buying items and using abilities based on their speed, toughness. Iâll leave the rules to the professionals to figure out, but can you start to see the possibilities here?
So this is my argument, to you the player base as much as game developers and tabletop gaming companies. Please give us wargaming experiences for some of our favourite games. The reason we love them so much is because the universes are so rich and the characters so meaningful. We love reading books about them and weâre eager for movies to be made about them, so why not a wargame?
Iâm not the only one here, right?
