Hadelmia aims to be the game where roguelike game meets MMORPG game environment. Goal is to be a game where you can be an adventurer, mage, fighter or even merchant who never wields a weapon. Spiced up with complex and dynamic economy system.
You can make character with name of your choice and put points in different attributes.
Still very basic, but it works.
-Character visual look
Look of your character will change by the gear you are wearing.
Public and private chat, shows online players too.
You can move your character by keyboard w,a,s,d.
Targeting happens with left click of the mouse.
Your character will fight/hit targeted monster with wielded weapon.
Hitting will calculate bonuses from attributes and skills.
Looting is simple left click the item on ground and you will see looting inventory and you can take item by doubleclicking the item.
Price will be determined by your charisma and trading skills.
There is few different kind of vendors now, and you can see their goods by left clicking them and buy item by selecting it and pressing buy button.
Healing will happen with endurance skill by time or with healing potions you can buy from alchemist vendor or making potions with alchemy skill, also food will make regeneration faster.
-Eve Online style skill learning
Means no grinding or farming, anything you have to do is just wait to skill training to be finished.
-Skillpool system (if you like to grind)
When you gain any experience, you also gain skillpool points, which you can apply to any skill you have learnerd to level 0.
-Items skill requirements
You need skills to use items.
Monsters with A.I.
Guards with simple A.I.
-Line of sight
Simple Auction, you can sell items in it and buy items from it.
Spell system with few spells only for now, but more will come ofc.
-Random dungeon generator
Makes random dungeons in every server boot.
-Zone based monster spawning
Spawns monsters randomly into zones by level of zone.
Currently you can build house tiles with carpentry skill and place tiles on the ground one by one.
Items you find or craft can be magical, you need to identify them with item identify scroll.
30 slot stash.
Few perks you can choose after with perk points.
You need to learn skill (Smelting) and buy or loot Smelting tool and use it to get to the Smelting menu.
You need to learn various skills and buy or loot Smith hammer and use it to get to the Blacksmithy menu.
You need to learn skill (Basic cooking) and buy or loot Frying pan and use it to get to the Cooking menu.
You need to learn skills (Alchemy theory and Basic Alchemy) and buy or loot Alchemy set and use it to get to the Alchemy menu.
If you have required skills (Skinning and Skinning Knowledge) and weapon like dagger in your inventory you can try to skin some monsters by left clicking + shift the corpse.
With wielded pickaxe and required skills (Mining and Ore knowledge) you can mine rocks by left clicking + shift the rock.
With wielded lumber axe and required skills (Lumberjacking and Log knowledge) you can lumberjack by left clicking + shift the tree.
You can make boards from logs and use boards to craft items.
Currently you can make identify scrolls (allows making skillbooks etc in a future).
Prototype taming. You can tame some animals by pressing control and click them.
You can fish and every fish have different weight. You can also find treasures.
You can use hides you get from skinning to make items.
You can put tamed animals in the pen (can be crafted with carpentry). Sheeps for example will produce wool.
Can make clothes.
Grow some crops.
You can tame an animal, sheep for example, put it in the pen (need to make by carpentry) wait it to grow some wool what you can shear.
-Changed login screen focus on password field when username is remembered.
-Fixed character freeze bug when talking to random quest npc.
-Fixed blinking and overlapping quest windows.
-Fixed quests wrong descriptions, speak text and progress texts.
-Fixed many exploits on quest returning.
-Fixed quests going totally messed up in database.
-Made fields and support for 15 different types of quests for a future use.
-Fixed quest system generally.
-Overhauled quest system basically.
-Added an option to dock/undock windows to main window when moving it.
-Added a feature to delete a character.
-Lot of improvements to account database structure.
-New quest database design and client side code.
-Database fields for logging account's failed logins, ip's and exact times of them.
-Enabled ciphering between clients and the server.
-Added an option to enable and disable FPS and Latency indicators (these are on stats window).
-Overhauled character slot system, more realible, and fluid.
-Client now loads all maps from the server.
-Some particle effects for couple of spells.
-Character creation system remake.
-Fixed disappearing loot after killing a monster.
-Added few graphic indicators when hitting, missing, critting etc.
-Much clearer systray icon, also now it actually deletes itself quite often.
-Fixed bug when player got stuck until to next server restart when logging out in a dungeon.
-Fixed wrong global cooldown.
-Fixed spell cooldown indicators.
-Added training time bar under life, mana and stamina bars.
-Fixed boss spawning.
-Fixed bounty quest generation database saving.
-Fixed case when only 1 gold was shown in a loot, instead of a stack.
-Fixed wrong light level after you die in dungeon.
-Added Wrestling skill that increases your dodge chance by 2% per level.
-Remade other player characters memory handling (takes much less memory now).
-Fixed blinking mob names in combat.
-More LOS tuning.
-Tons of little fixes and adjustments.
-Font changes, generally switched to Georgia (Testing around).
-Added skill progress bar also on main window.