GoW 2 Director: Gamers Don't Take Game Worlds Seriously Enough

GoW 2 Director: Gamers Don't Take Game Worlds Seriously Enough GoW 2 Director: Gamers Don't Take Game Worlds Seriously Enough GoW 2 Director: Gamers Don't Take Game Worlds Seriously Enough GoW 2 Director: Gamers Don't Take Game Worlds Seriously Enough

"One of the problems with videogamers is that they don't take the videogame worlds very seriously," Gears of War 2 design director, Cliff Bleszinski, accused. "It's just like wink-wink, hey, it's a videogame - whatever, right?"

Mr. Bleszinki's comments sure don't hold up to games such as Fallout, Bioshock, WarCraft and Final Fantasy; not to mention a whole lot of adventure games such as Monkey Island, Grim Fandango, The Longest Journey and Fahrenheit (Indigo Prophecy in USA and Canada).

The original Gears Of War dialog was corny and its protagonists were no more than stereotypical meatheads carrying ridiculously oversized weapons. For the second title in the series, Bleszinki promises a more engaging story, but "If you really can't deal with 30 seconds of dialogue; if it's really that agonising for you, you can just hit the back button and Marcus will be like, 'Enough!' and you just keep going."