GTA 5 hacked info reveals canceled single-player DLC

GTA 5 hacked info reveals canceled single-player DLC

GTA 5 is one of the biggest games in the world, and its multiplayer mode in particular has had many updates throughout its long life. But despite that, GTA 5 never received any single-player DLC. Well, according to some resurfaced information from a historic hack of Rockstar’s servers, that wasn’t always the case, as several single-player DLCs were originally planned.

This revelation comes from a report by Insider Gaming, and it shows that a grand total of eight DLC packs were canceled by Rockstar after originally being on the table. It’s clear what a number of the packs would have entailed, with the ā€œSP Assassination Packā€, ā€œEnterprise Packā€, and ā€œRelationship Packā€ adding assassination missions, business options, and (likely) dating to the game.

Other packs are a bit more obtuse in nature. ā€œSP Norman Packā€ probably added more missions around the NPC Norman, while ā€œSP Manhunt Packā€ may be a callback to previous Rockstar game manhunt, and might have included some snuff film-story content. ā€œPrologue DLCā€ would have been just that — a prologue to the main game. ā€œAgent Trevorā€ is a little more veiled, but would probably have been some sort of storyline where Trevor is used as an agent by some sort of government agency. As for ā€œLibertyV DLCā€, well, it’s a pretty good guess that this would have taken players back to part of Liberty City, the GTA version of New York City, last seen in GTA IV. A video seems to confirm this, showing a runthrough of some impressive looking locations.

This hacked information has been around for a while now, having been passed around between individuals for some time. Supposedly stolen from Rockstar’s servers, the hacked data, which also included a full source code for GTA 5, was released to the public just before Christmas.

While it’s disappointing that single-player DLC was never released for GTA 5, it’s not hard to see why it wouldn’t have happened. GTA Online became an enormous success, and with Red Dead Redemption 2 also heading for release after GTA 5 came out, Rockstar only had so many resources to go around, and single-player DLC was the obvious cut to make.

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