Super Meat Boy (+4 Trainer)

Super Meat Boy (+4 Trainer)

Super Meat Boy (+4 Trainer) [Geri]

Text file description:

This trainer has been made for Super Meat Boy.
I have used the Super Meat Boy CPY release (with the 5 updates) to make the trainer, but it will most likely work with
other versions too.
First run the trainer.
Then run the game. (You can start the game with it's own icon or You can use the Start game button in the trainer.)
Hit key 1-4 on the numerical keyboard to turn options on/off. Make sure that NumLock is active.
You can also use the checkboxes to enable/disable the options.
There are 4 options in this trainer:
1. Floating Mode
2. Unlimited Lives
3. No damage from environment
4. No damage from enemies
Floating Mode: When this option is turned on, You can float in the air.
Jump in the air and release the jump button to float.
If You want to descend, press the jump button again.
Unlimited Lives: Unlimited Lives for the 8-bit levels.
No damage from environment: This option will protect You from saws, spikes, etc. If You fall off, You can still die of course.
No damage from enemies: This option will protect You from enemies.
You can send Your comments and bugreports to
For more trainers or possible updates, check out
Super Meat Boy CPY release info for the game version that I have used:
           Release Name.......[ Super.Meat.Boy.READNFO-CPY
           Release Date.......[ 05/12/2010
           Shop Release Date..[ 30/11/2010
           Format.............[ Iso
           Release............[ Game
           Kind...............[ Casual
           Protection.........[ -
           Files N............[ 15x15MB
           In this release are included all updates up to number 5 and a
           Language Changer.
           To change the language just copy the language changer from the disc
           to the installation Dir (or flag the option on the installer), then
           run it and follow the instructions. It might not work very well
           for non-latin fonts (like korean or russian) but that's not
           our fault...

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