Samurai Shodown is one of SNK’s most successful brands with millions of fans who never suspected that they were being made fools by their favorite arcade pastime.
One of the most memorable sights in the 1990s arcades was seeing two Samurai Shodown players mashing their buttons fiercely in order to win a small mini-game that determines who’d lose his weapon. Problem is, all this mashing was useless as the mini-game’s outcome was completely random.
The revelation was made by Long time game programmer, Gregg Tavares, who ported the game to Neo Geo 20 years ago. According to Tavares, one of the porting team members actually suspected the foul play before working on the project, so he checked its source code when he had the chance and discovered that the mini-game’s outcome was determined by “picking a random number.”

Comments
2013
I'm sure a lot of gamers
So moral of the story is game
So what do we do, hop into
Im sure these people are
I was trying to say that its
Late breaking news: Game no one really played written poorly
lost childhood
Right......
AOE2 is a classic that is
I didn't see the unofficial
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