Americas Army version 1.6.0:
Version 1.6 update expands the importance of rules of engagement and teamwork within America's Army with "Radio Tower", a non-combatant rescue mission. New functionality such as the addition of projectile penetration and ricochets add increased realism to game scenarios. Version 1.6 also marks the transition of America's Army to the production version of Unreal's version 2110 engine.
Given these expanding sets of occupations, missions and capabilities, the America's Army file size will grow as well. Therefore, with a download size that will exceed 400 MB in the coming months, we expect Akamai's download service will provide value for players looking for the fastest downloads of our most current game content.
Updated Game Engine.
The updated version of the game engine provides improved networking and audio performance and enhanced server and client stability. The production version of the Unreal engine will allow America's Army to deliver an expanding array of functionality, combat systems, armaments and of course, expanded opportunities to explore occupations and individual development in America's Army: Soldiers.
"Radio Tower" Non-Combatant Rescue Mission
"Radio Tower" is a daytime mission in which assaulting Army Rangers parachute into harsh desert terrain, infiltrate a catacomb of underground tunnels, rescue international aid workers and secure a large radio tower from opposing forces. Defending Army Rangers prevent these catacombs from infiltration by opposing forces and defend a group of aid workers and a large radio tower from attack by opposing forces.
With this implementation of projectile penetration America's Army players will find expanded realism across all simulated combat levels. Surfaces such as cloth, glass and wood will now allow projectile penetration with projectile damage and trajectory affected by the type of surface penetrated. With this upgrade the difference between cover and concealment will be apparent!
In addition to projectile penetration, America's Army: Operations now incorporates ricochets as well. With this feature, firing your weapon at an object with an incident angle of less than 45 degrees can result in ricochets with the damage and trajectory of ricocheting projectiles altered according to the incident angle and material type.
Other New Features Include:
*Bullet decals now appear on static meshes
*Bullet decals now appear on movers (e.g., doors)
*Separate entry and exit effects for bullet penetration
*KeepDecals option. This is the minimum number of decals before old decals will be deleted.
*New ricochet sounds
*New footstep sounds for concrete and carpet
*New texture detail options in advanced video settings
*Private server password entry window now added within the in-game Server Browser page
*Added spam-control for the messaging system
*New desert camouflage skins for U.S. soldiers
*New loading screen
*Added fatigue timer/limit to jumping capabilities for improved realism
*Frag Grenade Aiming: When you pull the pin, the line between the tip of your thumb and the tip of your index finger is now aligned with the middle of the screen.
*Sound radius adjusted for various sound effects, including weapon fire, grenades, objectives, and player voices
*Lighting enhanced on static and skeletal meshes
*Updated animations to reduce some issues with avatar hands crashing through each other
*The Parental Control language filter is ON by default
*Min/Max honor added to command post server settings (in default.ini)
*Admin Command Post now reads the list of editable server settings from the .ini file (server side)
*Votekick reason is now mandatory
*Improved the idle-kick functionality
*Improved weapon-jamming algorithm
*Enhanced flash-bang effect
*Enhanced ear-ringing effect for grenades
*Sounds no longer audible from extended distances
*Opposing force versions of M24/M82 no longer show friendly meshes after supported
*Players can no longer use binoculars and NVGs at same time
*Servers no longer crash when kicking multiple players at once
*Map rotation works properly now (ini file changes)
*Opposing force language has been removed from MILES maps
*Players can now be identified within objectives
*Players can now pickup items within objectives
*GP30/M203 attachments show up correctly for friendly/enemy
*Fixed M82 muzzle flash rotation
*Objectives no longer act as invisible shields
*Various sprinting issues related to zooming are fixed
*Fixed several issues with the language filter
*Autoswap from grenade will work when jumping (swaps when you land)
*Weapon lowering animation bug has been fixed
*Devkick will no longer kick a non-dev who issues the command
*Fixed sprint issues when using M24/M82 rifles
*Tracer auras (Nicknamed Aurora Borealis) should no longer show up in game
*Issues with team balancing have been corrected