Remedy Explains Why PC Alan Wake Was Cancelled. Doesn't Rule It Out

Remedy Explains Why PC Alan Wake Was Cancelled. Doesn't Rule It Out Remedy Explains Why PC Alan Wake Was Cancelled. Doesn't Rule It Out Remedy Explains Why PC Alan Wake Was Cancelled. Doesn't Rule It Out Remedy Explains Why PC Alan Wake Was Cancelled. Doesn't Rule It Out

If Microsoft's official reason for cancelling the PC version of Allan Wake wasn't convincing enough for you, then here is a more convincing one from the lips of Remedy's Oskari Häkkinen. When Microsoft announced the PC version's cancellation, the company's spokesman explained that "some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen," but Häkkinen attributed it to lack of enough manpower to work on 2 versions of the game. "Frankly, we're a small studio. We're 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform," he explained. "Currently we're fully focused on the Xbox version, and [as for] what the future holds, we haven't got anything to announce, and we haven't thought that far right now. We're fully crunching towards the Xbox 360 version." Häkkinen's comments leave the door open for a PC port of the game after the Xbox 360 version ships. Furthermore, he opposed Microsoft's official reasoning . "Saying that Alan Wake is best played on a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else," he said. "We're not going out there to say that PC gamers can't enjoy it from their own PC set-up. We're certainly not saying that. We have a strong heritage in PC gaming as well."