Hitman: Absolution Director: We Are Struggling To Teach Players Freedom
Hitman: Absolution director, Tore Blystad, believes that the hardest challenge they faced while designing the game was to teach players that they are free to choose how to finish their missions.
âitâs quite difficult, actually, to educate players that this is what the game is trying to serve you, because people are increasingly used to games where youâre told to do one thing, and if you stray from this line, there will be nothing else around,â he explained.
âItâs like, you have this experience, and thatâs it. So weâre telling people, actually, âNo, no, no. You choose by yourself.ââ
Blystad and his team designed the game so that players try different tactics and improvise new ways to fulfill their missions. Essentially, the game changes from player to player, but only âwhen you understand that you have the choice.â
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