Ubisoft Unveils New RTS Game: R.U.S.E.

Ubisoft Unveils New RTS Game: R.U.S.E. Ubisoft Unveils New RTS Game: R.U.S.E. Ubisoft Unveils New RTS Game: R.U.S.E. Ubisoft Unveils New RTS Game: R.U.S.E.

Ubisoft announced the launch of R.U.S.E., a new intellectual property developed by Eugen Systems, creators of the critically acclaimed strategy title Act of War: Direct Action.

R.U.S.E. is scheduled for release on Windows PC, the Xbox 360, PlayStation 3 for fiscal year 2009/2010.

R.U.S.E. is a real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. Players will be plunged into the action thanks to the exclusive IRISZOOM Engine which offers an intuitive interface that allows for smooth, rapid transitions from a birds-eye view of the entire conflict, down into the heat of the battle and vice versa.

"With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers," said Tony Key, senior vice president of sales and marketing at Ubisoft. "Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before."

Ubisoft and Intel are committed to working together to ensure R.U.S.E. takes full advantage of Intel technologies. "Ubisoft and Intel are demonstrating some of the benefits gamers will experience when playing R.U.S.E. on the Intel Corei7 processor based platforms," said Elliot Garbus, vice president Intel Software and Services Group, general manager Visual Computing Software Division. "Gamers will experience more immersive game play with smooth zooming from satellite to ground view, superior AI delivering more complex unit movements and more realistic physics throughout the game."

In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.