Go to the Thief - Deadly ShadowsSystem directory
Copy the DEFAULT.INI file for backup
Then Open the DEFAULT.INI with a texteditor like notepad.
Scroll to the [Difficulty] section. or use the find option ;)
AI visual acuity multiplier - how well AIs can see
AI auditory acuity multiplier - how well AIs can hear
AI tactile acuity multiplier - how well AIs can feel
AI hitpoints multiplier - all AI starting hitpoints will be scaled by this
AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this
change the multiplier for see/hear/feel/hitpoints//damage to whatever u feel like, (0)zero usually does it hehe.
As u can see the settings are for easy/normal/hard or expert level. If u want u can change them all, but its not necessary just remember which one u changed.
Gear and items are bought to be used in Thief 3. Don't go to great lengths to save items if you think they can help you stay alive and undiscovered, but don't waste them on lone guards or civilians who cannot fight back.
On normal, the maximum gear Garrett may carry is:
Health Potion = 10
Broadhead arrows = 30
Noisemakers = 5
Water Arrows = 25
Moss Arrows = 20
Gas Arrows = 5
Fire Arrows = 15
Flash Bombs = 20
Explosive Mine = 5
Gas Bomb = 5
Oil Flask = 5
If Garrett proceeds to pick up another item when he is at maximum capacity, the item is "picked up" but is not added to the inventory. Be sure you have room before you start grabbing items or you're just wasting hard earned loot!
Metal Age Nightvision
Although shadows are important to hide Garrett, sometimes it can too dark to see while hiding. Crank up the Gamma/Brightness correction in your options menu to see the surroundings while remaining hidden.
Don't Leave Angry
Since the stages are often divided up into separate maps, you find yourself transitioning from one part to the other. If you are being chased by a guard, never leave the map and come back expecting everything to be normal. The guard chasing you will still be there and alerted to your presence. Always make an effort to hide in the same map you are to avoid forgetting that a guard (or party of guards) are waiting for you on the next map.
The map transitions are a good place to hide (they are almost always completely dark). Simply go into the map transition and decline to go into the next section. Garrett will stay in the murky, smoky portal and almost always out of the way of all patrols.
By day 3 (after meeting with the Keepers the first time), players may choose to ally with the Hammerites, the Pagans, or both by doing them small favours. Allies are helpful since they will not attack you, and allow you to hide in their turf when you flee the City Watch (who you may never ally with).
Befriend the Hammerites by locating and destroying the large cockroaches that inhabit the city. For each one you destroy, you increase Hammerite friendliness by one point. You also befriend Hammerites by destroying any undead using Holy Water or Fire Arrows. This may take a little while, but the beetles are easy to find. Undead are even easier to find, but you may need to stock up on fire arrows to deal with them adequately.
Befriend the Pagans by locating green stones with the mark of the Trickster or by locating the elemental archway in the Pagan turf and firing a moss arrow into the target. The green stones are harder to find early in the game, so the elemental arch is a much better choice to befriend the Pagans. Simply shoot any one of the four purple nodes on the arch with an elemental arrow. Consider using moss arrows for this purpose; you can fire as many elemental arrows into the Pagans' elemental arch as you can afford to immediately ally them with you when the opportunity arises.
Moss arrows are more plentiful as you pick up many in the city; more if you don't use them. You can save your fire, gas, and water arrows for your missions.
Final Note: Killing, blackjacking, or looting from the Hammerites or Pagans will decrease your standing with that faction.
Don't Leave Angry:
Since the stages are often divided up into separate maps, you find yourself transitioning
from one part to the other. If you are being chased by a guard, never leave the map and
come back expecting everything to be normal. The guard chasing you will still be there and
alerted to your presence. Always make an effort to hide in the same map you are to avoid
forgetting that a guard (or party of guards) are waiting for you on the next map. The map
transitions are a good place to hide (they are almost always completely dark). Simply go
into the map transition and decline to go into the next section. Garrett will stay in the
murky, smoky portal and almost always out of the way of all patrols.
Free Water Arrows:
You can get free water arrows in the training mission (which carries over to your subsequent
missions) by waiting by the douse the torch exercise for water crystals to keep respawning.
Before you leave the Blue Heron Inn forever, you may want to take your fill of 25 water arrows,
which will go a long way in helping you keep shopping costs down.
To get free broad-head arrows, go to the tavern in the Stone Market Plaza where there should
be 3 guards, one with a bow, upstairs. Dispose of the guard downstairs. After you do that
run down and jump behind the bar, the guards upstairs may come after you but they can't get
behind the bar. The one with the bow can shoot at you, so crouch down behind the bar and wait
for him to ready his arrow, then stand up for a sec and crouch back down, he will fire his
arrow into the bar and you can claim it. Repeat this to get full broad head arrows.
This involves editting a vital game file, so make a back-up before you start.
Locate the Default.ini in your \Program Files\Thief - Deadly Shadows\System directory and open it with a text editor. Locate the following section:
; -- THIEF 3
; AI visual acuity multiplier - how well AIs can see
; AI auditory acuity multiplier - how well AIs can hear
; AI tactile acuity multiplier - how well AIs can feel
; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this
; AI combat speed multiplier - all AI combat animations are scaled by this
; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this
Change the AI damage to player multiplier to 0.0 for almost no damage (note that a base damage still applies) to you; you may want to reduce the hit points of the enemies as well. Just a warning not to reduce the hit point multiplier of the AI to 0.0 or any hit (including a blackjack blow) will kill an enemy instantly.
Easy Lock Picking:
For those of you who don’t have the knack to pick lock using the mouse feeling technique, you can use the W, A, S, D, keys on the keyboard (note no key mapping changes) Adjust accordingly if W-run forward has been changed etc.) You still have to press the keys and figure what comes after what but it cuts the time to lock pick more than in half.
Unlimited Water Arrows (Mission 1):
At the first mission (training), the tutorial will teach you how to extinguish torches with Water Arrows. A Water Arrow will be located on the crate, just right of target torch. If you pick it up, another Water Arrow will appear 2-3 seconds later, providing you an unlimited (almost) source of Water Arrows, to a maximum of 25. Unfortunately in the first mission, some parts of the area cannot be re-entered once you pass it, so you can only do this one time, but you keep all the inventory for the next missions.
Easy faction increase with Pagans:
Buy about 15 fire arrows. Get at least one of each of the other elemental arrows (water, moss, and gas). You can get a gas arrow by climbing the wall by the Pagans that are standing by the note from Shaman Dyan. Note: Climbing gloves are sold in the store at the Docks for 2,000 gold. Go to the Pagan territory in the Docks, but make sure you are already neutral with them so you
will not get attacked because the fire arrows make a lot of noise and produce a massive amount of light that you cannot escape from. Stand anywhere outside of the entrance to the territory so you can get a shot at the elemental cocoon (the two big tusks sticking out of the ground with blue orbs strapped to them). Shoot one of each of your elemental arrows at it, as described in the "Notes" section of your goals. After that you can use the fire arrows and continue
shooting the cocoon with them and gain faction. Do this until your status with the Pagans is "Allied". You can now enter the Pagan territory without getting mauled. If you try to use any other arrow besides the fire arrows, the Pagan standing by the boxes will comment "You be a fool", therefore hinting that you cannot use that arrow again yet.